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MapStarter: Pi-School XML v20

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Re: MapStarter: Pi-School V1.14 XML DO NOT USE

Postby HitRed on Mon Sep 24, 2018 7:52 am

Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v14.xml

Pi.V1.14 XML

Do not use. Use version 15
Last edited by HitRed on Tue Sep 25, 2018 7:14 am, edited 1 time in total.
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Pi-School v.15 XML

Postby HitRed on Tue Sep 25, 2018 7:13 am

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http://indigo-post.com/cc/misc/pi/Pi-School_v15.xml


Corrected code issues.
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Re: Pi-School v.15 XML

Postby iancanton on Tue Sep 25, 2018 4:57 pm

v15 xml uploaded to beta site for testing!

care to write a brief map description, perhaps of fifty words or so, similar to those on the maps tab?

ian. :)
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Re: Pi-School Beta Site

Postby HitRed on Tue Sep 25, 2018 10:17 pm

iancanton wrote:

care to write a brief map description, perhaps of fifty words or so, similar to those on the maps tab?

ian. :)


1) I could only post a new topic in the BETA Drafting Room. If you could move it into the Beta Maps topic area that would be great.

https://beta.conquerclub.com/forum/view ... 6#p4567906

2) Major issue There is a SPOIL issue that causes the game to freeze up. This does not occur in non spoil games.

If anyone has any thoughts on this I'd like to hear them.

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Re: Pi-School Beta Site

Postby Dukasaur on Tue Sep 25, 2018 11:58 pm

HitRed wrote:
2) Major issue There is a SPOIL issue that causes the game to freeze up. This does not occur in non spoil games.

If anyone has any thoughts on this I'd like to hear them.

HitRed

Keep in mind that I know very little about programming, so I'm really just guessing here, but have you checked this possibility:

Is there a lookup table from which the game engine looks up the names of territories to put on spoils?

If so,
  • does the number of territories in the list match the actual number of territories on the map?
  • Are they all spelled correctly?
  • Are there there any characters not part of the list that snuck in? (trailing blanks, extra semicolons, periods, that kind of thing)
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Re: MapStarter: Pi-School

Postby Symmetry on Wed Sep 26, 2018 8:55 pm

Ahem

show


Sorry, was just clearing my throat.
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Re: MapStarter: Pi-School

Postby HitRed on Wed Sep 26, 2018 9:35 pm

:D:D:D

:| :| :|
Last edited by HitRed on Sat Oct 20, 2018 11:57 am, edited 2 times in total.
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Re: MapStarter: Pi-School

Postby HitRed on Fri Sep 28, 2018 9:31 pm

Clue to the issue.

In Beta games the first spoil is always the same, Circumference. This causes
the game to freeze up when you end turn two (if you take a terr. each turn). Not sure where that leads.

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Re: MapStarter: Pi-School

Postby iancanton on Sun Sep 30, 2018 4:32 pm

the troop count for the curve region is off-centre on the small map only. visibility is an issue for double-digit green, and possibly blue, troop counts of the terms regions when combined with colour codes.

ian. :)
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Re: MapStarter: Pi-School

Postby HitRed on Tue Oct 02, 2018 8:38 pm

Playing in Beta against whamBot the killer neutrals kill ME but not whamBOT.

I'll pay human vs. human next.

Results, human vs. human all killer neutrals work perfectly!!!

Unknown how to fix this.

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Pi.V1.18 XML AND new small map art Pi.1.14

Postby HitRed on Wed Oct 17, 2018 1:27 pm

http://indigo-post.com/cc/misc/pi/Pi-School_v18.xml
Updated XY coordinates and small XML changes.

https://imageshack.com/a/img923/2120/LVVbb9.png
Changed shading to help with troop circles.

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Re: MapStarter: Pi-School

Postby Symmetry on Fri Oct 19, 2018 8:58 pm

HitRed wrote::D :D :D


Glad someone got the joke.
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Re: MapStarter: Pi-School

Postby HitRed on Sat Oct 20, 2018 11:55 am

:| :| :|
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Re: MapStarter: Pi-School

Postby zipper66 on Sat Oct 20, 2018 4:02 pm

game keeps not loading for players in game. work around is to open game as a cctester, log out in different tab, log in as self, return to open game tabe and refresh game.
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Re: MapStarter: Pi-School XML v.19

Postby HitRed on Thu Oct 25, 2018 8:48 pm

Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v19.xml

Pi.V1.19 XML

3.3-<minreinforcement>

"If this tag is not specified, the map will have a default value of 3 troops minimum." - The XML Guide

I removed the redundant min-reinforcement after reading above.
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Re: MapStarter: Pi-School XML v.19

Postby iancanton on Sat Oct 27, 2018 2:07 am

version 18 of pi-school loaded to beta site successfully on date 2018-10-20 at time 17:25 CCT! all of the the troop counts line up with their circles now.

version 19 of pi-school loaded to beta site successfully on date 2018-10-26 at time 17:27 CCT!

adding the latest version number to the title of the first post will show the current status of the map from the main page of the map foundry.

ian. :)
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Re: MapStarter: Pi-School XML v20

Postby HitRed on Tue Nov 06, 2018 10:46 am

Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v20.xml

Pi.V1.20 XML

Reviewed some other codes and made minor changes.
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