Search found 722 matches

by MarshalNey
Sun Oct 02, 2011 12:36 pm
Forum: Recycling Box
Topic: [Abandoned] - Zombie Invasion!
Replies: 205
Views: 157960

Re: Zombie Invasion!- Back From the Dead Version 24 [page 12

New Draft, Version 25:
http://i826.photobucket.com/albums/zz183/topdog12/ZomMapLarge25vC.jpg

Changes:
-- increased the 'blueness' of the Haven names
-- tried out an effect on the Comic Sans font in the streets... I'm not sure if I like it or not, but I think it lends a more apocolyptic feel ...
by MarshalNey
Sun Oct 02, 2011 3:05 am
Forum: The Atlas
Topic: TRAFALGAR [12.4.2012] QUENCHED (V65)
Replies: 870
Views: 558579

Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Love the map really even with the neutral 3s but I agree that neutral 1s would make the play flow better/faster.

Anyway, I have one major clarity request, as I had similar trouble to my partner in the game that I'm playing in identifying which ships are Lee ships and which ships are Weather ships ...
by MarshalNey
Fri Sep 30, 2011 11:52 pm
Forum: Recycling Box
Topic: [Abandoned] - Zombie Invasion!
Replies: 205
Views: 157960

Re: Zombie Invasion!- Back From the Dead Version 24 [page 12

I agree with ender, First thing I thought when I saw this was the blue "havens" not really looking blue... could you just swap the colors from the armored car/meat wagon to the street territories??

Gotcha, Dog, I'll do just that I think

kinda liked the term "cabal" over "gang". A church "gang ...
by MarshalNey
Fri Sep 30, 2011 10:30 pm
Forum: The Atlas
Topic: Re: RAIL ASIA [1.11.12] QUENCHED
Replies: 471
Views: 533229

Re: RAIL ASIA [30.09.11] V14-P8 Gameplay Fin?

The bonus values themselves all look good to me now, very nice solution for splitting up the Chinese railway, love the extra station. =D>

A few things still that concern me...

There are no neutral starting regions now, yes? If so, what's the chance of dropping BJN Station, Rail O, TBL Station ...
by MarshalNey
Fri Sep 30, 2011 10:15 pm
Forum: The Atlas
Topic: Salem's Switch V36 [Quenched]
Replies: 598
Views: 661782

Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Ahhh, excellent! The starting positions look most satisfactory to me now. Into the bulletin with this map!
by MarshalNey
Fri Sep 30, 2011 5:30 am
Forum: Recycling Box
Topic: [Abandoned] - Zombie Invasion!
Replies: 205
Views: 157960

Re: Zombie Invasion!- Back From the Dead Version 24 [page 12

Glad to see this back!

The blue colour of the Havens is not very noticeable. The only names that seemed blue at first glance are the Wheels, so the legend seemed to suggest that they one-way attacked each other. :?: Reexamining the map, I see that the Havens are the street regions other than ...
by MarshalNey
Thu Sep 29, 2011 11:53 pm
Forum: Recycling Box
Topic: [Abandoned] - Zombie Invasion!
Replies: 205
Views: 157960

Re: Zombie Invasion- Version 3.0 [VACATION]

I've had a bit of trouble with uploading to photobucket, so Top Dog was kind enough to upload my latest effort. I'll update the 1st post shortly, but I wanted to get this out here as soon as I could to get some feedback.

If any followers of this map are left (it has been just over a year on ...
by MarshalNey
Thu Sep 29, 2011 1:52 am
Forum: Completed 2013
Topic: [Official] Make A New Friend! [Winners: 1st Post]
Replies: 397
Views: 213380

Re: [Official] Make A New Friend 2011! [196/256]

Been forever since I did a tourney, but this idea is just too awesome. Count me in!
by MarshalNey
Thu Sep 29, 2011 12:56 am
Forum: The Atlas
Topic: Salem's Switch V36 [Quenched]
Replies: 598
Views: 661782

Re: Salem's Switch [28.9.11] V20-P18 Start Positions?

Excellent, the starting positions are almost set I think.

Just 3 things (really 2):

(1) Judge Hathorn- not so keen on starting a player with a judge, since they can bombard the accused, and hence a starting position for every other player.
(2) Judge Corwin- see above. If you want some starting ...
by MarshalNey
Thu Sep 29, 2011 12:33 am
Forum: The Atlas
Topic: Kingdom of Denmark [Quenched]
Replies: 448
Views: 499943

Re: Denmark v29 [24 Sep 2011] Gameplay v3.pg1. map update pg

Looks good :)

One question: are the 2 added sea routes going to be neutral or start open to deployment? I'd recommend starting them open for deployment, that way 1v1 games would have better starts. But the choice is yours.

One other small thing in your first post: delete the entry for starting ...
by MarshalNey
Wed Sep 28, 2011 1:19 am
Forum: The Atlas
Topic: Salem's Switch V36 [Quenched]
Replies: 598
Views: 661782

Re: Salem's Switch [15.9.11] V19-P17 Gameplay Fences?

I'm confused about the 'third person'. Every one of the third persons is an Accused... are they a starting position? You state that they are neutral, but isn't all of the map neutral except for the starting positions?

Anyway, if you're grouping the starting positions by threes (which I think is ...
by MarshalNey
Wed Sep 28, 2011 12:59 am
Forum: The Atlas
Topic: Re: RAIL ASIA [1.11.12] QUENCHED
Replies: 471
Views: 533229

Re: RAIL ASIA [27.09.11] V10-P7 Changed gameplay

OK, first thing is your first post- it needs upadating! I realize sometimes the rate of updating seems worse than Microsoft Windows, but it really saves a ton of time.

The second thing is that this map looks sweet! :) I'm very glad that you have 2 stations here and that they are smaller- it opens ...
by MarshalNey
Tue Sep 27, 2011 11:52 am
Forum: Recycling Box
Topic: [Abandoned] - Gettysburg
Replies: 134
Views: 71516

Re: Gettysburg [31/7/2011] V 9 pg 7

The topogrophy looks better, but both look good!
by MarshalNey
Sun Sep 25, 2011 2:27 pm
Forum: Archived Suggestions
Topic: [MED] Special Clan member contribution achievement award.
Replies: 256
Views: 70289

Re: Special Clan achievement awards.

I like it. A few questions.

Who in a clan would nominate/award/generally manage the medals? Clan leadership is varied, for instance with DB we sort of just have an 'advisory council' but all clan business is open for discussion. Others have a more 'single-leader' approach. So essentially my ...
by MarshalNey
Sun Sep 25, 2011 2:16 pm
Forum: Complete Challenges
Topic: [314] RA (29) vs DB (31) of 60 Final (11/9)
Replies: 32
Views: 23345

Re: RA (2) vs DB (9) of 61

I'll reserve judgement until the final results of the wave are in... I know that Space is almost guaranteed to go to the Risk Attackers, mostly due to your evil efforts sdh ;)
by MarshalNey
Sat Sep 24, 2011 12:49 am
Forum: Foundry Discussions
Topic: Why the censorship?
Replies: 32
Views: 20464

Re: Why the censorship?

I'm not censorship person myself, and the less the better as far as creativity goes.

However, this site is privately owned, and owners call the shots. Also, the owner bears the responsibility and fallout of anything that goes on in his site. While the owner makes use of volunteers, and there should ...
by MarshalNey
Fri Sep 23, 2011 12:12 am
Forum: Recycling Box
Topic: [Abandoned] - Gettysburg
Replies: 134
Views: 71516

Re: Gettysburg [31/7/2011] V 8 pg 6

And here it is- viola!
http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/gameplay.png
This doesn't mean gameplay discussion must end, but as the map is deemed to have met or exceeded the Foundry standard, the focus now turns to the graphics of this 'spiderweb' battle map ...
by MarshalNey
Fri Sep 23, 2011 12:08 am
Forum: The Atlas
Topic: Kingdom of Denmark [Quenched]
Replies: 448
Views: 499943

Re: Denmark v28 [20 Sep 2011] Gameplay v2.pg1. map update pg

You're too fast koontz. I amended my post when I realized that 2 added non-neutral regions would make an overall more desireable number.
by MarshalNey
Thu Sep 22, 2011 11:54 pm
Forum: The Atlas
Topic: Kingdom of Denmark [Quenched]
Replies: 448
Views: 499943

Re: Denmark v28 [20 Sep 2011] Gameplay v2.pg1. map update pg

Although koontz's suggestion has some merit, I agree with Flapcake on not adding a 'ferry' region along the sea routes. They tend to be neglected because they aren't part of any bonus, and/or used as barriers, when the idea of a sea route is to add a border. At the very least they can produce a ...
by MarshalNey
Tue Sep 20, 2011 10:42 pm
Forum: The Atlas
Topic: Dark Continent (Colonial Africa) [Quenched]
Replies: 664
Views: 627189

Re: Colonial Africa 2.1 [29 Jun 2011]

I have a feeling that this map is about 2 smidgens away from a gameplay stamp, so don't despair ;)

As for being in the bin, welcome to the club :|
by MarshalNey
Tue Sep 20, 2011 6:41 pm
Forum: Recycling Box
Topic: [Abandoned] - Gettysburg
Replies: 134
Views: 71516

Re: Gettysburg [31/7/2011] V 8 pg 6

I'm really liking the look of the circles- wow.

I've sent out the bulletin, so in a couple of days- if there is no gameplay advice from the community- this should get the gameplay stamp.

-- Marshal Ney
by MarshalNey
Tue Sep 20, 2011 2:18 pm
Forum: The Atlas
Topic: Baseball: King of Diamonds (v15 p.27)
Replies: 707
Views: 630075

Re: Baseball: King of Diamonds (v15 p.27)

Congrats EvilD for the gameplay and layout- as you say in the intro, this idea has been tried many times without success, so it was an ambitious project from the start and you made it work. And congrats natty for the graphics and saving the map when rl took away EvilD's time- you know you're ...
by MarshalNey
Mon Sep 19, 2011 10:36 pm
Forum: Drafting Room
Topic: ROME: CIVIL WAR v31
Replies: 290
Views: 287296

Re: ROME [3/8/2011] V 17 pg 9

I've made a temple icon and it looks great; replacing the big gate-arches with these will NOT reduce the Rome imagery/feeling of the map at all. Does anyone want to try to talk me out of the switch? My thinking is that besides the issue of ambiguity on what is or is not a gate, gates already have ...
by MarshalNey
Sat Sep 17, 2011 11:48 pm
Forum: Complete Challenges
Topic: [314] RA (29) vs DB (31) of 60 Final (11/9)
Replies: 32
Views: 23345

Re: RA (0) vs DB (0) of 61

Geez, only the first couple of rounds and it looks like it will be rough-and-tumble. Glad to have this war underway, should be fun :)
by MarshalNey
Sat Sep 17, 2011 9:45 pm
Forum: The Atlas
Topic: Salem's Switch V36 [Quenched]
Replies: 598
Views: 661782

Re: Salem's Switch [15.9.11] V19-P17 Gameplay Fences?

Well if every starting position included both an Accuser and an Accused, then the immediate bonus would apply to everyone, and that would be fair. Is there any chance that real historical pairings of Accuser and Accused would work on the map?

ooh, that would be neat if it could be done. Plus, it ...

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