Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
350 Territories, 49 Continents, 6 Start Positions, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-12-03 11:49:11 - Game has been initialized 2012-12-14 18:16:54 - HardAttack eliminated krikee from the game 2012-12-14 18:16:54 - HardAttack won the game 2012-12-14 18:16:54 - krikee lost 21 points 2012-12-14 18:16:54 - HardAttack gained 21 points
2012-12-03 11:49:24 - krikee: good luck!
2012-12-03 11:50:10 - HardAttack: hey, have fun mate. good luck to you too...i m not an expert in this map and 1v1 is easy way to study/work and to get some idea :)
2012-12-03 11:50:11 - HardAttack: njoy
2012-12-03 11:50:29 - HardAttack: btw, i ll play this not any fast, will take my time thinking....
2012-12-03 12:05:19 - krikee: always a good approach :) I take my time too...there's a lot you can miss on one of these ;)
2012-12-03 13:48:31 - HardAttack: well said, agreed mate :)
2012-12-04 10:03:30 - HardAttack: missdeployed :D this clickies are gonna kill me this day if not some day soon :D
2012-12-04 13:51:00 - krikee: oh I see :) I was wondering what that was
2012-12-04 13:52:41 - krikee: I myself never use the clickables...maybe I'm just a chicken ;)
2012-12-04 13:57:02 - HardAttack: no no, lol, you are fine bud...in fact i am not doing good in using it, cos it comes with cost that one can make mistakey deploys with it....clikables makes things easier maybe BUT not fault free
2012-12-06 15:10:55 - krikee: intensity ;)
2012-12-06 15:12:23 - HardAttack: hehe
2012-12-06 15:13:22 - krikee: nice RT ...I'll be back later :D
2012-12-06 15:14:18 - HardAttack: sure :)
2012-12-10 03:41:03 - krikee: momentum is going your way ;)
2012-12-10 06:21:03 - HardAttack: definetely mate
2012-12-10 12:56:19 - HardAttack: maybe it is 3rd time or 4th not sure, but in none i did have time to study, looked this one in the first couple of rounds and didnt take much time to get the idea...
2012-12-10 12:57:10 - HardAttack: in 1v1 it is all about momentum as you stated, get the little/huge lead in bonuses, truely first turn taker has advanatge, then as long as one is not a fool, prolly gonna be named to be winner
2012-12-10 12:57:53 - HardAttack: this map, might quite be tastefull in 3v3 or 4v4.... especially unlimitted fort option in this game can well be counted as a master piece of gaming
2012-12-10 14:01:26 - krikee: I played one quads here with chained forts, and it was still momentum
2012-12-10 14:01:43 - krikee: idea is to get each opponent under 36 to reduce their core deploy
2012-12-10 14:01:49 - krikee: and as here to disrupt any other bonuses
2012-12-10 14:01:59 - krikee: what I debate is whether to try for a larger bonus ...6c or 9c
2012-12-10 14:06:18 - krikee: I almost got you away from 9c Q12...but you did a better job with the 3c bonuses upfront
2012-12-10 15:31:33 - HardAttack: in 4v4 it is
2012-12-10 15:32:00 - HardAttack: but in 1v1/ 2v2 it s a very long term objective since a player starting with more than 100 in 1v1 and more than 70 in 2v2
2012-12-10 15:32:17 - HardAttack: so in 1v1 and 2v2 it is like a business investment :D
2012-12-10 15:32:22 - HardAttack: build little and little
2012-12-10 15:32:38 - HardAttack: grab bonuses, keep em protected while killing opponent's
2012-12-10 15:32:44 - HardAttack: isnt it ?
2012-12-10 15:33:39 - HardAttack: not sure but, going with huge bonuses, not easy to protect, so not sure if it is a promising way to follow
2012-12-10 15:33:59 - HardAttack: my idea, as how it is in nature, grow gradually not very fast... :)
2012-12-10 15:35:02 - HardAttack: at the end, i think every setting and game type in same map will have distinct strategies
2012-12-10 15:36:22 - HardAttack: 15 rounds i still cudnt get you down below 100 territs :D
2012-12-13 00:11:29 - krikee: ah time for a slow death
2012-12-13 00:11:33 - krikee: here's the official GG
2012-12-13 00:11:34 - krikee: :D
2012-12-13 00:27:21 - HardAttack: well sport buddy, you resisted however it was inevitable end to come...
2012-12-14 18:10:12 - HardAttack: i appreciate much mate, companied me in this 1v1 boring ! map :) and had been a way to stıdy this map
2012-12-14 18:10:16 - HardAttack: thank you
2012-12-14 18:12:59 - krikee: sure thing
2012-12-14 18:13:03 - krikee: maybe we can try another some time
2012-12-14 18:13:05 - krikee: ;)