Search found 80 matches

by Black Jack
Tue May 02, 2006 8:35 am
Forum: Archived Suggestions
Topic: Cities
Replies: 5
Views: 2710

Cities

Proposal: Add a variant, to be known as Cities, to the CC start your own game page.

When a player clicks on the Cities box, one (1) territory on each continent, will be designated as a City. This will be done randomly… with each new game. By doing so, it will prevent games from becoming stale and ...
by Black Jack
Tue May 02, 2006 7:26 am
Forum: The Atlas
Topic: Ireland map [Quenched]
Replies: 148
Views: 196325

I would change the bonus to....

SW = 5
SE = 4

Leave everything else... as it currently stands.

Of course, opinions are like anal cavities... everybody has one :twisted:
by Black Jack
Mon May 01, 2006 6:28 pm
Forum: Melting Pot: Map Ideas
Topic: Russia?
Replies: 35
Views: 12562

I like the idea of a map... modeled on the Russian Revolution/Civil War
by Black Jack
Sun Apr 30, 2006 8:33 pm
Forum: Melting Pot: Map Ideas
Topic: Embassies?
Replies: 48
Views: 25700

No sweat, let's keep this topic hot.

As pointed out... this is the only problem I see with your suggestion:

one thing you have to be carefull of is not having a situation where:
country 1 has it's embassy in country 2
country 2 has it's embassy in country 1

I like how it forces a player to be ...
by Black Jack
Sun Apr 30, 2006 8:21 pm
Forum: Melting Pot: Map Ideas
Topic: Embassies?
Replies: 48
Views: 25700

Actually, we are on different wave-lengths.

I'm talking about a variant that designates one (1) territory, in each continent, as a City.

This City territory has the ability to grant additional armies... to the player that controls it.

A player does not have to control the Continent... to receive ...
by Black Jack
Sun Apr 30, 2006 7:57 pm
Forum: Melting Pot: Map Ideas
Topic: Embassies?
Replies: 48
Views: 25700

My only problem is with the terminology... I really do not like using the word embassies .

It just does not sound right and feel right.

I would prefer almost anything else... Cities, Towns, Capitals, Seats of Power, Thrones, Army Headquarters (AHQ), etc.

All these terms, plus many more, where ...
by Black Jack
Sun Apr 30, 2006 3:18 pm
Forum: The Atlas
Topic: Indochina Map [Done]
Replies: 80
Views: 119804

And we need get free from the bottleneck.

I would think that the use of ports... would help break-up the bottleneck.

I think five ports should be added ... this brings us up to 36 territories.

Ports are only connected to other adjacent ports... movement/attacking is no different than from ...
by Black Jack
Sun Apr 30, 2006 2:57 pm
Forum: Melting Pot: Map Ideas
Topic: Embassies?
Replies: 48
Views: 25700

In board play... cities were normally limited to one per continent.
by Black Jack
Sun Apr 30, 2006 12:56 pm
Forum: Foundry Discussions
Topic: New maps.
Replies: 9
Views: 7950

I'm also going to put together a creating a map 101 tutorial for people who have no skills in graphics whatsoever.
Hey, I resemble that remark :P
by Black Jack
Sun Apr 30, 2006 12:34 pm
Forum: Foundry Discussions
Topic: New maps.
Replies: 9
Views: 7950

I could have clicked more than one.

A combination of poll questions... represents my opinion.
by Black Jack
Sun Apr 30, 2006 12:31 pm
Forum: Melting Pot: Map Ideas
Topic: Embassies?
Replies: 48
Views: 25700

Another version of this is called... Cities.

Several territories are designated as Cities... with additional armies going to the controlling player.

It started as a variant for the boardgame... back in the 60's.

We used hotels, from Monoply, to represent the cities.
by Black Jack
Sun Apr 30, 2006 9:53 am
Forum: Melting Pot: Map Ideas
Topic: Airports
Replies: 15
Views: 8372

Hue was not a port...in the traditional sense.

It was an in-land city, connected to the South China Sea... by the Perfume River.

Cargo ships unloaded at the mouth of the river, while at sea, on to WW2-era landing craft and sampans.

The materials then moved up-river to Hue.

Tourane/DaNang had ...
by Black Jack
Sun Apr 30, 2006 9:03 am
Forum: Melting Pot: Map Ideas
Topic: Airports
Replies: 15
Views: 8372

Yeah I was going to do an update to my indochina map with sea ports that would work similarly,

A very good idea for the Indochina map.

Intra-coastal shipping was used for much of the strategic movement.

This means that Tourane (DaNang) and Haiphong (Hanoi's port) need to be added as new ...
by Black Jack
Sat Apr 29, 2006 6:42 pm
Forum: Acceptable Content
Topic: Cybernations?
Replies: 128
Views: 30076

Republic of Crapola
by Black Jack
Sat Apr 29, 2006 10:17 am
Forum: Closed C&A Reports
Topic: How to enforce the rules?
Replies: 50
Views: 28265

Lackattack, just keep posting the usernames of the multis... I will gladly add them to my Ignore List.

The Ignore List is an outstanding feature... I tip my hat to you.
by Black Jack
Sat Apr 29, 2006 9:55 am
Forum: The Atlas
Topic: Indochina Map [Done]
Replies: 80
Views: 119804

A couple of online maps... showing the rivers of Indochina:

Map #1 - Rivers

Map #2 - Rivers

I'm still searching for a good map that shows the mountains.

----------------------------------------------------------------------------

Found a good one:

Map #3 - Mountains
by Black Jack
Sat Apr 29, 2006 6:59 am
Forum: Acceptable Content
Topic: What do you do?
Replies: 40
Views: 14740

Nothing... I'm retired :D
by Black Jack
Sat Apr 29, 2006 6:32 am
Forum: Acceptable Content
Topic: Boardgames
Replies: 60
Views: 15339

1. Diplomacy
2. Junta
3. Guerilla
4. Coup... Down with the Leader
5. War! Age of Imperialism
by Black Jack
Fri Apr 28, 2006 12:54 pm
Forum: Archived Suggestions
Topic: [GO] Speed Games / Varying Turn Time Limits Round Lengths
Replies: 899
Views: 340884

I can see where some players may wish to hot-seat it... I hope you get it.

Two or three game-turns a day... is more suited for my type of play.

Plus, I figured that the programming would be a lot easier for 24, 12, 8 hour time limits... than fast play.
by Black Jack
Fri Apr 28, 2006 12:17 pm
Forum: Melting Pot: Map Ideas
Topic: Fantasy maps...
Replies: 3
Views: 2680

If it is a balanced map... does the inspiration really matter?
by Black Jack
Fri Apr 28, 2006 9:37 am
Forum: The Atlas
Topic: Indochina Map [Done]
Replies: 80
Views: 119804

IMO, this map has potential as a Triples game.

One team is the "gov't" and the other is the "Viet Minh" :wink: :)

I looked at a couple of strategic VietNam game-maps... that I own.

Both use a combination of mountains and rivers to regulate movement.

The Mekong and several other rivers... are ...
by Black Jack
Fri Apr 28, 2006 8:01 am
Forum: Conquer Club Discussion
Topic: who hates alliances?
Replies: 29
Views: 14439

it has to be public record for that game

OK, that is how we run FtF games... pre-made and/or secret alliances are considered a no-no, too.


but most of the people can't handle the added opposition so they freak

Heheheheh, you mean that they are to childish and immature... to be playing ...
by Black Jack
Fri Apr 28, 2006 7:37 am
Forum: Archived Suggestions
Topic: [GO] Speed Games / Varying Turn Time Limits Round Lengths
Replies: 899
Views: 340884

I'm easy to please... I would settle for:

1. 24-hr time limit

2. 12-hr time limit

3. 8-hr time limit
by Black Jack
Fri Apr 28, 2006 7:25 am
Forum: Conquer Club Discussion
Topic: who hates alliances?
Replies: 29
Views: 14439

Most of my Risk back-ground is with the board-game version.

In FtF encounters, in-game deals were considered a natural part of play.

Ganging up on the top-dog... was just a fact-of-life :D

Why is it considered cheating in online versions?

I'm not advocating a pro or con stance on the topic ...
by Black Jack
Fri Apr 28, 2006 6:05 am
Forum: Archived Suggestions
Topic: [Rules] Deadbeat Extra Point Penalization
Replies: 119
Views: 37448

A hefty points penalty would be just the thing... for deadbeats.

Also, add them to your ignore list.

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