tnb80., here is some info and adjustments for your project. 1. Rail Africa adjustment: for 2 players - 16 starts? should be 25. [b]Mapmaker:[/b] Cairnswk, AndrewB (xml) [b]Description:[/b] Map 4 in the Rail Series, we traverse Africa this time in 2019 when all of Africa has been connected by rail lines to serve the tourists and people. Multiple "art-deco station terminals" feature for design enabling passengers to board trains to different regions. Get your ticket, hop aboard the African Express! 2. Rail USA adjustment: [b]Mapmaker:[/b] WidowMakers, Cairnswk (idea and xml) 3. Rail Europe adjustment: [b]Description: [/b]We're transported back in time to the Golden Era of rail travel in Europe pre WWII when several famous expresses ran the lines between major cities. Stately carriages of wrought ironwork trailed behind the great steam engines. In some cities however you won't be able to catch every train on every line. 4. Rail Asia: [b]Mapmakers:[/b] Cairnswk, Gilligan (xml) [b]Features:[/b]Double Dipping [b]Description:[/b] No 5 in the series; this huge continent was projected to be connected by rail in 2050, but CC has accomplished that now. Even the Philippines is complete several billion dollars later. The multi-cultural dimensions are retained with individual style stations. 3 terminals feature across the landmass, with a background museum designed on Beijing's Station Museum with towers from Kuala Lumpur's Heritage Station. [b]Starting Neutrals:[/b]4 - TBS H, BJN G, TYO E, MNL O 26 26 20 16 13 11 10 (checked from started games) 5. Stalingrad: [b]Description:[/b] One of the turning point battles of WWII for both the Germans and the Russians - underground snipers, tanks, planes, artillery, infantry all feature in this massive complex battle stage based on the completely destroyed city of Stalingrad located across the Volgograd River. It was a fatal blow to Hitler, and a symbol of courage for the Red Army. Fought over more than 6 months, over 2 million Russian and Axis troops were killed. [b]Start Regions:[/b]20 start neutrals 26 26 19 15 13 11 9 (checked from started games) 6. Salem's Switch: [b]Mapmakers:[/b] Cairnswk, Gilligan (xml) [b]Description:[/b]Witches, switches, rumours abound between gossiping neighbours! Will you be promoted to Reverend, Judge, or be hung on Witches' Hill. Buggy stops feature in gameplay as killer neutrals and are the main way to traverse the map, but not the only way. Unique in gameplay, this is another Cairnswk masterpiece based on historical aspects of the Salem Witch Trials. [b]Starts:[/b] Everyone starts with 3 regions each in every game style. 7. Trafalgar: [b]Description:[/b]A battle that is celebrated by Nelsons Column in Trafalgar Square London, the victorious British triumphed over the French and Spanish vessels off the Cape Trafalgar near Spain. Moving between major ships is done via the intermediary vessels as would be expected in real life, and some bombardment between major vessels adds battle reality. [b]Starts:[/b] Multiple - All intermediary vessels (B1,S2,F3 etc.), each two region command vessel, Orion, San Augustin, Bellerophon 8. Treasures of Galapagos adjustments: [b]Starts:[/b] 64 neutral start positions. 9. Waterloo adjustments: [b]Mapmakers:[/b]Cairnswk ? Lanyards (XML) [b]Starts:[/b] 2 neutrals ? Wellington and Napoleon 10. Jamaica adjustment: [b]Description:[/b] Jamaica's European history started via pirate exploration of its shorelines. Gold, bumbo, and cattle were the main pirate resources. Slaves helped grow and harvest the sugar crops. Can you become pirate king and defeat your rivals on this magical island of underground rivers and high mountain peaks covered in dense jungles. 11. WWII Gazala: Starts: 13 neutrals starts, 19 19 14 11 9 8 7 (distribution from started games) 12. Poison Rome: Starts: 20 neutral starts 13. Forbidden City: [b]Description:[/b] Over the centuries the Forbidden City has held the key to the mightiest of Chinese Dynasties. The mysticism of the interior working of the Imperial Meridian and the Eunuchs work to conquer all areas but 4 Emperors seek to reign in this magical place and influence everyone. Outsiders have a vested interest also in conquering the Palace. Watch carefully the connections between regions. 14. Das Schlo?: [b]Description:[/b] From your parachute landing, make your way into das Dorf (village). Conquer the road or the cablecar to Das Schlo? (castle) to overrun it. Then try to escape at der Flughafen (airport). Watch the enemy along the way, they will try to defeat you! Your objective is to hold for one turn Kommandant Wilhelm, Munitionsraum, Funkraum and Escape-Flugzeuge. Failure to achieve the objective can be overcome by using Hubschrauber A and B to defeat incoming parachuters, but there is a great cost to that option. 15. Cricket: [b]Description:[/b] Batters and bowlers from both teams and police try to stop the fans gathered at Lord Cricket Ground in London from invading the pitch. Along the way there are several 4 and 6 runs scored. The booze bars are open for trade, and ooh look - a streaker has invaded the field and is harassing the bowler. All in a good day's outing at the Cricket. Come and join the fun!