given some of the responses and doing some logical thinking I do not see why this would have to be a fog only feature as it could work out with fog not being present( I just love Fog lol) I would say that they should be random based on the beginning of the game and that it might not work on a p ...
I think that the real problem with too many options is that they can overwhelm new people when they see the overcrowded "start a game" screen. I find hard to believe that too many options can alienate experienced players. Just don't worry about the ones you dislike and that's all.
current system definitely needs a overhall this sounds like a great suggestion that could be coupled with a few others to level the playing field and make skill as much a factor as luck and overall mastery of a map or settings.
given some of the responses and doing some logical thinking I do not see why this would have to be a fog only feature as it could work out with fog not being present( I just love Fog lol) I would say that they should be random based on the beginning of the game and that it might not work on a p like ...
Well, let me ask you this. What happens to the users who only stick to the classic map? Trust me, they are out here. Well they would after mastery only make minimal points off of it. This is suggestion does not stop someone from getting points rather it rewards more points for those that challenge ...
sometimes I wonder if the slips are Freudian people can even admit farming and it is nothing as long as they pay to do so? A mastery system does not penalize anyone except for farmers plain and simple while on duel side it increases competition and truly shows who is playing for fun, medals or ...
so reporting this type of isht is worthless? Can anyone explain why in games with so few player where the odds of never needing to attack 1 of the players more then once makes sense I provided 4 games with either 3 or 4 players where one of them did so and only with the other not anyone else and ...
Change the point system as it is corrupt from jump or you will have more witch hunts like this. one Idea I have is map mastery which would level the playing field and add a new dynamic to the point system making it harder to complete abuses like these. If a significant change is not done you will ...
Enough guys. Keep it on topic. http://www.conquerclub.com/game.php?game=12436341 another example in this 4 man game RB the great made only 1 superficial attack against Gary5699 in the whole game in order to position himself to attack others and clear the way for Gary5699 which is what he did the ...
The OP should maybe pause to consider that non the games have more than 4players. Most are three player games. Majority of games are against freemium players often with dodgy turn taken %'s. With a cursory look at the game logs, doesn't look suspicious. Me thinks fazzy is just butt hurt from ...
In Current Game http://www.conquerclub.com/game.php?game=13607603 they have avoided aggression towards each other and only made superficial attacks when needing to move troops. Did some research and found they have an amazing win loss record when playing together out of 28 games completed together ...
in retrospect how would this idea be any different to implement then a tourney game where every territ is occupied by a player? If anything making it work on maps should be easier then said tourney game s it will not require active player rather just neutral ones.
I think that the real problem with too many options is that they can overwhelm new people when they see the overcrowded "start a game" screen. I find hard to believe that too many options can alienate experienced players. Just don't worry about the ones you dislike and that's all.
I like this as a idea new recruits should get to see that heir are more settings though even if they cannot play them, maybe have a game countdown till they can used advanced settings.
In fact people who leave are "voting with their feet" like it is often said by political analysts. They are saying "This site does not interest us". Why exactly the site does not interest them is something difficult to know, but I bet a high percentage of them did not find enough appealing choices ...
Their argument is moot if they are not being forced to play certain maps with certain settings. Their argument can be made against trench, nuclear spoils, or whatever setting they think would be terrible for whatever map they have in mind. It's an arbitrary position which should be ignored. Conquer ...
Your poll is flawed. I vote for No I would not like this idea as it would produce "unfair" drops too often. did you oppose assassin in regards to certain maps also? I ask because that is almost always a unfair drop on some maps but people still love to play them with that setting. If you Do not ...
The suggestions room has come to a point of stagnation and dead heat so here it is for a more trafficked room would you the General CC population like to play a new deployment option we are calling Conquest? Here is a brief description of it
just to get back to the main point of conquest from these side debates, there seems to be a lot of hate from mapmakers for this option and a list of others yet to be or already implemented. Manual does not work on every map and I can see conquest not working on every map but for me a map like ...
I truly believe all the naysayers who have not voiced why they oppose should. when is the public vote option coming heck I can get the phpbb link for yall if noone else is willing to look lol
In the course of 5 years, they've played 25 games together. That's nothing.. so lack of frequency excludes secret diplomacy? In our game together all three quit at the same time that does not strike you as odd? if we look at stats period agirlyouknow has a %20 win ratio, Enderhallz a 30% and ...