josko.ri wrote:Dukasaur wrote:josko.ri wrote:Is it possible to go over the loophole if you put Team games in round 1 instead of round 5? Then you just need to do the manual adjustment once when the tournament starts.
I would refer that Team doubles is replaced with Poly (2) because it seems most natural similar and replacement and because you already have Poly (4) and Poly(3) but not Poly(2) in the tournament. Poly (2) is not that far from Team Doubles but Assassin and Terminator which you offer as replacements are definitely far different from Team Doubles.
That's true, and it did occur to me, but I'm thinking of the majority. Poly is not as popular as A/S/T, and there are already two rounds of Poly in these tournaments. Having three rounds of Poly in seven would hugely over-represent them for the many players that aren't fond of that format.
To give you counterargument, there are already 3 rounds of Standard/Terminator/Assassin, with points per game 8+7+5 = 20 from these rounds. For comparison, there are two rounds of Poly (3) and (4), with 3+4 = 7 points per game. So from S/T/A we can already earn 20 points per game from 3 rounds while from Poly we can only earn 7 points per game from 2 rounds.
Is it really fair to add one more round of S/T/A in addition to already existing rounds where there can be earned 20 points per game if a players wins 1 S/T/A, which is way much more points than how much it can be earned by Poly rounds?
Yes. The points depend mainly on the number of opponents. In Poly you only have to beat one opponent. Even though you may have to kill two of his ghosts, once you kill his first identity he's probably done. In a 6-player Terminator game, you have to beat 5 opponents.
Also, many people on the site rarely play Poly. Especially if they compound that by not having much team experience, they are really at a disadvantage on Poly rounds. Remember, we are trying to create something here that will be a good experience for the vast majority of the site, not benefit the specialists and experts.