Search found 184 matches

by sannemanrobinson
Thu Oct 04, 2012 9:34 am
Forum: The Atlas
Topic: Labyrinth [Quenched]
Replies: 615
Views: 658278

Re: Labyrinth [14/9] Square blocks/walls page 18

The blocks give some clarity and pleasing order to this map that it needs.

The brown ground layer that the minotaur is standing on is a bit confusing. it almost looks like an impassable.
by sannemanrobinson
Fri Sep 21, 2012 3:05 am
Forum: Melting Pot: Map Ideas
Topic: Paris - V10 (May 28) (pgs. 1 & 9) - FEEDBACK PLEASE!!
Replies: 145
Views: 125445

Re: Paris - V7 (9/19) (pgs. 1 & 7) - FEEDBACK PLEASE!!

I like the cartoon and different shaped army circles (square, circle, star). Although you are planning to drop the square..

About the territory borders, it looks more natural to use the ink to instead of straight lines.
by sannemanrobinson
Fri Aug 31, 2012 7:43 am
Forum: Recycling Box
Topic: [Abandoned] Escape [19/5] Pages 1/9
Replies: 145
Views: 142538

Re: Escape [1/9] V4 P1/2

What is the space between Test Area 1 and Lab 2? If it is not a territory then the doors can be more close together.

The legend mentions closets connect via secret passage but I don't see them on the map. Can you make a symbol for them to make them more recognizable?
by sannemanrobinson
Tue Aug 07, 2012 5:36 pm
Forum: The Atlas
Topic: CLASSIC CITIES: Moscow [Quenched]
Replies: 369
Views: 488623

Re: CLASSIC CITIES: Moscow [27.7.12] V13-P8

cairnswk wrote:glad you like the gold ring, but what do you mean by the rest?
If it is a gold ring on a window it is more logical if it was originally fult closed. If the edges of the gaps are not so round but broken pieces it might look more natural. Some cracks or dirt or pieces of lead might do the trick.
by sannemanrobinson
Tue Aug 07, 2012 3:47 am
Forum: The Atlas
Topic: Re: WWI: Gallipoli [9.9.15] V39 (p22) [Quenched]
Replies: 559
Views: 739500

Re: WWI: Gallipoli [12.7.12] v21-P13 Gameplay

The first 15 minutes looking at the map I understood the losing condition when losing all battle ships. Idea for a new phrase: losing condition - Retreat to the battleships will lose the game.

This might give some confusion as well as there is no forting possible to the battleships. Alternative ...
by sannemanrobinson
Mon Aug 06, 2012 7:25 am
Forum: The Atlas
Topic: Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Replies: 788
Views: 816010

Re: 1588 Spanish Armada [1.8.12] V19-P13 Gameplay?


Talk to me people....is there anyway that using the Commander's Monarch could be used as a conditional border for the new xml feature? just a raw idea
maybe you need to hold the let say +3 treasury to be able to bombard from your ship
like you need money to buy powder and guns
or any variation of ...
by sannemanrobinson
Mon Aug 06, 2012 7:06 am
Forum: The Atlas
Topic: CLASSIC CITIES: Moscow [Quenched]
Replies: 369
Views: 488623

Re: CLASSIC CITIES: Moscow [27.7.12] V13-P8

I don't really see leaded glass in it. Maybe if there are some colour variation within a bonus it would look more natural.

The gold ring looks good btw. Integration with the theme could possibly be that the ring was originally full but there are some gaps in it from wear and tear.
by sannemanrobinson
Sun Aug 05, 2012 1:43 pm
Forum: Tool Archives
Topic: Google Chrome Scripts
Replies: 53
Views: 106483

Re: Google Chrome Scripts

With Chrome 21.0.1180.60 m it is not possible anymore to run scripts. Only Conquertell is available in Chrome Web Store.
by sannemanrobinson
Tue Jul 31, 2012 3:09 am
Forum: The Atlas
Topic: Philadelphia [Quenched]
Replies: 603
Views: 700636

Re: Philadelphia - [29 July 2012] pg 32 -spray paintier

The graffiti comes to life now.

Two minor points:
- Inset of Center City has streight lines at the right side that make it look unifinished and overlaps with the pipe/raingutter.
- Legend has the old colours.
by sannemanrobinson
Sat Jul 28, 2012 3:32 am
Forum: Melting Pot: Map Ideas
Topic: World War II - bin it
Replies: 18
Views: 8069

Re: World War II

You will need a winning condition because England, Ireland and Schotland can not be assaulted from the mainland. For example Berlin, Moscow, Paris, Athens and Bucharest?
by sannemanrobinson
Mon Jul 16, 2012 5:03 am
Forum: The Atlas
Topic: [Beta] - Ethiopia [26.8.13] V16 XML Stamped
Replies: 169
Views: 354664

Re: Ethiopia: [10.7.12] V02 - Draft

With the three cities starting 5 neutral, could they also receive an autodeploy or other bonus..
by sannemanrobinson
Thu Jul 12, 2012 3:41 am
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 779431

Re: USA 2.1 [10 July 2012] V.24 Pg 24

As there are no superbonuses why stick to the common colours? Alaska could be light blue and Hawai ocean blue for example.
by sannemanrobinson
Sat Jun 23, 2012 5:36 am
Forum: Callouts Archives
Topic: Need Sitter
Replies: 2
Views: 1204

Re: Need Sitter

I can sit your games. If someone else wants to co-sit it is fine by me as well.
by sannemanrobinson
Sat Jun 23, 2012 12:49 am
Forum: SoC Training Grounds
Topic: POST your new rank Here
Replies: 989
Views: 836159

Re: POST your new rank Here

i keep making major and then getting knocked back down to captain...this has happened like 20 times already...i can't break like 2100


Keep trying and stick with what works best for you.

where does it tell my high score? I've gotten kiled lately...went from major to whatever i am now!
There is ...
by sannemanrobinson
Wed Jun 20, 2012 10:42 am
Forum: Forum Games
Topic: Word association game
Replies: 14178
Views: 2128566

Re: Word association game

wind
by sannemanrobinson
Wed Jun 20, 2012 9:28 am
Forum: Acceptable Content
Topic: Atheist logic
Replies: 95
Views: 23399

Re: Atheist logic

rdsrds2120 wrote:
jonesthecurl wrote:Now I'm thinking about fruity pizza again. Haven't made that for ages.
Do you count fresh tomatoes as fruit? Tomatoes on pizza is freaking amazing.

-rd
And some artichoke is godlike
by sannemanrobinson
Fri Jun 15, 2012 2:46 pm
Forum: Melting Pot: Map Ideas
Topic: Marooned (redux)
Replies: 20
Views: 9239

Re: Marooned (redux)

Gameplay looks doable. Legend will need some work to explain bonus region (1 troop for every 2 regions?). 1 autodecay, 1 autodeploy?

Making the name safe region more interesting can be done by calling it 'camp'.
intermediates could be 'monster'
bonus region could be 'hunting place'

edit: the ...
by sannemanrobinson
Fri Jun 15, 2012 10:42 am
Forum: Forum Games
Topic: Song Game
Replies: 6559
Views: 1481957

Re: Song Game

Magical Mystery Tour
The Beatles

by sannemanrobinson
Fri May 25, 2012 5:16 am
Forum: Melting Pot: Map Ideas
Topic: 2012 European cup Poland and Ukraine
Replies: 4
Views: 2621

Re: 2012 European cup Poland and Ukraine

Using the same style as the world cup is also my idea. However it is not possible to copy the exact layout because the number of groups is different. That is why I made a rearrangement.
by sannemanrobinson
Fri May 25, 2012 4:46 am
Forum: Melting Pot: Map Ideas
Topic: 2012 European cup Poland and Ukraine
Replies: 4
Views: 2621

2012 European cup Poland and Ukraine

Map Name: Poland and Ukraine 2012 European cup
Mapmaker(s): sannemanrobinson
Number of Territories: 82
Special Features: winning condition
What Makes This Map Worthy of Being Made: Seasional map that is a lot of fun. The style of previous world cups could be maintained. Difference with womens ...
by sannemanrobinson
Tue Feb 21, 2012 4:04 pm
Forum: The Atlas
Topic: Classic cities: London [19.2.12] p27
Replies: 429
Views: 296029

Re: Classic cities: London [19.2.12] p27

In Game 10510000 there seems to be a key role for Brent, Westminster and Lambeth (in my point of view).

Would it be an idea to add Hyde Park as an impassable between Westminster and Brent? This will reduce the centrality of the two.
by sannemanrobinson
Sun Feb 19, 2012 4:20 am
Forum: Melting Pot: Map Ideas
Topic: Inca Empire [12-02] V5
Replies: 36
Views: 17343

Re: Inca Empire [12-02] V5

Also are the trails attack paths or just decoration? that should be more clear if they are attack paths and if they are decoration I wouldn't label them.
They are not just decoration as they give a +3 bonus.

I also think the border lines need to be a little more clean they seem jagged and to not ...
by sannemanrobinson
Mon Feb 13, 2012 6:13 pm
Forum: Melting Pot: Map Ideas
Topic: Inca Empire [12-02] V5
Replies: 36
Views: 17343

Re: Inca Empire [12-02] V5

A lot of changes:
- Temples are all close to Cusco
- Cusco is no longer a bonus area but can bombard all other lands
- new trails
Click image to enlarge.
image

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