Conquer Club

Speed Game 11964595

Round 22


[refresh map] [map size] [colour codes] [side stats] [indicators] [toggle dead]

Players


Game Type
Standard
Initial Troops
Automatic
Play Order
Sequential
Spoils
Escalating

Reinforcements
Chained
Special Gameplay
Fog
Round Limit
None
Round Length
3 Minutes

Statistics

PlayerSpoilsRegionsTroopsTroops Due
r:walkema 4.6 2 6 8 0
g:crazystef 4.8 3 50 132 26

Game Log

2012-11-20 13:53:01 - Game has been initialized
2012-11-20 14:48:45 - crazystef held the Capture all Shields objective
2012-11-20 14:48:45 - crazystef won the game
2012-11-20 14:48:45 - walkema lost 28 points
2012-11-20 14:48:45 - crazystef gained 28 points

Game Chat

2012-11-20 14:06:31 - crazystef: good morning
2012-11-20 14:06:37 - crazystef: horrible dice today
2012-11-20 14:07:31 - walkema: good morning Stef
2012-11-20 14:12:17 - walkema: Must have been horrible dice, because I spaced-out and forgot the game for a couple of turns and it's like I never left...lol
2012-11-20 14:47:51 - crazystef: I think i finally have all 8 shileds
2012-11-20 14:48:50 - crazystef: gg
Write to Game Chat
click to deploy here
click to assault from here
click to assault to here
click to reinforce from here
click to reinforce to here
click to reinforce to here
right-click to reinforce from here
click to select/deselect
right-click to play set
click again to deploy  troops
click again to assault
right-click to auto-assault
click again to advance  troops
right-click to advance zero
click again to reinforce  troops
click again to reinforce  troops
right-click to reinforce from here
Login