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by 40kguy
Mon Dec 09, 2013 2:24 pm
Forum: Abandoned
Topic: Zombie Doodle! [Abandoned]
Replies: 56
Views: 28389

Re: Zombie Doodle! [23/32]

your all in
by 40kguy
Sun Dec 08, 2013 12:01 pm
Forum: Abandoned
Topic: Zombie Doodle! [Abandoned]
Replies: 56
Views: 28389

Re: Zombie Doodle! [21/32]

your all in
by 40kguy
Fri Dec 06, 2013 4:50 pm
Forum: Abandoned
Topic: Zombie Doodle! [Abandoned]
Replies: 56
Views: 28389

Re: Zombie Doodle! [13/32]

your in
by 40kguy
Thu Dec 05, 2013 2:17 pm
Forum: Abandoned
Topic: Zombie Doodle! [Abandoned]
Replies: 56
Views: 28389

Re: Zombie Doodle!

Are you going to send out 1 game to everybody once all round 1 games are over? or once somebody finishes a game will they be sent another?
Im going to send our one game and that will be one round, then when all those are finished ill send out another invite. This will go on till there is 3 winners ...
by 40kguy
Tue Dec 03, 2013 3:22 pm
Forum: Suggestions
Topic: Freestyle delay
Replies: 1
Views: 898

Freestyle delay

Concise description:
When everyone on the game clicks begin turn the game starts

Specifics/Details:
The new hour delay rule is not a bad idea, but the whole point of freestyle is to make the game fast. So if everyone is ready to play the game, why cant they? If anything everyone could be ready ...
by 40kguy
Mon Dec 02, 2013 5:04 pm
Forum: Abandoned
Topic: Zombie Doodle! [Abandoned]
Replies: 56
Views: 28389

Zombie Doodle! [Abandoned]

to promote the new game setting I am going to start a new tournament on doodle earth with the settings zombie spoils

Participants: 32 (who you will play will be decided by me pulling names out of a hat)

Type: First to win 3. (If your the first to win 3 you win, if you tie with someone else then ...
by 40kguy
Mon Dec 02, 2013 4:38 pm
Forum: Archived Suggestions
Topic: [GP/UI] Delay Start of Freestyle Games
Replies: 91
Views: 53284

Re: [GP/UI] Delay Start of Freestyle Games

can we change this so that if all players click begin turn you can start playing? It seems pointless to have if both players are there
by 40kguy
Sun Dec 01, 2013 4:56 pm
Forum: Conquer Club Discussion
Topic: Congrats thecrown!
Replies: 99
Views: 21827

Congrats thecrown!

congrats big guy
by 40kguy
Thu Nov 28, 2013 2:07 pm
Forum: Callouts Archives
Topic: 12 man zombie
Replies: 0
Views: 1472

12 man zombie

Game 13659295

who wants to try out the new settings?
by 40kguy
Wed Nov 27, 2013 11:04 am
Forum: Conquer Club Discussion
Topic: Freestyle bullshit
Replies: 3
Views: 538

Re: Freestyle bullshit

i feel like if both players click begin turn the game should start
by 40kguy
Wed Nov 27, 2013 10:43 am
Forum: Conquer Club Discussion
Topic: Freestyle bullshit
Replies: 3
Views: 538

Freestyle bullshit

whats this 1 hour delay shit? we are both there but we cant play?
by 40kguy
Sun Nov 24, 2013 4:35 pm
Forum: Melting Pot: Map Ideas
Topic: Shoot Out!
Replies: 15
Views: 12155

Re: Shoot Out!

sounds awesome, i might buy premium again if this passes
by 40kguy
Sun Nov 24, 2013 4:13 pm
Forum: Conquer Club Newsletter
Topic: Conquer Club Dispatch Interrogation- Mageplunka69
Replies: 11
Views: 44788

Re: Conquer Club Dispatch Interrogation- Mageplunka69

whats your favorite type of beer?
by 40kguy
Wed Nov 20, 2013 2:31 pm
Forum: Melting Pot: Map Ideas
Topic: Electoral college
Replies: 6
Views: 4231

Electoral college

I was wondering if someone wanted to make a map based on the electoral college.

Each voting district would be a territory and your would need to hold a majority of the voting districts in the state to get a bonus.

I'm not going to do it, I'm to lazy to make a map. I was just wondering if someone ...
by 40kguy
Thu Nov 07, 2013 5:59 pm
Forum: Suggestions
Topic: [GP/UI] Polymorphic Multiplayer
Replies: 34
Views: 13473

Re: Polymorphic Multiplayer

patrickaa317 wrote:
40kguy wrote:what about throwing in freestyle?
How would it know what player you wanted to use?
just have an end assault/reinforcement phase next to each player and you can have 2 different things, one for each color
by 40kguy
Tue Nov 05, 2013 9:02 am
Forum: Suggestions
Topic: [GP/UI] Polymorphic Multiplayer
Replies: 34
Views: 13473

Re: Polymorphic Multiplayer

what about throwing in freestyle?
by 40kguy
Sun Sep 29, 2013 11:59 am
Forum: Tool Archives
Topic: Clickable Maps :: Version 4.12
Replies: 417
Views: 489550

Re: Clickable Maps :: Version 4.12

I haven't been able to keep up with the ins and outs of Chrome support, but I have two tips: if Chrome won't let you install anything but stuff from the Chrome store, then download the script to your desktop and try loading it from there (a Chrome user may be able to explain that better), try ...
by 40kguy
Sat Sep 28, 2013 3:22 pm
Forum: Archived Suggestions
Topic: [xml] Killer Decay Neutrals
Replies: 21
Views: 14760

Re: [xml] Killer Decay Neutrals

These three are similar enough that I would want them all rolled into the same update, since there's no real downside to any of them but would increase the richness of the game play. It sounds like you are in agreement that you would want to see all of those implemented?
I would.

Having any one ...
by 40kguy
Sat Sep 28, 2013 2:07 pm
Forum: Tool Archives
Topic: Clickable Maps :: Version 4.12
Replies: 417
Views: 489550

Re: Clickable Maps :: Version 4.12

I am using Google Chrome, is there any way that i could get Clickable Maps for it or is it just a firefox addon?

Thanks
by 40kguy
Fri Sep 27, 2013 4:04 pm
Forum: Acceptable Content
Topic: Fighting a Speeding Ticket
Replies: 40
Views: 5142

Re: Fighting a Speeding Ticket

Ill try to keep this short.

My car went into the shop, so I had a loaner car I never drove before.
I have a long history of speeding tickets. :evil: :cry:
Pulled over for 56 in a 35.
I told the officer that I have never driven this car before
He wrote me a ticket and told me that I should plea ...
by 40kguy
Wed Sep 04, 2013 3:19 pm
Forum: Archived Suggestions
Topic: [GP] Increase to 12 Players
Replies: 526
Views: 195618

Re: [GP] Increase to 12 Players

why dont we use the letter thing for neutral and then add white as a color. then lets think of three more colors.
by 40kguy
Wed Mar 27, 2013 7:39 pm
Forum: Abandoned
Topic: Lightning(classic map) [CANCELED]
Replies: 44
Views: 29265

Re: Lightning(classic map) [10/16]

your in
by 40kguy
Tue Mar 26, 2013 2:22 pm
Forum: Closed C&A Reports
Topic: holding hostage[vacation]es
Replies: 11
Views: 2863

Re: holding hostage

just deadbeat, mods will punish him, but it will be quicker to deadbeat.
by 40kguy
Tue Mar 26, 2013 1:38 pm
Forum: Conquer Club Discussion
Topic: Why Don't More People Take Up Freestyle?
Replies: 145
Views: 31082

Re: Why Don't More People Take Up Freestyle?

I loved speed freestyle, i dont have premium anymore though.

im not fast, but they were fun as hell playing and there is a lot more strategy going on.
by 40kguy
Tue Mar 26, 2013 1:34 pm
Forum: The Atlas
Topic: Labyrinth [Quenched]
Replies: 615
Views: 641806

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

koontz1973 wrote:
mint-murray wrote:Just to let you know - 1 v 1 is still only giving 1 initally slave deployment to start.
What game?
Game 12549656
its fog, but we only have 1 territory to start

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