Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
58 Territories, 12 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2010-10-12 06:07:00 - Game has been initialized 2010-11-23 01:43:15 - ViperOverLord eliminated jwithington from the game 2011-01-28 20:22:42 - ViperOverLord eliminated chiefsfan4ever from the game 2011-01-28 20:22:47 - ViperOverLord eliminated nesterdude from the game 2011-02-10 06:24:32 - smasher_123 eliminated DukeHazzard from the game 2011-02-10 19:20:55 - mwcc eliminated smasher_123 from the game 2011-02-10 23:31:37 - ViperOverLord eliminated mwcc from the game 2011-02-10 23:31:37 - ViperOverLord won the game 2011-02-10 23:31:37 - chiefsfan4ever lost 22 points 2011-02-10 23:31:37 - smasher_123 lost 19 points 2011-02-10 23:31:37 - mwcc lost 19 points 2011-02-10 23:31:37 - DukeHazzard lost 16 points 2011-02-10 23:31:37 - nesterdude lost 20 points 2011-02-10 23:31:37 - jwithington lost 13 points 2011-02-10 23:31:37 - ViperOverLord gained 109 points
2010-12-12 22:25:24 - ViperOverLord: I'm not complaining
2010-12-13 01:30:00 - mwcc: We could work together but any single attack on Viper will cost the attacker big time :)
2010-12-13 03:16:02 - ViperOverLord: Dude top 2 advance
2010-12-13 05:57:00 - DukeHazzard: I was just trying to bait you into making a bad move...
2010-12-13 15:27:46 - ViperOverLord: lol
2010-12-13 21:20:38 - mwcc: Top 2 in that case I take back my statement and will remain silent :)
2010-12-14 15:16:32 - ViperOverLord: haha
2010-12-16 12:48:22 - chiefsfan4ever: Yes everyone attack Viper (as I sit in my corner) :)
2010-12-20 05:13:42 - DukeHazzard: congrats Viper. looks like no one else has the balls to hit you.
2010-12-25 05:08:48 - nesterdude: I'd start challengin viper if I were you guys...otherwise this is over
2010-12-25 23:51:10 - DukeHazzard: your right there too nester
2010-12-27 17:31:52 - mwcc: So someone challenge him. It sounds like everyone wants someone to go yet no one is willin.
2010-12-27 17:32:48 - mwcc: I couldn;t get at him if I wanted to anyways I am blocked in by nesterdude, DukeHazzard, andsmasher_123
2010-12-27 19:59:43 - DukeHazzard: he wins unless we band together. I'm willing to make a move if the rest of you agree to leave me alone. In turn, I will not attack anyone else. 3 rounds??
2010-12-27 20:01:15 - DukeHazzard: smasher, take Dalmatia from me and leave only 1 there so I can move thru
2010-12-27 20:01:32 - DukeHazzard: if we have an agreement
2010-12-27 22:03:09 - chiefsfan4ever: ok i took it for you
2010-12-27 22:03:14 - chiefsfan4ever: and hit yellow
2010-12-27 22:43:45 - ViperOverLord: That's not cool red
2010-12-27 22:45:45 - ViperOverLord: And if you go for it pink you're only suiciding
2010-12-27 22:46:14 - ViperOverLord: You have nothing to gain, everyone else will just take you out if you bust me up
2010-12-27 22:52:08 - ViperOverLord: You actually have a chance to advance, but you're too busy suiciding on me and calling everyone else ballless lol
2010-12-27 22:52:14 - ViperOverLord: They're just smart
2010-12-28 00:18:31 - DukeHazzard: got you pretty worried yellow... to troop all your troops to my side of the board
2010-12-28 00:19:29 - DukeHazzard: and there's a difference between suiciding and being backed into a corner
2010-12-28 00:20:37 - DukeHazzard: at the rate your gaining troops, you'll eventually have more than all of us
2010-12-28 05:11:27 - ViperOverLord: It's not as easy as you might think; and being in the corner is not bad if you play it right and advance to the next round lol
2010-12-28 07:46:53 - jwithington: whoa.
2010-12-28 16:32:03 - chiefsfan4ever: easy there yellow
2011-01-01 02:14:30 - jwithington: ahppy new year!
2011-01-01 02:14:34 - jwithington: happy also!
2011-01-02 01:03:30 - chiefsfan4ever: so i hit yellow and all the rest of you guys chickened out?
2011-01-02 01:03:40 - chiefsfan4ever: besides nester
2011-01-16 01:25:14 - jwithington: happy mlk day!
2011-01-23 19:26:04 - Woodruff: Looking at this game, it's not one I consider to be a stalemate quite yet. It appears to me that this one will be able to work itself out, given time.
2011-01-23 19:26:35 - Woodruff: I don't mind you bringing it up, though - I need to know when there are potential stalemates in the games.
2011-01-23 19:27:02 - Woodruff: I must admit I didn't expect this particular map to be as much of a stalemating one as it has proven to be - I will have to adjust for that in my next Track Meet.
2011-01-31 17:28:29 - jwithington: look at that!
2011-02-04 00:01:47 - ViperOverLord: If ya'll want to fight for 2nd I'll stay out of it - Otherwise I'm going have to do whatever makes sense tourney wise
2011-02-04 00:03:37 - ViperOverLord: I'll give ya til round 100 if ya'll decide that
2011-02-04 00:05:51 - ViperOverLord: If not - I'll just assume you want to let whatever happens happen
2011-02-10 14:54:13 - DukeHazzard: gg boys
2011-02-10 19:21:07 - mwcc: GG guys
2011-02-10 19:21:12 - mwcc: GG smasher
2011-02-10 19:21:43 - mwcc: Out of curiousity what was best for the tourny? Would I still of finished 2nd?
2011-02-10 19:22:23 - mwcc: GG Viper
2011-02-10 23:29:57 - ViperOverLord: I actually had to debate various factors from standings to who I'd want to play next round. I can't honestly say there was a right answer there.
2011-02-10 23:31:44 - ViperOverLord: GG
2011-02-12 23:44:34 - Woodruff: That's a good point, VOL, regarding the standings. It may be a bit too early to still be looking at that, but I could see that being an issue later on (which is why I have pole vault and high jump as the last two events).
2011-02-12 23:45:03 - Woodruff: 2