Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
In a speed game each player has the specified number of minutes to complete their turn.
42 Territories, 6 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2009-10-03 18:10:13 - Game has been initialized 2009-10-03 18:44:09 - JoshyBoy eliminated nesterdude from the game 2009-10-03 18:49:04 - JoshyBoy eliminated Steelhorse from the game 2009-10-03 18:49:04 - JoshyBoy won the game 2009-10-03 18:49:04 - Steelhorse lost 26 points 2009-10-03 18:49:04 - nesterdude lost 42 points 2009-10-03 18:49:04 - JoshyBoy gained 68 points
2009-10-03 18:25:28 - nesterdude: your only shot at this now is no to break my bonus
2009-10-03 18:25:36 - nesterdude: but it's up to you
2009-10-03 18:26:02 - Steelhorse: no worries
2009-10-03 18:27:10 - nesterdude: and with my dice here, it's not looking very good anyway
2009-10-03 18:28:57 - nesterdude: ugh
2009-10-03 18:30:03 - nesterdude: just be careful what you decide here green
2009-10-03 18:31:42 - nesterdude: *&(^(*&^
2009-10-03 18:34:44 - nesterdude: green
2009-10-03 18:34:47 - nesterdude: are you reading the log?
2009-10-03 18:34:49 - nesterdude: ugh
2009-10-03 18:38:33 - nesterdude: three three card sets, insane
2009-10-03 18:39:41 - Steelhorse: welp, mission accomplished...i'm not the one we need to worry about anymore
2009-10-03 18:40:26 - nesterdude: You still have a solid bonus
2009-10-03 18:40:33 - nesterdude: I on the other hand am very hurt
2009-10-03 18:40:41 - nesterdude: oh he got that one too
2009-10-03 18:41:17 - Steelhorse: no, i have no bonus
2009-10-03 18:41:18 - nesterdude: hsould have broken him red
2009-10-03 18:41:35 - Steelhorse: with what
2009-10-03 18:41:46 - nesterdude: those 8
2009-10-03 18:41:48 - nesterdude: 9
2009-10-03 18:42:28 - Steelhorse: didn't think I had enough...would have made myself too weak...and I would have had to go through you
2009-10-03 18:42:37 - Steelhorse: didn't want to weaken you
2009-10-03 18:42:49 - nesterdude: um
2009-10-03 18:42:55 - nesterdude: I only had 1 there and you hit it
2009-10-03 18:43:04 - nesterdude: I don't think you realize what bonus he has
2009-10-03 18:43:49 - Steelhorse: yeah, he has WC...i just wanted to get a card that turn
2009-10-03 18:44:07 - Steelhorse: once the cards get this high, territories mean nothing
2009-10-03 18:44:12 - nesterdude: insane
2009-10-03 18:44:15 - nesterdude: very well palyed
2009-10-03 18:44:26 - Steelhorse: damn...gg
2009-10-03 18:44:34 - nesterdude: that is completely untrue
2009-10-03 18:44:37 - nesterdude: red
2009-10-03 18:44:40 - nesterdude: they mean a lot
2009-10-03 18:44:45 - nesterdude: especially on such a small map
2009-10-03 18:44:52 - Steelhorse: i can't see wasting 8 armies to prevent him from getting 2
2009-10-03 18:45:02 - JoshyBoy: thanks guys but it's not over yet
2009-10-03 18:45:04 - nesterdude: he was getting 4
2009-10-03 18:45:09 - nesterdude: plus a territory bonsi
2009-10-03 18:45:10 - Steelhorse: nah, you got me too
2009-10-03 18:45:12 - nesterdude: bonus
2009-10-03 18:45:21 - ask me2: hey steelhorse will you start a 1vs1?
2009-10-03 18:45:30 - nesterdude: anyway, gg
2009-10-03 18:45:35 - nesterdude: impressed green
2009-10-03 18:45:39 - Steelhorse: gg, to you too ness
2009-10-03 18:45:52 - Steelhorse: sure ask...watch for it
2009-10-03 18:47:14 - JoshyBoy: damn!
2009-10-03 18:47:22 - Steelhorse: ok, "ask me it's there
2009-10-03 18:47:44 - Steelhorse: gg, josh
2009-10-03 18:48:15 - JoshyBoy: yay! medal
2009-10-03 18:49:00 - JoshyBoy: lol gg