Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
93 Territories, 192 Continents, 1 Objectives, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2009-03-01 02:06:09 - Game has been initialized 2009-03-04 01:07:43 - tyler197802198 eliminated eddie666 from the game 2009-03-04 01:09:45 - tyler197802198 eliminated room4improvement from the game 2009-03-04 01:09:45 - tyler197802198 won the game 2009-03-04 01:09:45 - eddie666 lost 15 points 2009-03-04 01:09:45 - room4improvement lost 16 points 2009-03-04 01:09:45 - tyler197802198 gained 31 points
2009-03-01 02:21:25 - tyler197802198: here it goes - 3-way tie breaker . . .
2009-03-01 02:21:27 - tyler197802198: gl
2009-03-01 09:18:31 - eddie666: gl
2009-03-02 05:54:07 - room4improvement: gl
2009-03-02 13:48:53 - tyler197802198: I think I am going to try a new strategy this game . . . we'll see if it makes any difference
2009-03-02 13:49:24 - tyler197802198: And I accidently filed this games under the wrong tournament
2009-03-02 13:49:32 - tyler197802198: I'll see if I can get that changed
2009-03-03 23:52:59 - tyler197802198: that should give me the game (unless room4improvement has another large army hiding somewhere like last game)
2009-03-04 01:02:33 - room4improvement: well, not much I can do
2009-03-04 01:02:52 - room4improvement: but there isn't any reason to help one of you, either
2009-03-04 01:02:53 - room4improvement: blah
2009-03-04 01:07:55 - tyler197802198: gg eddie666
2009-03-04 01:08:59 - room4improvement: gg
2009-03-04 01:09:10 - room4improvement: nice tournament
2009-03-04 01:09:51 - tyler197802198: gg room4improvement
2009-03-04 01:10:00 - tyler197802198: thanks
2009-03-04 01:10:34 - tyler197802198: updated