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Re: Battle for the Spice Islands Pg7

PostPosted: Sat Dec 22, 2012 10:48 am
by vaughn03
I will listen to the voices of experience...

What's next? What do I need?

Re: Battle for the Spice Islands Pg7

PostPosted: Sat Dec 22, 2012 11:24 am
by koontz1973
vaughn03 wrote:What's next?


Patience, holiday times and all that. Sure you will get looked over soon enough by the game play guys and they will suggest things. Just keep working on the image, get it as nice as you can so you are ready to go forward when you have the GP stamp.

First post needs updating as well as the title. Make sure you post the date of the last update in the title, so the others know when you last posted an image. First post should only show the current draft.

Re: Battle for the Spice Islands Pg7

PostPosted: Sat Dec 22, 2012 12:00 pm
by vaughn03
OK - Thanks 1973

Re: Battle for the Spice Islands Pg7

PostPosted: Sat Dec 22, 2012 12:44 pm
by Oneyed
nice map. maybe I missed importance of lines and inner circels, but look at the right side of map, could this works?
Click image to enlarge.
image


Oneyed

Re: Battle for the Spice Islands Pg7

PostPosted: Sat Dec 22, 2012 3:49 pm
by cairnswk
vaughn03 wrote:I will listen to the voices of experience...

What's next? What do I need?

vaughn03...sorry to be so blunt about the circles, but one thing i have learnt after 35 maps, is you can have the most complicated gameplay with icons etc, but you still have to apply the KISS principle and keep some map real estate empty to give the eyes a break.
The dotted line version achieves this well. :)

Re: Battle for the Spice Islands Pg7

PostPosted: Tue Dec 25, 2012 11:42 am
by koontz1973
cairnswk wrote:vaughn03...sorry to be so blunt about the circles, but one thing i have learnt after 35 maps, is you can have the most complicated gameplay with icons etc, but you still have to apply the KISS principle and keep some map real estate empty to give the eyes a break.
The dotted line version achieves this well. :)

cairns speaks the truth.

Re: Battle for the Spice Islands Pg7

PostPosted: Fri Jan 04, 2013 9:11 am
by nolefan5311
Just got back from holidays, but I agree that the lines are the way to go. The circles are just...I don't know how to phrase this other than what's already been said...garish. Looking at it, I have no idea what attacks what, etc.

Re: Battle for the Spice Islands Pg7

PostPosted: Fri Jan 04, 2013 9:43 am
by vaughn03
Got it - no circles, go with lines. I'll take a look and see what else I can clean-up and repost. How about a Killer Typhoon as entry to Spice Islands with neutral reset? I like the look of my map - want to be sure to have good game-play. Just played 'Pot Mosbi' - same part of the world - great map - love the gameplay. You worked on that, eh 5311?

Re: Battle for the Spice Islands Pg7

PostPosted: Fri Jan 04, 2013 1:09 pm
by Seamus76
I'm more of a purest on this, as I would prefer the spice islands to just be an insert rather than only accessible through a killer neutral. Although as I type this the idea seems like it could be fun.

Re: Battle for the Spice Islands Pg7

PostPosted: Mon Jan 07, 2013 10:55 am
by nolefan5311
vaughn03 wrote:Got it - no circles, go with lines. I'll take a look and see what else I can clean-up and repost. How about a Killer Typhoon as entry to Spice Islands with neutral reset? I like the look of my map - want to be sure to have good game-play. Just played 'Pot Mosbi' - same part of the world - great map - love the gameplay. You worked on that, eh 5311?


I didn't really do much except write the code for it, but it's a great map. cairns get all the credit there.

As far as the typhoon is concerned, I think that would add an interesting dynamic to the gameplay. You could perhaps make holding all or parts of the Spice Islands (along with Ports, Fleets, or whatever) as the winning condition. That would draw GP to the Spice Islands, and force players to have to pay attention to the killer neutral.

I look forward to seeing your next update.

Re: Battle for the Spice Islands Pg7

PostPosted: Tue Jan 08, 2013 7:15 pm
by vaughn03
Traveling now - near Spice Islands... Couple days. Will you help me to code my map? I'd like to learn - you can have the credit...

Re: Battle for the Spice Islands Pg7

PostPosted: Tue Jan 08, 2013 7:31 pm
by nolefan5311
vaughn03 wrote:Traveling now - near Spice Islands... Couple days. Will you help me to code my map? I'd like to learn - you can have the credit...


Sure, no problem.

Re: Battle for the Spice Islands Pg7

PostPosted: Fri Jan 18, 2013 11:02 am
by nolefan5311
An update coming on this soon vaughn? Been nearly a month since the last. I'd like to see what route you took before suggesting any additional GP changes.

Re: Battle for the Spice Islands Pg7

PostPosted: Fri Jan 25, 2013 9:06 am
by vaughn03
Just back to Bali from dive boat - Raja Ampat, West Papua, Indonesia. Will post update in a day or two. Thanks.

Re: Battle for the Spice Islands Pg7

PostPosted: Tue Jan 29, 2013 6:43 am
by zimmah
I really like the theme and gameplay of this map, however the graphic style makes it difficult to get a good idea of the map at first glance.

Re: Battle for the Spice Islands Pg7

PostPosted: Tue Jan 29, 2013 6:52 am
by vaughn03
I really appreciate criticism - but 'graphic style' is rather vague. Do you have something more specific? Something I could use or should I just start over..?

Re: Battle for the Spice Islands Pg7

PostPosted: Tue Jan 29, 2013 12:14 pm
by zimmah
well, especially the ports and the spices are the problem for me. I think they look nice, but it's making it look a bit complicated.

Also, i'm not sure about the coloring, especially central and northwest and the spice islands (they're all some shade of green).

the central islands have some blue accents in the minimap, yet they don't appear to have the same blueish color on the big map.

i'm also not sure if the win condition is clear to everyone at first glance (it's pretty much 'hidden in a corner'.)

also i think 3 'add-ons' to the map are a bit much and than there's overlayed text in 3 different locations that is not part of any of those 3 addons. (i still think CC should have the gameplay explanations seperate from the map, so that's not something you can fix, but still, i think it's a bit sloppy to have text all over the place)



gameplay-wise i'm not sure if the spices should all be in a single island. (geographically this is incorrect, but gameplay is more important than geography)

Re: Battle for the Spice Islands Pg7

PostPosted: Wed Jan 30, 2013 6:59 am
by vaughn03
Thank you - I owe a revision and frankly I really didn't have much in mind. I will consider your suggestions and try and get a new post soon.

Re: Battle for the Spice Islands Pg7

PostPosted: Tue Feb 05, 2013 9:26 am
by vaughn03
I'm lagging on this but I'm on vacation - I'm back Feb 20 and will work as the jetlag wears off...

I definitely agree with 'tightening up' color and 'text all over the place' suggestions. Will at least 'think' about other suggestions while I continue F'ing off...

Is 'continent' map (bottom left corner) a waste of time/space?

Love the input - thanks guys.

Vaughn03 lost somewhere in Indonesia...

Re: Battle for the Spice Islands Pg7

PostPosted: Tue Feb 05, 2013 9:31 am
by nolefan5311
Sounds good vaughn. It's been a while since an update was posted and it doesn't seem like one will be coming until the 20th, so I'm going to go ahead and put this one on vacation. As soon as you post an update we'll move it back to the MFW. Have fun in Indonesia :)

Moved

Re: [Vacation valid until August 2013] Spice Islands Pg7

PostPosted: Tue Feb 05, 2013 6:22 pm
by vaughn03
Thanks

Please return to active.

PostPosted: Wed Apr 17, 2013 11:26 am
by vaughn03
Image


Battle for the Spice Islands.

Back after absence. Thank you for suggestions and support.

Have dropped some graphics and improved colors in effort to simplify map. All Bonus/Rules info in one place.

Hope you like it.

Vaughn03

Please return to active.

PostPosted: Wed Apr 17, 2013 11:30 am
by vaughn03
Click image to enlarge.
image



Battle for the Spice Islands.

Back after absence. Thank you for suggestions and support.

Have dropped some graphics and improved colors in effort to simplify map. All Bonus/Rules info in one place.

Hope you like it.

Vaughn03

Re: Returned from vacation? Page 9

PostPosted: Wed Apr 17, 2013 5:54 pm
by nolefan5311
This is just a gorgeous map vaughn. I hope it gets put into play soon :)

Re: Returned from vacation? Page 9

PostPosted: Wed Apr 17, 2013 6:01 pm
by vaughn03
Thanks - someone made some good suggestions about making it easier to read. He said it was complicated too and I think maybe it is but I want it to play different. Just hope it plays good... I'm sure it will get work there as well.