Search found 126 matches

by random21
Tue Mar 25, 2014 7:32 pm
Forum: Melting Pot: Map Ideas
Topic: Map Idea
Replies: 3
Views: 3493

Re: Map Idea

hmmm kk thnks
by random21
Tue Mar 25, 2014 11:29 am
Forum: Melting Pot: Map Ideas
Topic: Map Idea
Replies: 3
Views: 3493

Map Idea

There was some default suggestions of what to write... I deleted... this is just a concept.

So I was thinking about a map with starting points, similar to Feudal maps, and Kc2. castles, it might be closer to kc2 though.

Anyways, I am not a map maker, I can't do this, but I thought I'd suggest it ...
by random21
Mon Mar 10, 2014 2:13 pm
Forum: Complete Challenges
Topic: [CC4] Kort vs TSM (35-25) FINAL 6/14/14
Replies: 207
Views: 100391

Re: [CC4] Kort vs TSM (7-2)

no one saw trafalgar

agreed this one is touchy, this cow team uses mostly game chat too, and as only 6 territories per player, etc. greater risk, ... any game with me in it, i went into it as my team, and saw things the correct way. this game was not seen by tsm as well then it is safe to say?

i ...
by random21
Mon Mar 10, 2014 1:45 pm
Forum: Complete Challenges
Topic: [CC4] Kort vs TSM (35-25) FINAL 6/14/14
Replies: 207
Views: 100391

Re: [CC4] Kort vs TSM (7-2)

oh shannon you posted! lol didn't even see

no need to be aggressive. would be awful for your namesake.

if some one in your clan was able to see game chat, then fog of war was lifted and they were able to see whether they pointed it out, or not, or whether they noticed it or not. i would check in ...
by random21
Mon Mar 10, 2014 12:19 pm
Forum: Complete Challenges
Topic: [CC4] Kort vs TSM (35-25) FINAL 6/14/14
Replies: 207
Views: 100391

Re: [CC4] Kort vs TSM (7-2)

howdy, folks. so I'm the one who noticed it from our side.

so I've been kind of busy today/yesterday with work. but yes. i experienced the above, i wasn't able to report it myself, as i would be late for work, but i told some of my clan mates who in turn reported it to big wham, and the problem ...
by random21
Tue Feb 25, 2014 11:08 pm
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 755482

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

i dont think this map is beta any more.

lets get 'm into the wars!
by random21
Wed Dec 11, 2013 7:17 am
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 576398

Re: King's Court 2 [Quenched]

hmm, really?

i mean.... there is no way to save HA castle. if trebuchet 1 gets 20 troops on it, by round 6-7-8

it doesnt matter that knight was reduced from 3 to 2. its going to all get bombarded just the same. the knight might help for quick expand... but then ha has some daunting tasks to ...
by random21
Tue Dec 10, 2013 10:45 pm
Forum: Foundry Discussions
Topic: QUICK!! Alterations to KC2 (no longer beta)
Replies: 4
Views: 5662

Re: QUICK!! Alterations to KC2 (no longer beta)

ok so Ha trebuchet, no safety
by random21
Tue Dec 10, 2013 6:48 pm
Forum: Foundry Discussions
Topic: QUICK!! Alterations to KC2 (no longer beta)
Replies: 4
Views: 5662

Re: QUICK!! Alterations to KC2 (no longer beta)

hmm, yes, perhaps in map foundry, i posted in the map thread

but apparently it is quenched? anyways, not sure how many check it any more

its no longer beta phase
by random21
Tue Dec 10, 2013 5:59 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 576398

Re: King's Court 2 [Quenched]

This needn't take long. But well, I tend to type a lot.

I suggest a very quick alteration to KC2.

Balance the starting points of HA most importantly, and potentially, HB.

HA castle has no safety from trebuchet bombardment. All that can survive are the catapult and archers, which only bombard ...
by random21
Tue Dec 10, 2013 5:50 pm
Forum: Foundry Discussions
Topic: QUICK!! Alterations to KC2 (no longer beta)
Replies: 4
Views: 5662

QUICK!! Alterations to KC2 (no longer beta)

This needn't take long. But well, I tend to type a lot.

I suggest a very quick alteration to KC2.

Balance the starting points of HA most importantly, and potentially, HB.

HA castle has no safety from trebuchet bombardment. All that can survive are the catapult and archers, which only bombard ...
by random21
Sun Nov 24, 2013 4:46 pm
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 755482

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

when did green/blue planes non capital neutrals become 5 stacks?
by random21
Fri Nov 15, 2013 2:07 pm
Forum: Closed C&A Reports
Topic: josko, random21 [Cleared] DCR
Replies: 20
Views: 4721

Re: josko, random21 [Pending] DCR

:) :)
by random21
Fri Nov 15, 2013 1:39 pm
Forum: Closed C&A Reports
Topic: josko, random21 [Cleared] DCR
Replies: 20
Views: 4721

Re: josko, random21 [Pending] DCR

don't know what you mean qwert. the game was already in play. the game was over. we didn't 'join' anything it was half way into the game, and the game was won

as for something not to be allowed while someone is on vacation thats ridiculous. what else could having a sitter be for, if not to sit when ...
by random21
Fri Nov 15, 2013 1:34 pm
Forum: Closed C&A Reports
Topic: josko, random21 [Cleared] DCR
Replies: 20
Views: 4721

Re: josko, random21 [Pending] DCR

humorous.

i like how you open with "I didn't realize you could get others to play for you to keep from losing a game."

because in fact, you can do just that. if someone is unable to get online and play, they are allowed to give other players chance to take their turns by providing pw

as already ...
by random21
Thu Jun 06, 2013 10:38 pm
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 755482

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

i noticed there are two buffalo on this map. new york and wyoming. could not 1 be changed?

leaving directions/notes can be misleading, unnecessarily
by random21
Mon May 06, 2013 9:38 pm
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 755482

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

capitals 5 and 20. comes up as san francisco instead of sacranmento, and charleston instead of 33 columbia fort interstate bonus. unless i am mistaken
by random21
Thu Apr 11, 2013 7:00 pm
Forum: Closed C&A Reports
Topic: America55 [warned]
Replies: 1
Views: 890

America55 [warned]

Accused:

America55

The accused are suspected of:

Other: Abusing Rating System

Game number(s):

12590912
11324580
11412755
12447259


Comments:

America55 leaves 1 out of 5 ratings in games he loses. In games he wins, he leaves behind ratings of 5's (first three game numbers are ...
by random21
Sat Mar 02, 2013 10:07 am
Forum: Conquer Club Discussion
Topic: 10 Simple Objectives/Concepts For Playing Team Games
Replies: 6
Views: 3842

Re: 10 Simple Objectives/Concepts For Playing Team Games

Hmm, personally I think getting the bonus is pretty high, but point taken. I have also used that method, and agree that it works quite well. Especially with first turn.

The main reason for 10 being so low in my view and this thread, was that it was specifically for team games. So in all games, the ...
by random21
Tue Feb 26, 2013 3:49 pm
Forum: Conquer Club Discussion
Topic: 10 Simple Objectives/Concepts For Playing Team Games
Replies: 6
Views: 3842

Re: 10 Simple Objectives/Concepts For Playing Team Games

i can understand this. going for elimination can never really be a bad thing.

i guess it just depends. if the other opponents are sufficiently weak but not at 3 troops even.

if opponent 1 is the one you are going to eliminate, i guess, how long will it take? if he has say 11 territories, but it ...
by random21
Sat Feb 23, 2013 1:04 am
Forum: Conquer Club Discussion
Topic: 10 Simple Objectives/Concepts For Playing Team Games
Replies: 6
Views: 3842

10 Simple Objectives/Concepts For Playing Team Games

Read at your leisure, the below is a summary of my views on playing successful team games. Written in context of beginning of game/drop/first turn. Or just whenever you look at a board throughout your game... what should your goals be? No idea what to do on your turn, consider the following... They ...
by random21
Tue Feb 19, 2013 1:32 am
Forum: Conquer Club Discussion
Topic: Tactics: How does a 4 stack take two 3 stacks? here's how
Replies: 44
Views: 25146

Re: Tactics: How does a 4 stack take two 3 stacks? here's ho

um...

I don't think these statements are opposing each other. The first pair, the first comment is about whether to attack 4 vs 3, or 4 vs 1. If lowering territories is your goal, go for the 1. If you want to take both, you have to attack the 3, in order to have sufficient troops to take both at ...
by random21
Sat Feb 16, 2013 10:38 pm
Forum: Closed C&A Reports
Topic: mrlonely23 - multi[cleared]es
Replies: 10
Views: 2143

Re: mrlonely23 - multi[cleared]es

Good enough for me. Thanks guys.

Where apologies are due, I apologize.

I actually don't care either way...

I have also played strategy games all my life. Losing one game doesn't really matter... It's flat rate unlimited he gets first turn... it wasn't really that big a deal, but a head's up was ...
by random21
Sat Feb 16, 2013 2:59 pm
Forum: Closed C&A Reports
Topic: mrlonely23 - multi[cleared]es
Replies: 10
Views: 2143

Re: mrlonely23 - multi[pending]es

Agreed, this all seems highly questionable.

Out of curiosity.. how do we know anything for sure? What do they do to figure these things out?

I am currently in a game with him, I will try to drag it out for a few days.
by random21
Fri Feb 15, 2013 11:52 pm
Forum: Closed C&A Reports
Topic: mrlonely23 - multi[cleared]es
Replies: 10
Views: 2143

Re: mrlonely23 - multi[pending]es

ghytr

New recruit.

Noticed him checking out this specific forum post.

He just joined today.. tonight in fact. He hasn't played a game or done anything on this site, yet of all posts to check, he looks up this one?

Possibly mrlonely23? I am not sure. But why is a new member, who's never played ...

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