Seamus76 wrote:Still need thoughts on:
- Bonus values
give some of that sea love to the rivers
by generalhead » Thu Nov 08, 2012 7:50 am
Sweet, looking great man! When you get your map move on don't forget about me.
by dakky21 » Thu Nov 08, 2012 3:10 pm
Yeah, much better now.
Though, you could just make all territory names in CAPITALS, without the first letter being BIG It would still look cool!
It’s not perhaps a sentiment one has too often in life, but it can be said without hesitation that the past year or so has been a good one for popular accounts of the lives of 17th-century English polymaths.
tkr4lf wrote:Definitely like the new text better. It's much easier to read than the old.
Here you go Seamus. Good luck in the main foundry.
koontz1973 wrote:Call me biased Seamus, but I do think that makes Dead Sea 2 a lot more relevant. I don't think you need the swords in the sea. I take it it is a two way border?
How do the bonuses stack up compared to the finished Tribal war map?
Seamus76 wrote:That dead sea is a two way border. I like the swords to make sure there is no confusion to players, but it's also reminiscent of the Florida maps fort and conquistador area.
I really didn't do much calculating for the bonuses. I know rimmon should probably go up to +2, but other than that I was just ballparking them.
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