Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In an assassin game each player is assigned a secret target, designated in-game with crosshairs next to the username. You win the game if your target is killed - whether it be by you or another player!
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
19 Territories, 6 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2009-11-13 22:02:12 - Game has been initialized, your target is 2009-11-17 22:01:44 - MyTurnToWin eliminated Zivel from the game 2009-11-17 22:01:44 - MyTurnToWin won the game 2009-11-17 22:01:44 - Zivel lost 20 points 2009-11-17 22:01:44 - 72o lost 25 points 2009-11-17 22:01:44 - MyTurnToWin gained 45 points
2009-11-14 18:34:53 - MyTurnToWin: Hello & GL
2009-11-15 13:29:38 - 72o: hi good luck
2009-11-15 21:04:59 - Zivel: ya you guys to :)
2009-11-16 03:30:11 - Zivel: i couldnt break him red sorry
2009-11-17 01:59:59 - Zivel: sigh... again. Blues dice are kicking my arse
2009-11-17 03:41:30 - MyTurnToWin: yeah... isn't looking good for us
2009-11-17 04:13:33 - 72o: my dice aren't any better
2009-11-17 04:13:58 - 72o: 3 way assassin is tough, because when your target gets weak, they can't weaken the person who has you
2009-11-17 04:23:31 - Zivel: ya its a game of roundabouts...
2009-11-17 04:23:37 - Zivel: especially no spoils
2009-11-17 06:02:00 - Zivel: ohh shit and then you hit auto attack and watch you 13 v 2 and come away with 4 left >.<
2009-11-17 06:02:46 - Zivel: i guess you can have Lux City red...I just wasnt meant to hold it.
2009-11-17 22:01:58 - MyTurnToWin: GG everyone.
2009-11-17 22:04:00 - 72o: wow, nice dice
2009-11-17 22:04:01 - 72o: gg