Conquer Club

Game 9107525

Round 7


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Players


Game Type
Standard
Initial Troops
Automatic
Play Order
Sequential
Spoils
No Spoils

Reinforcements
Unlimited
Special Gameplay
No
Round Limit
None
Round Length
24 Hours

Statistics

PlayerRegionsTroopsTroops Due
r:Senseless 4.8 7 338 0
g:SirSebstar 4.8 39 975 246

Game Log

2011-05-22 08:51:32 - Game has been initialized
2011-05-22 14:02:37 - SirSebstar held the Become a Mogul objective
2011-05-22 14:02:37 - SirSebstar won the game
2011-05-22 14:02:37 - Senseless lost 18 points
2011-05-22 14:02:37 - SirSebstar gained 18 points

Game Chat

2011-05-22 13:28:53 - SirSebstar: i am thinking bob is wrong, but i can only see that if next turn nothing is changed from now.. wierd bug in bob maybe
2011-05-22 13:30:11 - Senseless: So R3 did not give +20 in troops due? It did at first with me,take out the reinforcements and ill att it,see if i get the 20+ back
2011-05-22 13:31:55 - Senseless: G9 did not give me 20 autodeploy btw
2011-05-22 13:33:06 - SirSebstar: G9 gave you +20 drop instead of autodeploy
2011-05-22 13:33:43 - Senseless: yes
2011-05-22 13:35:04 - SirSebstar: R3 gave me +20 reinforcements, not autodeploy.
2011-05-22 13:35:28 - SirSebstar: so any shop that does not autodeploy is +20 reinforcements. much better obviously
2011-05-22 13:35:35 - SirSebstar: now what?
2011-05-22 13:36:08 - SirSebstar: see if i can take an autodeploy and see it it matters?
2011-05-22 13:36:39 - Senseless: clear R3 for me please so i can takeover
2011-05-22 13:37:49 - Senseless: well the problem seemt to be that if i get R3 back now it still wont give me +20 anymorew
2011-05-22 13:38:44 - Senseless: Btw you win anyway so dont worrie about losing points
2011-05-22 13:39:15 - Senseless: ok i start with 36 reinforcements
2011-05-22 13:39:47 - Senseless: after taking R5,R2 and R3 i should get 66 again
2011-05-22 13:40:23 - SirSebstar: take y2 and y4.. houses always give autodeploy, but this way we can check. i think R6 will give autodeploy, and not +20 reinforcements
2011-05-22 13:40:35 - Senseless: Mmm,that seems to work now
2011-05-22 13:41:24 - Senseless: ok
2011-05-22 13:41:39 - SirSebstar: anything else?
2011-05-22 13:42:36 - Senseless: i dunno,am i mistaken?
2011-05-22 13:43:04 - Senseless: Some autodeploy,some won't. Were is the diff?
2011-05-22 13:43:19 - Senseless: IS there a bug in your oppinion?
2011-05-22 13:43:31 - SirSebstar: mistakes are continuasly made. testing is what makes us wise.. i think you might have seen something you were unable to place..
2011-05-22 13:44:14 - Senseless: let's see if R6 indeed autodeploys then
2011-05-22 13:44:37 - SirSebstar: I think that the shops with autodeploy and reinforcements are.. not differentiated enough. so you cannot see from the legend what is what. this is a design flaw but not a bug
2011-05-22 13:44:39 - SirSebstar: brb
2011-05-22 13:44:59 - Senseless: ok
2011-05-22 13:47:23 - SirSebstar: i am going after the yellow shops, including the E7 one. to see if that makes any difference, but i think not. once i start my turn R6 will get +20 autodeploy. and that proves it all
2011-05-22 13:47:55 - SirSebstar: R6 DID get 20 auto-deployed,. from 170 to 190.
2011-05-22 13:48:19 - Senseless: yer i noticed
2011-05-22 13:49:38 - Senseless: so conclusion. Flaw in design but not bugged
2011-05-22 13:50:33 - Senseless: just start finishing
2011-05-22 13:51:00 - Senseless: thanks for your help,do you wanto check something yourself?
2011-05-22 13:51:44 - Senseless: we check if taking CC manor&mall does give you the game
2011-05-22 13:52:07 - SirSebstar: i just did. getting all yellows also increases +2- next to +20 from getting the extra shop, and most likely the yellow terit. so thats a powerfull bonus
2011-05-22 13:52:49 - Senseless: indeed
2011-05-22 13:53:05 - Senseless: wait before you take all my terr
2011-05-22 13:53:20 - Senseless: i wanto try the CC manor&mall
2011-05-22 13:53:45 - SirSebstar: agreed!
2011-05-22 13:54:14 - Senseless: i'll open the way 4 you there :)
2011-05-22 13:54:27 - SirSebstar: getting all yellows also increases +20- next to +20 from getting the extra shop, and most likely the yellow terit. so thats a powerful. Edited a - to a 0.
2011-05-22 13:55:33 - Senseless: getting the whole terr does give another +20
2011-05-22 13:55:38 - SirSebstar: I think the design flaw can be rectified by giving the starting positions in the form of houses (that have autodeploy) and differentiate the arsonist into each being able to bomb half the houses..
2011-05-22 13:55:45 - SirSebstar: visually much better to understand
2011-05-22 13:55:56 - SirSebstar: yes
2011-05-22 13:56:53 - Senseless: so should i send a report about that?
2011-05-22 13:59:04 - SirSebstar: i think we both will make a note of this in the design thread. it is unlikely they will adapd it, but perhaps..
2011-05-22 13:59:12 - Senseless: Moment of truth :)
2011-05-22 14:00:00 - Senseless: agreed
2011-05-22 14:02:45 - Senseless: Were excactly should i post that?
2011-05-22 14:09:41 - SirSebstar: https://www.conquerclub.com/forum/viewtopic.php?f=358&p=3178368#p3178368
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