Search found 408 matches

by carlpgoodrich
Sun Feb 13, 2011 5:13 pm
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v11 p.17)

Well the ball numbers currently go in a writing order (left to right, top to bottom). I feel it's the most logical way to arrange them. Is there a better alternative?

Yes, because the balls aren't placed on a line. Also, baseball is not a left to right, top to bottom, game. For example, ball 8 is ...
by carlpgoodrich
Sun Feb 13, 2011 12:22 pm
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v11 p.17)

The ball numbers are still distractingly arbitrary. The order should be something like (in terms of what they are now) 1,2,8,4,3,5,6,7,9.
by carlpgoodrich
Fri Feb 11, 2011 8:23 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 701729

Re: Research & Conquer (Version 6 in P1 & P56)

Awesome! This is more than beta quality IMO. I do have a few small nitpicks as well, although they are clarity not graphics related.

Since there's room in the national pride description, can it say "Extra +6 ..." to make it just that more clear. Not totally necessary but would make sure there is no ...
by carlpgoodrich
Thu Feb 10, 2011 10:51 am
Forum: The Atlas
Topic: Antarctica [Quenched]
Replies: 627
Views: 317942

Re: Antarctica <v13> more height?

That looks great!
by carlpgoodrich
Tue Feb 08, 2011 7:42 am
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v10.1 p.12)

MarshalNey's comment was for Mike and Ted, not Mike and Lou.
by carlpgoodrich
Mon Feb 07, 2011 4:44 pm
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v10.1 p.12)

Ya, I wasn't as wild about the third base ones. I was kind thinking it would be cool if it looked like the first baseman was catching a ball thrown by one of the other infielders, but not sure if it would work. Thanks for posting the pictures for me :)
by carlpgoodrich
Mon Feb 07, 2011 3:37 pm
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v10.1 p.12)

first baseman: (sorry for the links, can someone post the pictures for me?)
http://www.google.com/imgres?imgurl=http://images-mediawiki-sites.thefullwiki.org/00/2/0/1/2478601935144562.jpg&imgrefurl=http://www.thefullwiki.org/Force_play&usg=__ResSs0oPeKmVfoDTPDwpKFV-ktw=&h=358&w=300&sz=34&hl=en ...
by carlpgoodrich
Mon Feb 07, 2011 2:38 pm
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v10.1 p.12)

For one thing, Ozzie and Jackie both appear to be left handed, which doesn't make sense for middle infielders. Can you just flip the images?
by carlpgoodrich
Mon Feb 07, 2011 8:40 am
Forum: The Atlas
Topic: Philadelphia [Quenched]
Replies: 603
Views: 687113

Re: Philadelphia - updated 2/7 pg 9

Ya, the inset and NJ toll is very crowded. You can also try just croping the map at the top and left a bit, and then give yourself some more space in the right and bottom. Also, "tolls revert" should be "toll reverts".
by carlpgoodrich
Mon Feb 07, 2011 7:07 am
Forum: The Atlas
Topic: Antarctica [Quenched]
Replies: 627
Views: 317942

Re: Antarctica <v13> gameplay done?

=D> =D> =D> I'm excited!
by carlpgoodrich
Thu Feb 03, 2011 1:59 pm
Forum: The Atlas
Topic: Clandemonium [GP,GX,XML,BETA]
Replies: 1447
Views: 872545

Re: Clandemonium-(V.72, P.85) [GP,GX,XML,BETA]

Why complicate what should be simple....

'Region Number Bonus' is what it is, everyone knows that usually, region number bonus will give 1 additional troop for each 3 regions above 9 (on a minimum of 3)

12 = 4
15 = 5
18 = 6
...

so when you read that the 'Region Number Bonus' will give you 1 ...
by carlpgoodrich
Wed Feb 02, 2011 7:16 pm
Forum: Recycling Box
Topic: [Abandoned] - Epic Epoch
Replies: 143
Views: 129519

Re: A little something I doodled a while ago.

Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.
by carlpgoodrich
Wed Feb 02, 2011 10:08 am
Forum: The Atlas
Topic: Clandemonium [GP,GX,XML,BETA]
Replies: 1447
Views: 872545

Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

I am very confused by the "1 troop for every 2 regions above 6" statement. I see there is a bit of discussion about this already, but I don't have time to read it all. My main concern is that I currently have 10 territories (2 starting points and 8 "green" territories) and my "troops due" is 3. Any ...
by carlpgoodrich
Tue Feb 01, 2011 3:13 pm
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v10.1 p.12)

I think you should either use the exact same icon for all the players or make a unique "cookie-cutter" icon for each (along the lines that were being discussed earlier: diving, running, etc.). I don't like the idea of using the same icons and just changing the color of a few... either the icons ...
by carlpgoodrich
Tue Feb 01, 2011 10:44 am
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v10.1 p.12)

I think you should either use the exact same icon for all the players or make a unique "cookie-cutter" icon for each (along the lines that were being discussed earlier: diving, running, etc.). I don't like the idea of using the same icons and just changing the color of a few... either the icons ...
by carlpgoodrich
Tue Feb 01, 2011 7:07 am
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v10.1 p.12)

Home plate should not touch the grass. The only thing that's unclear (IMO) is the two lines of dirt from home plate to first and from third to home (right now they are not anything). I suggest making LD2 RD4 and CD1,2,3 extend to the foul line. In other words, the territories should end at the foul ...
by carlpgoodrich
Sun Jan 30, 2011 8:45 pm
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v10 p.11)

Sorry, bombards the pitchers: "Mound is a killer neutral and bombards the pitchers."
by carlpgoodrich
Sun Jan 30, 2011 7:07 pm
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 617703

Re: Baseball: King of Diamonds (v10 p.11)

!!! I'm so happy this map is being worked on again! :)

Very nice draft Natty! I really like the stripes in the grass. Two quick comments: was the outfielders to infielders connection a one way assault? Also, I think you left out an explanation that the mound attacks the pitchers.
by carlpgoodrich
Sun Jan 30, 2011 4:37 pm
Forum: The Atlas
Topic: Clandemonium [GP,GX,XML,BETA]
Replies: 1447
Views: 872545

Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

I am very confused by the "1 troop for every 2 regions above 6" statement. I see there is a bit of discussion about this already, but I don't have time to read it all. My main concern is that I currently have 10 territories (2 starting points and 8 "green" territories) and my "troops due" is 3. Any ...
by carlpgoodrich
Sat Jan 29, 2011 11:10 am
Forum: The Atlas
Topic: Antarctica [Quenched]
Replies: 627
Views: 317942

Re: Antarctica <v13> gameplay done?

What about getting rid of the mini-map? All it does is tell the continent abbreviations, which can be done in a list with a lot less space.
by carlpgoodrich
Sat Jan 29, 2011 8:55 am
Forum: The Atlas
Topic: Antarctica [Quenched]
Replies: 627
Views: 317942

Re: Antarctica <v13> gameplay done?

One minor thing I just thought of regarding legibility: with the extensive auto-decays, should there be an explanation that if you only have one troop on a territory it does not become neutral? I know not all maps with auto-decays have this explanation, but since the gameplay is based on them, I ...
by carlpgoodrich
Wed Jan 26, 2011 1:15 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 701729

Re: Research & Conquer (Version 5 in P1 & P47)

Awesome! Apparently the size restrictions have been loosened. TaCktiX, I don't know if/how this would work, but wouldn't a lot of the current troubles be lifted if the small version could be just a little bit bigger?

For those of you who haven't read the post on the CC home page, with permission ...
by carlpgoodrich
Mon Jan 24, 2011 9:17 pm
Forum: Recycling Box
Topic: [Abandoned] - Epic Epoch
Replies: 143
Views: 129519

Re: A little something I doodled a while ago.

My only guess is WWII Europe (i.e. combining already existing CC maps into one large map).
by carlpgoodrich
Mon Jan 24, 2011 8:30 pm
Forum: Recycling Box
Topic: [Abandoned] - Epic Epoch
Replies: 143
Views: 129519

Re: A little something I doodled a while ago.


I love the hybrid! I think there are still more neat gameplay features you could throw in as well.

You don't think this map is busy enough as it is?
Certainly not! It may appear daunting at first, but it really isn't. I think you could throw in a Woodboro station in each section of the map to ...
by carlpgoodrich
Mon Jan 24, 2011 11:53 am
Forum: The Atlas
Topic: Antarctica [Quenched]
Replies: 627
Views: 317942

Re: Antarctica <v12>

Maybe I'm wrong, but when the XML update came out they said that If I attack you and take a losing condition from you (i.e. your last base), then immediately you are kicked out and I get your cards, and all your territories go neutral (and in Terminator games I get your points). I'll see if I can ...

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