Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Doubles games, pairs of two players team up against other teams. The last team alive wins.
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
44 Territories, 11 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2010-05-15 00:14:26 - Game has been initialized 2010-05-16 22:50:17 - Master Fenrir eliminated HairyP from the game 2010-05-16 22:57:12 - Master Fenrir eliminated HippieBroker from the game 2010-05-16 22:57:12 - Master Fenrir, Royal Panda won the game 2010-05-16 22:57:12 - HairyP lost 16 points 2010-05-16 22:57:12 - HippieBroker lost 16 points 2010-05-16 22:57:12 - Master Fenrir gained 16 points 2010-05-16 22:57:12 - Royal Panda gained 16 points
2010-05-15 16:15:21 - HippieBroker: GL guys
2010-05-16 22:50:52 - Master Fenrir: Good game, Hairy. : )
2010-05-16 22:55:13 - HippieBroker: since when did you get hairy's dice?
2010-05-16 22:55:22 - HippieBroker: gg guys
2010-05-16 22:56:11 - Royal Panda: Fenrir's bought out his mod dice today, I'm glad I'm not playing against him!
2010-05-16 22:56:20 - Royal Panda: gg :)
2010-05-16 22:57:33 - Royal Panda: Did you just win a 2v2? :O
2010-05-16 22:57:50 - Master Fenrir: Yeah, I haven't left a single anus intact today.
2010-05-16 22:57:58 - Master Fenrir: Yeah, see what I mean?
2010-05-16 22:58:04 - Master Fenrir: Good game, guys.
2010-05-16 23:02:32 - HippieBroker: lol...i was wondering why it was sore for me to sit down!
2010-05-16 23:03:21 - HippieBroker: [team]: no i didn't attack once i got below 3 dice....i know when i'm toast :)