*[Abandoned] Miami

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Re: Miami [3 Dec 2012] v5 pg4

Postby nolefan5311 on Sat Jan 12, 2013 11:55 am

Sounds good! If one isn't posted, I'll have to move it to the bin until one is :(
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Re: Miami [3 Dec 2012] v5 pg4

Postby isaiah40 on Sun Jan 13, 2013 11:57 am

Okay a quick update to show what direction I'm heading in.
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Re: Miami [13 Jan 2013] v6 pg5

Postby x-raider on Wed Jan 16, 2013 6:00 am

Oh, wow. Interesting...
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Re: Miami [13 Jan 2013] v6 pg5

Postby koontz1973 on Wed Jan 16, 2013 11:27 am

I must say I like this new look. I thought of something similar with Madrid when I was looking at google maps. Will be interesting to see the play mechanics when you have it sorted out.
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Re: Miami [13 Jan 2013] v6 pg5

Postby isaiah40 on Wed Jan 16, 2013 1:28 pm

koontz1973 wrote:I must say I like this new look. I thought of something similar with Madrid when I was looking at google maps. Will be interesting to see the play mechanics when you have it sorted out.

Thank you! Yea I got the inspiration from Google maps.
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Re: Miami [13 Jan 2013] v6 pg5

Postby iancanton on Thu Jan 17, 2013 5:31 pm

this is very promising indeed! with bongos cuban cafe and bayside marketplace in there, the city is taking on character.

it's a pity that this is miami without south beach though (arguably its most famous attraction of all). to fix this, a to-scale map does not work at all because we end up with downtown in the bottom left, miami beach in the top right and a whole expanse of non-playable blue water in the middle. i tried cutting out most of the water and joining up ur downtown map with a miami beach map by using a blue dotted line to represent the macarthur causeway. it looks rather ugly just now, but does a map along these lines work for u?

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Re: Miami [13 Jan 2013] v6 pg5

Postby isaiah40 on Thu Jan 17, 2013 9:50 pm

iancanton wrote:this is very promising indeed! with bongos cuban cafe and bayside marketplace in there, the city is taking on character.

it's a pity that this is miami without south beach though (arguably its most famous attraction of all). to fix this, a to-scale map does not work at all because we end up with downtown in the bottom left, miami beach in the top right and a whole expanse of non-playable blue water in the middle. i tried cutting out most of the water and joining up ur downtown map with a miami beach map by using a blue dotted line to represent the macarthur causeway. it looks rather ugly just now, but does a map along these lines work for u?

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Watch it folks! iancanton is becoming a mapmaker! :lol:

But yes that could work, I may need to go a little wider so things don't become cramped, cluttered, messy etc. This is a great idea ian, thank you! I play with it some and see what I can come up with.
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Re: Miami [13 Jan 2013] v6 pg5

Postby isaiah40 on Fri Jan 25, 2013 12:20 am

A quick update to keep this alive!
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Re: Miami [26 Jan 2013] v8 pg5

Postby isaiah40 on Sat Jan 26, 2013 2:22 am

Another quick update with more roads added to Miami Beach and POI's (Point of Interests) placed in Miami Beach area.
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Re: Miami [26Jan 2013] v8 pg5

Postby isaiah40 on Sat Jan 26, 2013 2:22 am

Another quick update with more roads added to Miami Beach and POI's (Point of Interests) placed in Miami Beach area.
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Re: Miami [26 Jan 2013] v8 pg5

Postby koontz1973 on Sat Jan 26, 2013 2:30 am

isaiah, how are the POI going to attack each other?
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Re: Miami [26 Jan 2013] v8 pg5

Postby isaiah40 on Sat Jan 26, 2013 2:35 am

koontz1973 wrote:isaiah, how are the POI going to attack each other?

By the roads. Which is something that needs to be discussed.
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Re: Miami [26 Jan 2013] v8 pg5

Postby koontz1973 on Sat Jan 26, 2013 2:53 am

isaiah40 wrote:
koontz1973 wrote:isaiah, how are the POI going to attack each other?

By the roads. Which is something that needs to be discussed.

Do you have any ideas on your preferred option?
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Re: Miami [26 Jan 2013] v8 pg5

Postby isaiah40 on Sat Jan 26, 2013 3:02 am

koontz1973 wrote:
isaiah40 wrote:
koontz1973 wrote:isaiah, how are the POI going to attack each other?

By the roads. Which is something that needs to be discussed.

Do you have any ideas on your preferred option?

I was thinking of one way streets, two way streets, light rail system in Miami. You can attack a POI that touches the street you are on.
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Re: Miami [26 Jan 2013] v8 pg5

Postby iancanton on Sun Jan 27, 2013 5:24 pm

prohibition chicago, with non-neighbouring buildings separated by streets and linked by dotted paths if not in the same block, is one way to go. another is classic cities, with buildings linked by lines representing bus, metrorail or metromover routes. copenhagen sightseeing is a third way, with each region given the name of a building and being adjacent only if visibly touching. i'm sure u can think of others!

here is a map of the metromover routes for u to see whether this part of the plan is viable. parts of the inner loop and omni loop seem most relevant for our purposes.

http://www.miamidade.gov/transit/metrom ... ations.asp

ian. :)
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