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Foe List Functionality Added For Global Chat

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Foe List Functionality Added For Global Chat

Postby Dukasaur on Mon Dec 19, 2016 4:21 pm

Since the beginning of Conquer Club, it has been possible to spare yourself contact with annoying people in game chat or in the forums by using the Foe button. Now that functionality has been extended to the Global Chat area. If you have someone foed, you will be able to avoid seeing their posts in Global. If you've been avoiding Global Chat because you don't like some of the people there, now may be time to give it a second chance.

Remember, after foeing someone you need to log out and back in for it to take effect. You must actually log out, not just close the window. There may still be bugs in the system; please be patient and follow normal bug-reporting procedures.
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Re: Foe List Functionality Added For Global Chat

Postby benbomb on Mon Dec 19, 2016 6:44 pm

i agree do you? i do....i agree
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Re: Foe List Functionality Added For Global Chat

Postby Sey69 on Mon Dec 19, 2016 7:02 pm

I Agree.
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Re: Foe List Functionality Added For Global Chat

Postby catstevens on Tue Dec 20, 2016 12:55 am

Pussies
I come in peace. I didn’t bring these Dice. But I’m pleading with you, with tears in my eyes: If you f*** with me, I’ll kill you all.
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Re: Foe List Functionality Added For Global Chat

Postby IcePack on Tue Dec 20, 2016 1:27 am

Added quite a number of people to the foe list just for this function now, thanks guys :)
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Re: Foe List Functionality Added For Global Chat

Postby Razorvich on Tue Dec 20, 2016 5:50 am

Have just ran a few tests and this is what I found.

If you "MUTE" someone in Global, they are still muted for your current session.
If you log out and back in, the mute is gone and you can read all that was said.
So no change there.

If you "FOE" someone, yes I can confirm that you will see their chat until you log out and back in.
If you "UNFOE" someone, log out and back in, you still cannot see what they have typed.
So it seems that all messages from a FOE, will not be able to be retrieved.


EDIT: all good here
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If I have time to talk..... find me in the CHAT ROOMS

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Re: Foe List Functionality Added For Global Chat

Postby Shannon Apple on Tue Dec 20, 2016 11:27 am

WOOHOO!

Unfortunately, as a chatmod, foeing them would be counterproductive, but I'd love to use it. XD!
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Re: Foe List Functionality Added For Global Chat

Postby riskllama on Tue Dec 20, 2016 2:59 pm

catstevens wrote:Pussies

:lol: :lol: :lol:
all in all, it's still not a bad response to being foed by 38 people simultaneously.
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Re: Foe List Functionality Added For Global Chat

Postby Silly Knig-it on Fri Dec 23, 2016 5:05 am

So I ventured back in, turned on Global Chat, and every time I look in the last couple of daiys, it is:

People yelling at each other over childish stuff.

I turned it back off.
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Re: Foe List Functionality Added For Global Chat

Postby Dukasaur on Fri Dec 23, 2016 7:26 am

Silly Knig-it wrote:So I ventured back in, turned on Global Chat, and every time I look in the last couple of daiys, it is:

People yelling at each other over childish stuff.

I turned it back off.

That's the whole point. You can foe the idiots and the 20% of chat that's positive will be the only thing you see.

I foed the six or seven worst offenders on the first day this feature became active; my chats have been pleasant since. I'm blissfully unaware of the roiling shit in the background.
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Re: Foe List Functionality Added For Global Chat

Postby Thorthoth on Mon Dec 26, 2016 10:26 pm

This is so stupid. Foeing on chat is like driving with eyes closed.
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Re: Foe List Functionality Added For Global Chat

Postby riskllama on Tue Dec 27, 2016 6:02 pm

Thorthoth wrote:This is so stupid. Foeing on chat is like driving with eyes closed.

horrible analogy aside, I agree w/ vegetable lasagne on this. u should be able to foe according to your needs : I have foed for retarded gameplay, but never for something someone has said, yet. foeing should have a game/forum/chat option, imo. anyone else out there lol when they saw this get implemented before the myriad of other, more important suggestions? it must have been really easy to do...
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Re: Foe List Functionality Added For Global Chat

Postby Dukasaur on Tue Dec 27, 2016 6:22 pm

riskllama wrote:
Thorthoth wrote:This is so stupid. Foeing on chat is like driving with eyes closed.

I agree w/ vegetable lasagne on this. u should be able to foe according to your needs : I have foed for retarded gameplay, but never for something someone has said, yet. foeing should have a game/forum/chat option, imo. anyone else out there lol when they saw this get implemented before the myriad of other, more important suggestions? it must have been really easy to do...


Apparently it was quite tricky. GC is a completely different type of software than the forums that the foe function was originally designed for. Nonetheless it was necessary and they got it done. The Chorus of Hate was driving people away from GC in droves. GC is supposed to be a friendly place where people can get to know each other and have some friendly banter. Being bombarded 24/7 with hate-filled alt-right propaganda is not what most of us signed up for.

Even at that, it will take a long time to fix the situation. Hundreds of people have turned off GC and it will take months or years before all of them decide to give it a second chance. A lot of damage has been done, but with a bit of luck and a lot of perseverance the healing can begin now.

Thanks, BW!

=D>
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Re: Foe List Functionality Added For Global Chat

Postby riskllama on Tue Dec 27, 2016 6:31 pm

just ban the prime offenders, problem solved.
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Re: Foe List Functionality Added For Global Chat

Postby riskllama on Tue Dec 27, 2016 6:35 pm

prime offender, sorry. his acolytes would simply fade into obscurity, I reckon.
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Re: Foe List Functionality Added For Global Chat

Postby jfm10 on Tue Dec 27, 2016 10:39 pm

I don't have a foe list but well done on your priorities of suggestios.This was probably the best improvement you coulda done.Well done team CC and keep up the good work. :)
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