morleyjoe wrote:It's great that the higher point games are near the end rounds, but I'm learning it may not be a wise choice having 8 player assassin games so far into an event. Having multiple deadbeats (and many events have their share after 5 or 6 rounds) in one series of games kinda ruins it for most involved. This is even more evident on smaller maps where the game may only last 5 or 6 rounds, but some players are stuck not knowing their target until the 4th round after the deadbeats fall out.
Thanks for all your hard work in running this...don't know how you do it!
You're very welcome!
I know it's annoying about the Assassin games. Almost 50% deadbeats in some tourneys. At least it doesn't result in auto-wins. We moved up the Poly games because in those a deadbeat means an auto-win and unearned points for someone (usually someone who's already in the lead and thereby becomes untouchable.)
We could maybe swap the 8-p Assassin and the 4-p Standards. Would anyone enjoy playing 4-p Assassin?