Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2011-05-22 08:51:32 - Game has been initialized 2011-05-22 14:02:37 - SirSebstar held the Become a Mogul objective 2011-05-22 14:02:37 - SirSebstar won the game 2011-05-22 14:02:37 - Senseless lost 18 points 2011-05-22 14:02:37 - SirSebstar gained 18 points
2011-05-22 13:28:53 - SirSebstar: i am thinking bob is wrong, but i can only see that if next turn nothing is changed from now.. wierd bug in bob maybe
2011-05-22 13:30:11 - Senseless: So R3 did not give +20 in troops due? It did at first with me,take out the reinforcements and ill att it,see if i get the 20+ back
2011-05-22 13:31:55 - Senseless: G9 did not give me 20 autodeploy btw
2011-05-22 13:33:06 - SirSebstar: G9 gave you +20 drop instead of autodeploy
2011-05-22 13:33:43 - Senseless: yes
2011-05-22 13:35:04 - SirSebstar: R3 gave me +20 reinforcements, not autodeploy.
2011-05-22 13:35:28 - SirSebstar: so any shop that does not autodeploy is +20 reinforcements. much better obviously
2011-05-22 13:35:35 - SirSebstar: now what?
2011-05-22 13:36:08 - SirSebstar: see if i can take an autodeploy and see it it matters?
2011-05-22 13:36:39 - Senseless: clear R3 for me please so i can takeover
2011-05-22 13:37:49 - Senseless: well the problem seemt to be that if i get R3 back now it still wont give me +20 anymorew
2011-05-22 13:38:44 - Senseless: Btw you win anyway so dont worrie about losing points
2011-05-22 13:39:15 - Senseless: ok i start with 36 reinforcements
2011-05-22 13:39:47 - Senseless: after taking R5,R2 and R3 i should get 66 again
2011-05-22 13:40:23 - SirSebstar: take y2 and y4.. houses always give autodeploy, but this way we can check. i think R6 will give autodeploy, and not +20 reinforcements
2011-05-22 13:40:35 - Senseless: Mmm,that seems to work now
2011-05-22 13:41:24 - Senseless: ok
2011-05-22 13:41:39 - SirSebstar: anything else?
2011-05-22 13:42:36 - Senseless: i dunno,am i mistaken?
2011-05-22 13:43:04 - Senseless: Some autodeploy,some won't. Were is the diff?
2011-05-22 13:43:19 - Senseless: IS there a bug in your oppinion?
2011-05-22 13:43:31 - SirSebstar: mistakes are continuasly made. testing is what makes us wise.. i think you might have seen something you were unable to place..
2011-05-22 13:44:14 - Senseless: let's see if R6 indeed autodeploys then
2011-05-22 13:44:37 - SirSebstar: I think that the shops with autodeploy and reinforcements are.. not differentiated enough. so you cannot see from the legend what is what. this is a design flaw but not a bug
2011-05-22 13:44:39 - SirSebstar: brb
2011-05-22 13:44:59 - Senseless: ok
2011-05-22 13:47:23 - SirSebstar: i am going after the yellow shops, including the E7 one. to see if that makes any difference, but i think not. once i start my turn R6 will get +20 autodeploy. and that proves it all
2011-05-22 13:47:55 - SirSebstar: R6 DID get 20 auto-deployed,. from 170 to 190.
2011-05-22 13:48:19 - Senseless: yer i noticed
2011-05-22 13:49:38 - Senseless: so conclusion. Flaw in design but not bugged
2011-05-22 13:50:33 - Senseless: just start finishing
2011-05-22 13:51:00 - Senseless: thanks for your help,do you wanto check something yourself?
2011-05-22 13:51:44 - Senseless: we check if taking CC manor&mall does give you the game
2011-05-22 13:52:07 - SirSebstar: i just did. getting all yellows also increases +2- next to +20 from getting the extra shop, and most likely the yellow terit. so thats a powerfull bonus
2011-05-22 13:52:49 - Senseless: indeed
2011-05-22 13:53:05 - Senseless: wait before you take all my terr
2011-05-22 13:53:20 - Senseless: i wanto try the CC manor&mall
2011-05-22 13:53:45 - SirSebstar: agreed!
2011-05-22 13:54:14 - Senseless: i'll open the way 4 you there :)
2011-05-22 13:54:27 - SirSebstar: getting all yellows also increases +20- next to +20 from getting the extra shop, and most likely the yellow terit. so thats a powerful. Edited a - to a 0.
2011-05-22 13:55:33 - Senseless: getting the whole terr does give another +20
2011-05-22 13:55:38 - SirSebstar: I think the design flaw can be rectified by giving the starting positions in the form of houses (that have autodeploy) and differentiate the arsonist into each being able to bomb half the houses..
2011-05-22 13:55:45 - SirSebstar: visually much better to understand
2011-05-22 13:55:56 - SirSebstar: yes
2011-05-22 13:56:53 - Senseless: so should i send a report about that?
2011-05-22 13:59:04 - SirSebstar: i think we both will make a note of this in the design thread. it is unlikely they will adapd it, but perhaps..
2011-05-22 13:59:12 - Senseless: Moment of truth :)
2011-05-22 14:00:00 - Senseless: agreed
2011-05-22 14:02:45 - Senseless: Were excactly should i post that?
2011-05-22 14:09:41 - SirSebstar: https://www.conquerclub.com/forum/viewtopic.php?f=358&p=3178368#p3178368