Search found 217 matches

by Rih0
Mon Jun 21, 2010 12:06 pm
Forum: Recycling Box
Topic: [Abandoned] - Oasis Sahara
Replies: 61
Views: 26265

Re: Oasis Sahara

Some things to help on your mapmaking: (This is just some advices, you don´t really need to make them, but in my opinion, you should)

You can take those army circles out.

Instead of those arrows connecting territories to names like abuja, tunis, tozeur and tataounie, try abreviating their names as ...
by Rih0
Mon Jun 21, 2010 11:59 am
Forum: Melting Pot: Map Ideas
Topic: WW2 norway/denmark
Replies: 18
Views: 7136

Re: April competition -Rih0- WW2 norway/denmark

Thanks Gimil. I liked the idea of ships bombarding enemy fleets. I will add it on the map, but first im trying to reorganize it as natty asked
by Rih0
Fri Jun 18, 2010 11:46 am
Forum: Melting Pot: Map Ideas
Topic: WW2 norway/denmark
Replies: 18
Views: 7136

Re: April competition -Rih0- WW2 norway/denmark

I added Rosyth because it apeared on the maps I could find.
by Rih0
Mon Jun 14, 2010 1:45 pm
Forum: Melting Pot: Map Ideas
Topic: WW2 norway/denmark
Replies: 18
Views: 7136

Re:WWII Operation Weserübung V3.0

Ok. Finaly the needed improvements.
Those non-numbered territories will be randomly distributed.
What do you think about the new objective? Did you like Berlin in the map?
Image
by Rih0
Thu Jun 10, 2010 5:27 pm
Forum: Melting Pot: Map Ideas
Topic: Falklands V1.1
Replies: 23
Views: 5713

Re: Falklands V1.1 (see last Rih0 post)

I made falklands sound big to make it fell "important".

I already have 2 maps on the gameplay workshop. Can I design Brief this one too?
by Rih0
Tue Jun 08, 2010 3:20 pm
Forum: Melting Pot: Map Ideas
Topic: Falklands V1.1
Replies: 23
Views: 5713

Re: Falklands V[1.2] (Page 2)

Hey guys. I'm adding now the improved legend. What are your opinions? May I design Brief this? Anything else I can add to the map?
V1.2:
Image
by Rih0
Sat May 29, 2010 6:13 pm
Forum: The Atlas
Topic: Antarctica [Quenched]
Replies: 627
Views: 326821

Re: Antarctic - let's do it! read here if interested

well, I`ve got some ideas, but cant really work on it.
It would be a lot easyer if you post here a basic image, just to have an Idea.
by Rih0
Sat May 29, 2010 11:51 am
Forum: Melting Pot: Map Ideas
Topic: Tasmania, do you want this?
Replies: 0
Views: 390

Tasmania, do you want this?

I had nothing to do so...

Image


Ill work on it but will keep it here in the melting pot until I finish the others
by Rih0
Wed May 26, 2010 7:11 pm
Forum: Melting Pot: Map Ideas
Topic: Falklands V1.1
Replies: 23
Views: 5713

Re: Falklands V1.0

Well, that on the map would be mostly mountains, but I dont have any I idea of how to do such a big mountain.
Its just simbolical, it just says that there is impassable.

I'll be looking for more territs but I dont know if it will be possible.

Is the Falk sound ok?
by Rih0
Wed May 26, 2010 3:38 pm
Forum: Melting Pot: Map Ideas
Topic: Falklands V1.1
Replies: 23
Views: 5713

Re: Falklands V1.1

Ok, what about now? See 1st post and you'll find there V1.1
by Rih0
Fri May 21, 2010 6:34 pm
Forum: Competitions
Topic: April Gameplay Contest
Replies: 38
Views: 57643

Re: April Gameplay Contest

I just noticed now!
Sorry to inform it late, but when I was updating my map(entry D), it hapenned an error. I forgot to add 2 crucial routes connecting britsh fleet 5 to Kristionsond and to Oslo, as you can see on version 1.0. Im just afraid I wont be able to fix it so soon(I reinstaled my pc and ...
by Rih0
Fri May 21, 2010 12:08 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 56058

Re: Peru V 3.8

Ok, 1st post edited.

I can't use that thing of 1 port for each in the 3 player games. It wouldn't be balanced in my opinion.
I'd also recommend a freestyle game for this map.
by Rih0
Thu May 20, 2010 3:09 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 56058

Re: Peru V 3.8

sure! I`d recommend a 4 players game, but a doubles game with 8 players may also be an interisting option
by Rih0
Sat May 15, 2010 2:26 pm
Forum: Melting Pot: Map Ideas
Topic: Falklands V1.1
Replies: 23
Views: 5713

Re: Falklands V1.0

Thanks guys, I liked the Idea of autodeploy. I was doing some researh and I found some more names to include. The biggest problem is to make both sides with same territorial count, because right side has much more territorial options than left. I'll be posting an update soon.
by Rih0
Fri May 14, 2010 1:06 pm
Forum: Melting Pot: Map Ideas
Topic: Falklands V1.1
Replies: 23
Views: 5713

Re: Falklands V1.0

Of course: 3 territories for each + neutral at falkland sound
by Rih0
Fri May 14, 2010 11:56 am
Forum: Melting Pot: Map Ideas
Topic: Falklands V1.1
Replies: 23
Views: 5713

Falklands V1.1

I had nothing to do, so decided to mapmake. We had sometime ago an Argentina map, with this, so I decided to focus on a small piece of it:

29 territories([14 for each side and Falkland Sound] or [3 bays, 10 islands, 1 central pass and 15 normal territories])
This map doesn't use the common bonus ...
by Rih0
Wed May 12, 2010 4:37 pm
Forum: Competitions
Topic: April Gameplay Contest
Replies: 38
Views: 57643

Re: April Gameplay Competition

Yeah, I was thinking about that... Maybe we could do some more development on the maps, while the vote is on, even because, it will be needed. Maybe some grafic improvements can help maps like bay of pigs and convoy battle. while that, gameplay improvements can help culloden, and some small ...
by Rih0
Tue May 11, 2010 6:27 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 56058

Re: Peru V 3.8

I decided not to use that thing of ext countries+ports gives a -X bonus. It wouldn't work. I'll keep the actual version and wait for the foundry aprovement. If the foundry does not aprove, please, at least tell me why.
by Rih0
Tue May 04, 2010 4:34 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 56058

Re: Peru V 3.8

How do I make that white box?(hide/show):

.....................................................................................................................................
: show ...
by Rih0
Fri Apr 30, 2010 5:02 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 56058

Re: Peru V 3.8

Rih0 wrote:
Well, actualy its like to a double bonus, but it does not include ports and external countries.
I was thinking of adding a new bonus way:

+1 -> for lima + any 2 ports
+2 -> for lima + any 3 ports
+3 -> for lima + all ports
Do players still get +1 for each port under this scheme ...
by Rih0
Thu Apr 29, 2010 3:07 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 56058

Re: Peru V 3.8

Well, actualy its like to a double bonus, but it does not include ports and external countries.
I was thinking of adding a new bonus way:

+1 -> for lima + any 2 ports
+2 -> for lima + any 3 ports
+3 -> for lima + all ports

Also:

-x -> for any port(or lima)+ any external country -> where x is the ...
by Rih0
Wed Apr 28, 2010 1:57 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 56058

Re: Peru V 3.8

So, this is what you meant natty?:
Image
by Rih0
Wed Apr 28, 2010 12:55 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 56058

Re: Peru V 3.8

The so long waited abreviations reducement you´ve asked:
Click image to enlarge.
image
by Rih0
Mon Apr 26, 2010 6:39 pm
Forum: Recycling Box
Topic: [Abandoned] - Peru
Replies: 205
Views: 56058

Re: Peru V 3.8

Sorry Mr. Benn. I liked a lot the idea of turning the map, but It does not help. Loreto would reach top, making the conection of ecuador and colombia invisible. Also, Llo port touches bottom and Cabo blanco touches left side. And something to make it worst: the mountains may become desproportional ...
by Rih0
Mon Apr 26, 2010 5:40 pm
Forum: Recycling Box
Topic: [Abandoned] - Exodus
Replies: 182
Views: 66400

Re: Exodus V2.4, pg.6 New map title on map

Ther was also a flaming bush. It was used to call moses. It was on fire but not realy burning

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