Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
In a speed game each player has the specified number of minutes to complete their turn.
19 Territories, 6 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2011-03-25 08:33:35 - Game has been initialized 2011-03-25 08:53:35 - pridekiller eliminated Dibbun from the game 2011-03-25 09:00:41 - pridekiller eliminated billious from the game 2011-03-25 09:10:49 - pridekiller eliminated thelord from the game 2011-03-25 09:10:49 - pridekiller won the game 2011-03-25 09:10:49 - billious lost 14 points 2011-03-25 09:10:49 - thelord lost 17 points 2011-03-25 09:10:49 - Dibbun lost 8 points 2011-03-25 09:10:49 - pridekiller gained 39 points
2011-03-25 08:34:01 - Dibbun: gl all
2011-03-25 08:34:50 - pridekiller: good luk players
2011-03-25 08:48:12 - Dibbun: fyi, red has a fat stack in the south
2011-03-25 08:48:18 - Dibbun: and is about to win if we don't gang up on him
2011-03-25 08:50:24 - Dibbun: I'm not a threat to you blue
2011-03-25 08:54:28 - Dibbun: gg, nice win red
2011-03-25 08:54:33 - pridekiller: gg yellow
2011-03-25 08:54:56 - billious: ouch!
2011-03-25 08:54:59 - billious: gg
2011-03-25 09:01:27 - pridekiller: gg green
2011-03-25 09:06:16 - pridekiller: gg players