Conquer Club

[Abandoned] Pirates and Merchants - V9 - Pg 1&13

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Pirates and Merchants [16.Mar.12] - Missions Map - V8 -

Postby natty dread on Fri Mar 16, 2012 12:53 pm

cairnswk wrote:it might not affect the gameplay, but PNG does not have a straight border with it's neighbour and i beleive it should be fixed to show the correct border.


I have to say I don't think this is a big issue. If this was a map about PNG, then it would be more reasonable to demand an accurate outer border... but the map is a pirate-themed map that just happens to take place in PNG, so the fully accurate geographical representation shouldn't be the first priority here...

I also think that it looks better to have the frame on top of the land- it would look weird if the frame was "cut off" in that one spot only while being consistent everywhere else.

I do agree about the cliparts though, I'd like to see something a bit more in line with the pirate theme - the current ones are a bit too "flowery" to match the theme. The sea serpents are good though.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Pirates and Merchants [16.Mar.12] - Missions Map - V8 -

Postby DiM on Fri Mar 16, 2012 2:02 pm

ok then i'll take out the current flourishes and try something else.
i'm not really in a map making mood and i haven't been for quite some time but i'll see what i can come up with.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Pirates and Merchants [30.Jan.12] - Missions Map - V7 -

Postby DiM on Fri Mar 16, 2012 2:29 pm

cairnswk wrote:quality has changed very little since you did the two hour job on the contest version.


so the number of changes or updates is irrelevant. if you look at most of my recent maps the final version is very similar to the first version. that's simply because i try to make the maps as complete as possible before the release.

same goes for the amount of time spent on a map. you keep reproaching me i made that map in 2 hours like it was a bad thing. i felt inspired and i worked fast. other times i'm simply stumped on the littlest thing and i waste hours not accomplishing anything. am i supposed to work 100 more hours now to compensate? is there a certain standard for number of hours spent on a map?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Pirates and Merchants [30.Jan.12] - Missions Map - V7 -

Postby zimmah on Fri Mar 16, 2012 2:43 pm

DiM wrote:
cairnswk wrote:quality has changed very little since you did the two hour job on the contest version.


so the number of changes or updates is irrelevant. if you look at most of my recent maps the final version is very similar to the first version. that's simply because i try to make the maps as complete as possible before the release.

same goes for the amount of time spent on a map. you keep reproaching me i made that map in 2 hours like it was a bad thing. i felt inspired and i worked fast. other times i'm simply stumped on the littlest thing and i waste hours not accomplishing anything. am i supposed to work 100 more hours now to compensate? is there a certain standard for number of hours spent on a map?



Click image to enlarge.
image


this is an actual playable map on CC, do i need to say more?
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: Pirates and Merchants [30.Jan.12] - Missions Map - V7 -

Postby DiM on Fri Mar 16, 2012 3:19 pm

zimmah wrote:this is an actual playable map on CC, do i need to say more?



wow :shock:
the shitty graphics on that map are nothing compared to the awful counterintuitive design.
i honestly have no idea what connects to what.
thank god for BoB otherwise that map would be unplayable.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Pirates and Merchants [30.Jan.12] - Missions Map - V7 -

Postby natty dread on Fri Mar 16, 2012 3:52 pm

DiM wrote:
zimmah wrote:this is an actual playable map on CC, do i need to say more?



wow :shock:
the shitty graphics on that map are nothing compared to the awful counterintuitive design.
i honestly have no idea what connects to what.
thank god for BoB otherwise that map would be unplayable.


I did mention at the time that those lines should be scrapped, but no one listened to me...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Pirates and Merchants [16.Mar.12] - Missions Map - V8 -

Postby RedBaron0 on Mon Mar 19, 2012 2:58 pm

Focus guys. Bashing someone else's map isn't productive.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Pirates and Merchants [16.Mar.12] - Missions Map - V8 -

Postby Gillipig on Sat Mar 31, 2012 12:12 pm

I don't like the black dots around the land. Where it meets territory labels it clutters them and where it doesn't it don't add anything.
Have you tried with a different sea colour? Keep the texture because it looks good but make the paper pale blue instead. The sea monsters would look more at home for sure :).
AoG for President of the World!!
I promise he will put George W. Bush to shame!
User avatar
Lieutenant Gillipig
 
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Pirates and Merchants [16.Mar.12] - Missions Map - V8 -

Postby RedBaron0 on Mon Apr 02, 2012 12:22 am

:kick: How goes DiM?
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Pirates and Merchants [16.Mar.12] - Missions Map - V8 -

Postby DiM on Mon Apr 02, 2012 7:15 am

RedBaron0 wrote::kick: How goes DiM?



slow. can't really find the will to update my maps but i'll eventually do it. :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Pirates and Merchants [16.Mar.12] - Missions Map - V8 -

Postby RedBaron0 on Tue Apr 03, 2012 4:46 am

You do have some time actually, I didn't see the 16th as the last update... XD I kept stumbling on the older posts saying that the last update was in January for some odd reason...
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Pirates and Merchants [30.Jan.12] - Missions Map - V7 -

Postby army of nobunaga on Wed Apr 04, 2012 7:49 pm

DiM wrote:
zimmah wrote:this is an actual playable map on CC, do i need to say more?



wow :shock:
the shitty graphics on that map are nothing compared to the awful counterintuitive design.
i honestly have no idea what connects to what.
thank god for BoB otherwise that map would be unplayable.



Im glad someone else says this publically... I feel like an ass when I say such things.


This pirate maps is good to me. and Im pretty harsh.

For a small paypal to you, could you change one of the pirate ships to "Nobu" ?
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/embeddedform?formkey=dGg4a0VxUzJLb1NGNUFwZHBuOHRFZnc6MQ
User avatar
Cadet army of nobunaga
 
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Location: www.facebook.com/armyofnobu and Houston.

Re: Pirates and Merchants [16.Mar.12] - Missions Map - V8 -

Postby army of nobunaga on Wed Apr 04, 2012 7:53 pm

Instead of Eric the Dark, could it be nobu the dark? Money for the change and more when it goes into play and accepted.

I have been asking Tisha for a year to make a Pirate map with my name as a pirate... :(

I like this. good work so far man.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/embeddedform?formkey=dGg4a0VxUzJLb1NGNUFwZHBuOHRFZnc6MQ
User avatar
Cadet army of nobunaga
 
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Location: www.facebook.com/armyofnobu and Houston.

Re: Pirates and Merchants [16.Mar.12] - Missions Map - V8 -

Postby DiM on Sat Apr 28, 2012 3:06 pm

V9:
all sorts of minor nitpicks and changes ranging from the title to font changes to flourishes and borders. i honestly don't remember everything i did cause it was done over a long period bit by bit.

Click image to enlarge.
image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby DiM on Tue May 01, 2012 12:59 pm

are people happy with this? shall i start the small?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby RedBaron0 on Thu May 03, 2012 2:26 am

Generally so, but I do have a question, it's more of a personal preference... The lines of longitude and latitude. That curvature of the lines on a map would only really be true near the poles, not that far north. They should have a slight curve, of course, the Earth being round and all, but in theory should be horizontal and vertical across the map.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby DiM on Thu May 03, 2012 6:56 am

RedBaron0 wrote:Generally so, but I do have a question, it's more of a personal preference... The lines of longitude and latitude. That curvature of the lines on a map would only really be true near the poles, not that far north. They should have a slight curve, of course, the Earth being round and all, but in theory should be horizontal and vertical across the map.


the latitude and longitude are in the border and they're horizontal and vertical. they're not on the board because i don't quite like how that looks with a perfect grid.

the ones that are on the map are there just for the flow of the map, not for geographical purposes. if they're really bothering people i can remove them.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby RedBaron0 on Thu May 03, 2012 2:00 pm

I kinda figured, and like I said, its a personal thing for me from a geographic stand point. And we all know this isn't going to be used for navigation... so as long as everyone else doesn't mind, I'm ok with it.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby Kabanellas on Thu May 03, 2012 3:15 pm

woowww haven't notice this one before!! It's looking great! I'll have to dissect it properly :)

P.S. - meant to do a Caribbean pirates style map for quite some time. Based on that really old Sid Meier's game for the Commodore 64
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby Kabanellas on Thu May 03, 2012 3:38 pm

Ok... This one is definitely on the top scale of sexiness!

So, you can't win it by dominance just by objectives right? The XML seems tasty as well :)
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby DiM on Thu May 03, 2012 4:13 pm

Kabanellas wrote:Ok... This one is definitely on the top scale of sexiness!


thanks. it was my entry for the PNG competition that got refurbished into this :)

Kabanellas wrote:So, you can't win it by dominance just by objectives right?


the only way to win is to complete your mission. fog on this map will make for a very interesting game.

Kabanellas wrote:The XML seems tasty as well :)


zimmah will sink his teeth in it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby isaiah40 on Thu May 03, 2012 8:49 pm

I have no concerns with this. Go ahead and get the small done, and please update the OP with CB tests, and both versions with 888's on them ;)
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby DiM on Thu May 03, 2012 9:38 pm

small:
Click image to enlarge.
image


deuteranope:
Image
protanope:
Image
tritanope:
Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby Kabanellas on Fri May 04, 2012 4:52 am

DiM wrote:the only way to win is to complete your mission.


I Love it!! =D> =D> =D>

Not really sure if missions are totally balanced, especially because Pirates and Merchants have different characteristics. On the first glance I'd say Merchants have an advantage due to the Governor feature thought they're limited to Ports for reaching coast while Pirates can reach any coastal region... I guess we'll only know that for sure testing it on Beta phase.
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby isaiah40 on Fri May 04, 2012 7:29 am

Looks good to me! Anyone have any concerns concerning the graphics?? If not then this will get stamped in about 48 hours!!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users