Search found 126 matches

by random21
Fri Mar 27, 2015 1:48 pm
Forum: Suggestions
Topic: New Method for Deployment
Replies: 7
Views: 5151

Re: New Method for Deployment

There could be any number of reasons why membership is going.

Dice and inability to control who joins what games perhaps?

I would prefer if I not lose 13 troops in a dice attack of 16 v 3 - oh i got the territory in the end, with 3 v 1. or lose 9 v 3 consecutively in a polymorphic quads game for ...
by random21
Thu Mar 26, 2015 9:11 pm
Forum: Suggestions
Topic: New Method for Deployment
Replies: 7
Views: 5151

New Method for Deployment

New Method of Deployment

Combine Manual and Automatic.

Automatically, the board is given 3 troops per territory.

Additionally, I suggest troops are placed manually on top of this.

In a poly or team game: each player places 3 additional units where they wish. I.e. whether it is a triple poly ...
by random21
Tue Dec 09, 2014 12:40 am
Forum: Conquer Club Discussion
Topic: foggy games first move?
Replies: 105
Views: 34489

Re: foggy games first move?

Joriki, ignore this thread and come join KORT :)

We'd be happy to play with you.

The 12 hr fog rule is common gameplay in all clan based fog of war games.

While casual game players may not always adhere to it, it is still a fairly simple and straightforward idea that seems quite fair to me as ...
by random21
Sun Nov 02, 2014 6:38 pm
Forum: Complete Challenges
Topic: [CC4] KoRT vs TOFU (39-21) of 60 - KoRT Win Final 11/18
Replies: 183
Views: 110407

Re: [CC4] KoRT vs TOFU (32-17) of 60

I'm honestly not too surprised at the result, plaudits to Kort are deserved but I doubt I'd have been up to facing them after that grueling semi either! We'd most likely have faced the same carnage!
However, I'd love to hear about Fox's game tips after her 10/10 mvp candidature.

I know right ...
by random21
Thu Oct 16, 2014 11:58 pm
Forum: Complete Challenges
Topic: [CC4] KoRT vs TOFU (39-21) of 60 - KoRT Win Final 11/18
Replies: 183
Views: 110407

Re: [CC4] KoRT vs TOFU (28-16) of 60

Good games and war Tofu.

I reached conqueror during this war - for a short time.

So I'll remember this one :) The wins aided in achievement. And the losses left me weeping for my points. :)
by random21
Sat Oct 11, 2014 11:52 am
Forum: Conquer Club Newsletter
Topic: Conquer Club Dispatch Interrogation -- Josko.ri
Replies: 29
Views: 89437

Re: Conquer Club Dispatch Interrogation -- Josko.ri

I felt having you resite 365 days was a little excessive, so I knocked off december 2nd to 31st. you are welcome.

Josko.ri how long do you think it will take to answer all the questions from this thread?

What kind of brands do you buy in Croatia, or Japan?

Are the brands very different from ...
by random21
Sat Oct 11, 2014 11:46 am
Forum: Conquer Club Newsletter
Topic: Conquer Club Dispatch Interrogation -- Josko.ri
Replies: 29
Views: 89437

Re: Conquer Club Dispatch Interrogation -- Josko.ri

Do you ever buy 21 bananas at a time?

Could you, if you wanted to, drink 21 beers in one night?

If you had to, would you be able to swim 21 hrs straight?

Are you obsessed with the number 21?

What is your favourite thing about the number 21?

When you think of 21, does it remind you of anyone ...
by random21
Sat Oct 11, 2014 11:42 am
Forum: Conquer Club Newsletter
Topic: Conquer Club Dispatch Interrogation -- Josko.ri
Replies: 29
Views: 89437

Re: Conquer Club Dispatch Interrogation -- Josko.ri

Oh! I almost forgot!

On a scale from 1 to 10, how much do you dislike it when you open the fridge and things fall out?

When you open a door, do you use your right hand, or your left hand?

When you drive do you wear sunglasses?

Or do you just command the sun not to shine in your eyes?

Is 21 ...
by random21
Fri Oct 10, 2014 10:13 pm
Forum: Conquer Club Newsletter
Topic: Conquer Club Dispatch Interrogation -- Josko.ri
Replies: 29
Views: 89437

Re: Conquer Club Dispatch Interrogation -- Josko.ri

Josko.ri

How do you pronounce your name? Is it a J sound? Is it Y sound? Josko... or Yosko? I do not know Croatian pronunciation. I have always thought of it as I am saying J-osko, or am I wrong?

When you first recruited me to Kort, did you believe I would reach Conqueror? Yes or yes? And, did ...
by random21
Mon Sep 29, 2014 9:38 pm
Forum: Conquer Club Discussion
Topic: New Conqueror-Random21-Congratulations
Replies: 13
Views: 2398

Re: New Conqueror-Random21-Congratulations

Thanks Kaskavel!

Thanks everyone.

Now just to get their and see it and all :D
by random21
Sun Aug 31, 2014 7:43 pm
Forum: Closed C&A Reports
Topic: suspected multi mawa10524 [ka]
Replies: 18
Views: 5853

Re: suspected multi mawa10524 [ka]

so his very own statement means nothing??

it just means he isn't using his old account... how would you track it then

if he never logs on to it, then he just goes on ahead?
by random21
Sun Aug 31, 2014 7:20 pm
Forum: Closed C&A Reports
Topic: suspected multi mawa10524 [ka]
Replies: 18
Views: 5853

Re: suspected multi mawa10524 [ka]

well. that's what i mean. two days, a week whatever.

considering whats been said. it seems its not a case that need still be open
by random21
Sun Aug 31, 2014 7:00 pm
Forum: Closed C&A Reports
Topic: suspected multi mawa10524 [ka]
Replies: 18
Views: 5853

Re: suspected multi mawa10524 [ka]

he joined the site very quickly and became a member. he didn't test out the site as freemium. his first game started very closely to his join date.

in part he is doing well with good dice. but he is playing trench fog etc fairly well. this is something from new player? is play isn't perfect,

i ...
by random21
Sun Aug 31, 2014 2:29 pm
Forum: Closed C&A Reports
Topic: suspected multi mawa10524 [ka]
Replies: 18
Views: 5853

Re: suspected multi mawa10524 [ka]

i too would like to add to this.

he has also joined my usa 2.1 games.

playing fog trench escalating etc.

anyways. he is playing pretty good id say as well.

can we get a resolution for this?
by random21
Sat Aug 30, 2014 3:35 pm
Forum: Suggestions
Topic: Poly Morphic Dubs for quads
Replies: 5
Views: 3166

Poly Morphic Dubs for quads

polymorphic Dubs for quads

I would like to be able to play Poly morhpic dubs on quad maps.

Player 1 jack, Player 2 John, Player 3 Jack, Player 4 john. vs Play 5 Jason, Player 6 James, Player 7 Jason Player 8 James.

2 people can then play a quad type game. Trips obviously wouldn't work.

This ...
by random21
Sun Jun 15, 2014 7:25 pm
Forum: Archived Suggestions
Topic: Highlight ? Territories In Fog Games
Replies: 3
Views: 8038

Highlight ? Territories In Fog Games

Traditionally, you may high light players territories.

Hover over red player = see red territories. They could be square blocks, or parallel lines etc...

For fog games, I would like to have a '? player' where I can hover over ? player and see all ?'s on the map. To see what regions are in fog ...
by random21
Thu May 29, 2014 6:18 pm
Forum: Conquer Club Newsletter
Topic: Conquer Club Dispatch Interrogation - TeeGee
Replies: 17
Views: 58775

Re: Conquer Club Dispatch Interrogation - TeeGee

Did you feel that TG would be too overly simplistic? Maybe too short and even a little trite for a screen name?

Was TeeGee the natural follow up solution? A sort of Nineteen Eighty Four?

How do you feel about the new designated positions in Kort?

Do you feel you can fully accomplish the needs ...
by random21
Sun Apr 20, 2014 1:29 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 579744

Re: King's Court 2 [Quenched]

ok, so then dont delete, and have two kc2, with and without a fix?

or see the fastest possible route to fixing the map... and do so. there is no reason the community should object to this fix.

just the formalities of going about doing so
by random21
Sun Apr 20, 2014 10:56 am
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 579744

Re: King's Court 2 [Quenched]

hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.

making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been ...
by random21
Fri Apr 18, 2014 8:20 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 579744

Re: King's Court 2 [Quenched]

agreed, and a safety added for ha, switch ha knight and ha archer to survive a treb assault. no safety for ha castle, all other castles have one. also, n29 - ha castle, is the shortest ground assault on the map
by random21
Thu Apr 17, 2014 7:55 pm
Forum: The Atlas
Topic: The Temple of Jinn [03/02/2014] V9m pg 15
Replies: 303
Views: 436155

Re: The Temple of Jinn [03/02/2014] V9m pg 15

hey, playing this map in 1 or 2 test games.

haven't read all comments, but some concerns:

starting points are random and not exactly balanced? you can start adjacent to an opponent for 1 i believe, also, you can start with 1 neutral in territory in between 2 players. So red has 3, and to attack ...
by random21
Thu Apr 17, 2014 4:37 pm
Forum: The Atlas
Topic: Eurasia [Map Pack]
Replies: 253
Views: 387917

Re: Eurasia [Map Pack]

My regards to Natty, I did look him up, but arrived after is leave.

Playing his map has made me General. : P

:D

Indeed a fine piece of map-making.

Tell him I'll take a dozen more.

... His map has received 60% of my games total played.
by random21
Wed Apr 16, 2014 11:26 pm
Forum: Suggestions
Topic: New Game Play Mode, and New spoils
Replies: 0
Views: 1581

New Game Play Mode, and New spoils

Game Play Mode: Upgrades On Off

New Spoils: Booby Trap, Rendezvous

In upgrade mode, players are given access to new upgrades.

Upgrades, and ways of gaining them can be suggested. Some are as follows:

Gain 7 sided attacking dice up to 9. Gain 7 sided defending dice up to 9. Anyone familiar with ...
by random21
Fri Mar 28, 2014 8:03 pm
Forum: Foundry Discussions
Topic: territory trigger
Replies: 3
Views: 11967

Re: territory trigger

can someone copy paste this to a suggestion forum?
by random21
Thu Mar 27, 2014 2:17 pm
Forum: Foundry Discussions
Topic: territory trigger
Replies: 3
Views: 11967

territory trigger

so here is another idea I was having, when you take a territory, can we code it so that it triggers a specific action?

A new map is created... Sinking of Atlantis... and there is a territory with 25 neutrals. Upon taking said territory, a bonus region of 8 territories is erased from the map... or ...

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