Search found 156 matches

by ThrushAAX
Wed Apr 11, 2012 3:53 pm
Forum: Super Events/Special Tournaments
Topic: [TPA2] Tournament Players Association
Replies: 127
Views: 123595

Re: The Tournament Players Association Year 2

Lindax wrote:Again no tournament posted for this week.... :-s

Lx
maybe the year is over? There is no schedule past April and it's already May...
by ThrushAAX
Mon Apr 02, 2012 10:25 pm
Forum: Tools Suggestions
Topic: Round Limit Warning/Counter
Replies: 7
Views: 7640

Re: Round Limit Warning/Counter

This is a great idea. 3 round warning should be enough, as that would get you time to consider your last cards. It might also be nice for it to say "Game 10861134 Round 20 (Last Round)" of Final Round
by ThrushAAX
Mon Apr 02, 2012 12:49 pm
Forum: Completed 2012
Topic: World Cup of Conquer Club Maps [TPA2] [WINNER: Prince Jazbo]
Replies: 336
Views: 168000

Re: World Cup of Conquer Club Maps [TPA2] [112/256]

Player: ThrushAAX
Map: Stalingrad
Settings: Sequential, Auto, Escalating, Chained, Fog
by ThrushAAX
Mon Mar 26, 2012 9:26 pm
Forum: Suggestions
Topic: [GO] [Rules] Rank Restricted Games
Replies: 1516
Views: 727405

Re: Starting Games, Limiting Joiner's Score

Isn't this what the callouts forum is for? Create a bunch of password protected games with the common ranks password and post in the ranks thread.

Personally I would like an option like this too. But the forum has worked well enough for me.
by ThrushAAX
Sat Mar 24, 2012 11:31 pm
Forum: Suggestions
Topic: [GP] Vote For Draw
Replies: 143
Views: 302091

Re: ties in endless games; 3 or more player stalemates

I think the 100 round limit should be default for all games. Especially tournament and special event games.

When do you ever plan on having more than 100 rounds in a game? It's just silly, pointless, and frustrating.
by ThrushAAX
Sat Mar 24, 2012 11:20 am
Forum: Tools Suggestions
Topic: Adding player spoils to gamelist API
Replies: 9
Views: 9362

Re: Adding player spoils to gamelist API

This makes quite a bit of sense. Maybe adding another attribute to the player tag in the gamelist response for the number of cards would work and be simple.
by ThrushAAX
Fri Mar 23, 2012 10:04 am
Forum: Tool Archives
Topic: Script: Team PM - Version 1.0.1
Replies: 148
Views: 461951

Re: CC Private Message Team 0.4

Ok, You've convinced me to use the CC API. :) It will sometimes take upwards of half a second for it to get data back but oh well...

For the new subject I like the format "Our <mapname> <quads, triples, doubles> for <tournament name>". So for me this would be "Our Flanders 1302 doubles for Davis ...
by ThrushAAX
Thu Mar 22, 2012 4:15 pm
Forum: Tool Archives
Topic: Script: Team PM - Version 1.0.1
Replies: 148
Views: 461951

Re: CC Private Message Team 0.4

Given the game number, you can use the Conquer Club API to get information about a game, including the name of the map, and the tournament title, if any. No need for unsafeWindow accesses. There is a stickied topic about the API in the Tools Development forum.

Yeah, I really didn't want to hit ...
by ThrushAAX
Wed Mar 21, 2012 10:11 pm
Forum: Abandoned
Topic: TPA Premier Event presented by HA (Rescued)
Replies: 113
Views: 58550

Re: TPA Premier Event presented by HA (1of?)

In please, thanks.

Round limit is useful so that games have a definitive end, even though they are not expected to be met.
by ThrushAAX
Wed Mar 21, 2012 9:44 pm
Forum: Tool Archives
Topic: Script: Team PM - Version 1.0.1
Replies: 148
Views: 461951

Re: CC Private Message Team 0.4

That's a great idea. It would be pretty easy to get the map name with FF... unsafeWindow.map.title

Chrome is a bit of a problem, going to have to dig deeper and maybe hack something together.

I considered grabbing the name from the image url but the names sometimes include what appears to be a ...
by ThrushAAX
Thu Mar 15, 2012 9:33 pm
Forum: Tool Archives
Topic: Map Rank GL Support Bounty Competition
Replies: 124
Views: 75100

Re: Map Rank GL Support Bounty Competition

I am getting a photobucket logo indicating that the Random loss icon is not available. Anybody else see this?

Yes, there are a couple of spots in the code where chipv was loading resources from external sites. Those URLs have been removed or changed or whatever. Probably need someone to figure ...
by ThrushAAX
Thu Mar 15, 2012 1:50 pm
Forum: Completed 2013
Topic: Bracketology : Winner : ItzPetey
Replies: 124
Views: 63292

Re: Bracketology, TPA 18/64

In please, thanks.

Assuming you add a round limit, otherwise absolutely not in.
by ThrushAAX
Mon Mar 12, 2012 1:53 pm
Forum: Conquer Club Discussion
Topic: Stalingrad Questions
Replies: 27
Views: 12540

Re: Stalingrad Questions

JBlombier wrote:Thanks, guys. That was a very clear explanation. I used to have BOB, but my Firefox screwed me several times, so I deleted it. Stalingrad is the only I on't fully comprehend, so I figured it wouldn't make much of a difference.
BOB works for Google Chrome too.
by ThrushAAX
Sat Mar 10, 2012 11:17 am
Forum: Tool Archives
Topic: Script: Team PM - Version 1.0.1
Replies: 148
Views: 461951

Re: CC Private Message Team 0.4

this does not work for me. the button is there, and the "push button" animation works when i click it, but it does nothing else.

FF 8.0 Windows 7

Any reason why you haven't upgraded to FF10?

In any case, I have changed the first post to state that only the latest versions of browsers are ...
by ThrushAAX
Thu Mar 08, 2012 11:07 pm
Forum: Tools Suggestions
Topic: Medal Progress
Replies: 1
Views: 3838

Re: Medal Progress

by ThrushAAX
Mon Mar 05, 2012 8:13 pm
Forum: Tools Suggestions
Topic: "Games Played Together" or "Multi-finder" Grid
Replies: 8
Views: 10249

Re: "Games Played Together" or "Multi-finder" Grid

This would actually be a pretty simple script to write. The problem is you would need 28 web requests for an 8 player game.

Request per player chart here
by ThrushAAX
Wed Feb 29, 2012 10:05 pm
Forum: Conquer Club Discussion
Topic: Add a round Limit after the game has started?
Replies: 4
Views: 1370

Re: Add a round Limit after the game has started?

It is most certainly possible, but the admins have to do it. They have apparently done in recently too....

http://www.conquerclub.com/forum/viewto ... 4#p3571834

I think they would probably decline any request though.
by ThrushAAX
Wed Feb 29, 2012 4:58 pm
Forum: Tool Archives
Topic: Map Rank GL Support Bounty Competition
Replies: 124
Views: 75100

Re: Map Rank GL Support Bounty Competition

Thanks everyone, pretty cool to win. I considered going for the maintainer thing but I don't actually use the script.

RE Chrome support; Map Rank never supported chrome, it might be pretty easy add to support but I haven't taken a deep look. At the basics it needs the chrome boilerplate ...
by ThrushAAX
Tue Feb 28, 2012 9:48 pm
Forum: Tool Archives
Topic: BOB 5.3.0
Replies: 578
Views: 1395644

Re: BOB 5.2.1

yeah, having similar problem with old logs, not on all foggy maps but some. Also FF 10.0.2

Downgraded to: https://github.com/sherkaner/addons-for ... ob.user.js
by ThrushAAX
Mon Feb 27, 2012 10:24 pm
Forum: Completed 2013
Topic: MC's Master's of 6 [TPA2] [Swifte WINS]
Replies: 89
Views: 96590

Re: MC's Master's of 6 [TPA2] [7/36]

In please, thanks.
by ThrushAAX
Mon Feb 20, 2012 1:48 pm
Forum: Completed 2012
Topic: Amazzony’s Assassinations VI [TPA2][Winner: benga]
Replies: 119
Views: 71266

Re: Amazzony’s Assassinations VI [TPA2]

In please, thanks.
by ThrushAAX
Sun Feb 12, 2012 7:41 pm
Forum: Completed 2012
Topic: I'm Bored (Again) (Winner:blonderic)
Replies: 53
Views: 21440

Re: I'm Bored (Again) (28/32)

In please, thanks.
by ThrushAAX
Sun Feb 05, 2012 9:29 am
Forum: Tools Suggestions
Topic: Game Finder Favourites
Replies: 6
Views: 5633

Re: Game Finder Favourites

Sounds like the saved searches script would do what you need... http://www.conquerclub.com/forum/viewto ... 27&t=18815
by ThrushAAX
Fri Feb 03, 2012 5:47 pm
Forum: Tool Archives
Topic: Script: Team PM - Version 1.0.1
Replies: 148
Views: 461951

Re: CC Private Message Team 0.4

swimmerdude99 wrote:Mine doesn't work on Chrome :( is that changed in this version?
Yes, version 0.4 should work in Chrome. You can check that it is enabled and installed by going to chrome://settings/extensions

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