Moderator: Cartographers
cairnswk wrote:dolomite13. good post to show all those together.
now that i've seen the numbers on the maps, i myself would like to see an increase in the font size on territories in the small map.
some of those tert names are hard to read - J4 etc.
so an increase a couple of points to font size wouldn't go astray.
it would make the territories as easily idientifiable as the large map territories are.
RedBaron0 wrote:There is some minor pixelation in spots, the special rings and a less noticeably around the shields and those rings as well.
-=- Tanarri -=- wrote:Gilligan, any idea how long the XML should take for this? It seems like it would probably be a pretty complicated XML file.
dolomite13 wrote:-=- Tanarri -=- wrote:Gilligan, any idea how long the XML should take for this? It seems like it would probably be a pretty complicated XML file.
Probably a month ... not really sure... it is extremely complicated.
=D13=
dolomite13 wrote:So it may not be possible to have aquatic function as it is currently designed based on XML and the game engine. If we cannot have both borders and bombards from territory A to territory B at the same time then I will have to redesign it a bit.
Solution will most likely be to take away the bombard of seas from bordering territories and make seas killer 3
And to change aquatic from.
==assault==> seas
seas +1 each
seas +4 if you have all 4 seas
to this
==assault==> seas
territories that borders seas are +1 for every 2 up to a max of +8
=D13=
dolomite13 wrote:Unfortunately that will result in broken "personal continents" and 1 less adjacent-to-favored territory for each. I would rather have them the way they are as I don;t see the same issue you do. And if their is a slight advantage here then it's really slight as the map is so small.
This image shows each player's "personal continent".
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-=- Tanarri -=- wrote:dolomite13 wrote:Unfortunately that will result in broken "personal continents" and 1 less adjacent-to-favored territory for each. I would rather have them the way they are as I don;t see the same issue you do. And if their is a slight advantage here then it's really slight as the map is so small.
This image shows each player's "personal continent".
http://img802.imageshack.us/img802/4143/pcchasms.png
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The problem that you're missing is for Treefolk and Lizardman to have their second favored territory only 3 spots away, they have to be able to cross the chasm, which means they have to move forward one extra spot at the beginning to be able to take the chasm as their second territory, hence their second favored territory is 4 away unless they own the two sides of the chasm beside their start territory later in the game.
If you take another look at what I suggested, you'll find it doesn't disrupt the personal continents of the Treefolk or Lizardmen, all the territories are still 3 spots away from one another, so the various continent parts will all still connect. Or is there some other part of the continents that is concerning you other than their remaining connected?
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