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Re: The Great War- TOTALY NEW, Feb 05, page 7

PostPosted: Sat Mar 16, 2013 6:59 am
by iancanton
Oneyed wrote:
iancanton wrote:do u receive a +1 bonus for holding f2 and g3, but -2 if u have neither burgundy nor bavaria, making a total of -1?


yes. my idea was that when you lost region in which is army located you can not supply army. but after your notice I see that this can not works this way...
so +2 for both opposite armies would be better?

yes, +2 is better than +1.

Oneyed wrote:the conditional borders for one way moving troops from capital to town with the same flag is only as reinforce, not for attacks. therefore you must hold both (capital and town and also entire capitals state).
example: you hold Ottoman Empire (with Constantinople ofcourse) but you can not attack Alexandria from Constantinople. but when you take Alexandria from Egypt (and you still hold Ottoman Empire) you can reinforce troops from Constantinople to Alexandria.

that makes more sense now!

Oneyed wrote:what about add to Black sea Russian ship which could bombards Angora, Constantinople and Ottoman ship. and add there also Ottoman ship which could bombard Ukraine, Russia and Russian ship.
to show later Ottoman weakness their ship could:
- lose any armies each round?
- or revets to neutral?
- or maybe can not bombard Russian ship?

the idea i like best is to add a russian ship and ottoman ship with bombardments, but the ottoman ship cannot bombard the russian ship. this will allow u to remove the caucasus, the middle east and the entire right-hand side of the map east of the petrograd-alexandria line (possibly moving africa further west), with the space being used for a cleaner legend. certainly, merge derna with cyrenaica, since both were held by italian forces; no need to complicate things by adding derna separately, since no major battles took place there. similarly, merge dobruja with bulgaria, since it was under bulgarian control from the period of this map to the end of the war.

Oneyed wrote:
iancanton wrote:the trouble is that the russian revolution removed russia from the war, so the two conflicts were only weakly linked.

I can not agreed totaly here. the revolution was important event:
- Central powers moved all troops to western front
- Central powers gained all Ukraine, Batlic States, Belorusia
- Entete powers had new problem with support White Russians

so we could anyway shows revolution here.
iancanton wrote:there are inconsistencies caused by showing a railway only in russia but nowhere else and creating a russian empire bonus that is pointless because it can never be held except by holding the soviet bonus.

to hold Russian Empire you do not need Samara and Moscow, so you can hold Russian Empire without Soviet Union.

to show moscow on the map, but outside of the russian empire, is not common sense! possibly add a non-geographic lenin region, with neutrals, for the soviet bonus, instead of moscow, and remove samara?

Oneyed wrote:I strongly thought about more railways (Berlin-Wilhemshaven-Munich-Vienna-Budapest-Belgrade-Sofia). we could add any railways when central europe will be larger, I think.

this is possible if u stretch the western half of the map a little. also perhaps add hamburg as a german city, both to show germany's industrial might and to use the +2 bonus to compensate the german player for his difficult central position?

Oneyed wrote:
iancanton wrote:delete the sea route from marseille, so that france can attack italy only thru lombardy, which keeps more of the play in the middle of europe.

will be not Italy too closed? only Lombardy and Cyrenaica must be secured to hold Kingdom of Italy.

let malta and sicily border each other. this keeps the same number of border regions for italy as before, while not letting france have such a big advantage by stacking troops on marseille.

ian. :)

Re: The Great War- TOTALY NEW, Feb 05, page 7

PostPosted: Sat Mar 23, 2013 3:33 pm
by isaiah40
Oneyed, this is your best map so far. I believe that you will need to use the supersize that we have allowed you to use. You have up to 780x650 on the small. When you increase the size, don't increase the size of the map by the same amount because you will still need to make the legend clear and readable. Please pm me your supersize version so I can go over it with the other blue people.

Re: [Vacation - valid until Oct 2013] The Great War

PostPosted: Fri Oct 04, 2013 12:52 pm
by Oneyed
what happends, this was after update moved to map foundry... also update is lost and some posts after it...

Oneyed

Re: [Vacation - valid until Oct 2013] The Great War

PostPosted: Fri Oct 04, 2013 4:05 pm
by Armandolas
site crash, last 24h lost

Re: [Vacation - valid until Oct 2013] The Great War

PostPosted: Fri Oct 04, 2013 7:41 pm
by Oneyed
I see now, thanks Armandolas.

Re: *[Vacation - valid until Oct 2013] The Great War

PostPosted: Sat Oct 05, 2013 6:12 pm
by Oneyed
I understand that there was any problem with system and therefore was this map moved from Map foundry back to Recycling box (btw could this be moved back?), but I do not understand who changed/edited title of topic? there was wrote UPDATED, pg 8. now there is nothing and I did nothing...

Oneyed

Re: *[Vacation - valid until Oct 2013] The Great War

PostPosted: Sat Oct 05, 2013 6:26 pm
by thenobodies80
sorry my fault, i didn't noticed the update.
Moved back, disregard the PM i have sent to you.

Re: The Great War - Update, Pg.8

PostPosted: Sat Oct 05, 2013 6:35 pm
by Oneyed
no problem nobodies :). and thank you.

Oneyed

Re: The Great War - Update, Pg.8

PostPosted: Sun Oct 06, 2013 3:20 am
by cairnswk
This look good for now...i'll have a closer look later. :)

Re: The Great War - Update, Pg.8

PostPosted: Sat Oct 12, 2013 4:22 pm
by iancanton
let's try to understand the bonuses.

there are four types of land region: capital, town, province and army. capitals and towns have +1 autodeploy. if u hold the capital of a state, then u receive a home bonus of +2 for every 3 provinces and armies held in that state.

if u hold an entire state (capital, towns, provinces and armies), then u receive the state bonus. u also receive an occupation bonus of +1 for every 2 provinces and armies held in the opposite alliance, but only if u do not hold the capital of that state.

to receive the maximum occupation bonus, u must hold an entire entente powers state plus an entire central powers state.

am i correct?

ian. :)

Re: The Great War - Update, Pg.8

PostPosted: Sun Oct 13, 2013 3:06 am
by Oneyed
iancanton wrote:there are four types of land region: capital, town, province and army. capitals and towns have +1 autodeploy. if u hold the capital of a state, then u receive a home bonus of +2 for every 3 provinces and armies held in that state.


the armies are not part of states. I will mention this in legend, so this could be clear then. yes?
iancanton wrote:if u hold an entire state (capital, towns, provinces and armies), then u receive the state bonus.


yes. except armies.
iancanton wrote:u also receive an occupation bonus of +1 for every 2 provinces and armies held in the opposite alliance, but only if u do not hold the capital of that state.


again except armies. yes you reiceved occupation bonus to the time when you hold capital of "occupied" stateĀ“s regions. if you hold capital you receive bonus for capital and its regions only.
iancanton wrote:to receive the maximum occupation bonus, u must hold an entire entente powers state plus an entire central powers state.


no. my idea is that if you hold all Germany you will receive bonus for occupied regions in France.
when you take Paris you lost bonus for occupied regions of France. but you receive bonus for Paris and its regions.
the capitals are blockers.

I thought that I could add names to bonuses. "capitals bonus" and "occupation bonus", in legend of occupation could be wrote: occupation bonus does not valid when capitals bonus is held. or something similar.

it is realy pain for me to explain clear and shortly in english...

Oneyed

Re: The Great War - Update, Pg.8

PostPosted: Wed Oct 16, 2013 4:23 pm
by iancanton
Oneyed wrote:
iancanton wrote:there are four types of land region: capital, town, province and army. capitals and towns have +1 autodeploy. if u hold the capital of a state, then u receive a home bonus of +2 for every 3 provinces and armies held in that state.

the armies are not part of states. I will mention this in legend, so this could be clear then. yes?

yes.

Oneyed wrote:
iancanton wrote:to receive the maximum occupation bonus, u must hold an entire entente powers state plus an entire central powers state.

no. my idea is that if you hold all Germany you will receive bonus for occupied regions in France.
when you take Paris you lost bonus for occupied regions of France. but you receive bonus for Paris and its regions.
the capitals are blockers.

if u hold all germany, plus russia, moscow, 4 french non-capital regions and 4 ottoman non-capital regions, then u will receive +2 for germany, +6 for 9 german non-capital regions, and +3 for 6 entente regions, but nothing for 4 ottoman regions (total +11). the next logical step is to conquer petrograd and aurora, to receive +2 for germany, +6 for 9 german non-capital regions, +2 for soviet russia, +2 for 4 french regions and +2 for 4 ottoman regions (total +14). the advantage of holding an entire state in both alliances is that all non-capital regions count toward a bonus. to gain the biggest occupation bonus, u must hold an entire state on both sides, such as germany with soviet russia, am i right?

Oneyed wrote:I thought that I could add names to bonuses. "capitals bonus" and "occupation bonus", in legend of occupation could be wrote: occupation bonus does not valid when capitals bonus is held. or something similar.

i thought of the following description. however, it is too long.

occupation bonus: hold entire state of one alliance to receive +1 for every 2 town or province regions occupied in an enemy state; if you control the capital, then it is not an enemy state.

ian. :)

Re: The Great War - Update, Pg.8

PostPosted: Wed Oct 16, 2013 4:23 pm
by iancanton
Oneyed wrote:
iancanton wrote:there are four types of land region: capital, town, province and army. capitals and towns have +1 autodeploy. if u hold the capital of a state, then u receive a home bonus of +2 for every 3 provinces and armies held in that state.

the armies are not part of states. I will mention this in legend, so this could be clear then. yes?

yes.

Oneyed wrote:
iancanton wrote:to receive the maximum occupation bonus, u must hold an entire entente powers state plus an entire central powers state.

no. my idea is that if you hold all Germany you will receive bonus for occupied regions in France.
when you take Paris you lost bonus for occupied regions of France. but you receive bonus for Paris and its regions.
the capitals are blockers.

if u hold all germany, plus russia, moscow, 4 french non-capital regions and 4 ottoman non-capital regions, then u will receive +2 for germany, +6 for 9 german non-capital regions, and +3 for 6 entente regions, but nothing for 4 ottoman regions (total +11). the next logical step is to conquer petrograd and aurora, to receive +2 for germany, +6 for 9 german non-capital regions, +2 for soviet russia, +2 for 4 french regions and +2 for 4 ottoman regions (total +14). the advantage of holding an entire state in both alliances is that all non-capital regions count toward a bonus. to gain the biggest occupation bonus, u must hold an entire state on both sides, such as germany with soviet russia, am i right?

Oneyed wrote:I thought that I could add names to bonuses. "capitals bonus" and "occupation bonus", in legend of occupation could be wrote: occupation bonus does not valid when capitals bonus is held. or something similar.

i thought of the following description. however, it is too long.

occupation bonus: hold entire state of one alliance to receive +1 for every 2 town or province regions occupied in an enemy state; if you control the capital, then it is not an enemy state.

ian. :)

Re: The Great War - Update, Pg.8

PostPosted: Thu Oct 17, 2013 5:26 am
by Oneyed
iancanton wrote:if u hold all germany, plus russia, moscow, 4 french non-capital regions and 4 ottoman non-capital regions, then u will receive +2 for germany, +6 for 9 german non-capital regions, and +3 for 6 entente regions, but nothing for 4 ottoman regions (total +11).


A
+2 for Germany
+4 for (7) german regions with capital (the towns are regions, it is mentioned in legend: "no bonus as region")
+2 for 4 french regions (central powers occupation bonus)
---------------------------
I think you mean that you hold all Russian Empire (Petrograd is capital and is needed, no Moscow).
+2 for Russia
+4 for (7) russian regions with capital
+2 for 4 ottoman regions (entete powers occupation bonus)

B
if you mean that Russian Empire is not held (with Petrograd) then you receive bonus also for russian regions (if all Germany is held).
then for ottoman regions it is 0.
iancanton wrote:the next logical step is to conquer petrograd and aurora, to receive +2 for germany, +6 for 9 german non-capital regions, +2 for soviet russia, +2 for 4 french regions and +2 for 4 ottoman regions (total +14). the advantage of holding an entire state in both alliances is that all non-capital regions count toward a bonus. to gain the biggest occupation bonus, u must hold an entire state on both sides, such as germany with soviet russia, am i right?


if B is correct then yes you need to conquer Petrograd (and when you still hold Germany you lost bonus for russian regions).
so it will be as A:
+2 for Germany
+4 for (7) german regions with capital (the towns are regions, it is mentioned in legend: "no bonus as region")
+2 for 4 french regions (central powers occupation bonus)
-------------------------------------------------------------------
+2 for Russian Empire
+4 for (7) russian regions with capital
+2 for 4 ottoman regions (entete powers occupation bonus)

when you conquer Aurora you lost all bonuses with Russian Empire. so you lose
2 for Russian Empire
4 for (7) russian regions
2 for 4 ottoman regions (entete powers occupation bonus)
and you will only receive Soviet Russia bonus
iancanton wrote:i thought of the following description. however, it is too long.

occupation bonus: hold entire state of one alliance to receive +1 for every 2 town or province regions occupied in an enemy state; if you control the capital, then it is not an enemy state.

ian. :)


yes, a little too long :). I will try to find space in legend.

thank you.

Oneyed

Re: The Great War - Update, Pg.8

PostPosted: Thu Oct 24, 2013 4:20 pm
by iancanton
i mean neither A nor B. by russia, i mean russia province (one region only). however, we know now that only provinces count toward the occupation bonus.

if u hold all germany, plus russia province, moscow, 4 french provinces and 4 ottoman provinces, then u will receive +2 for germany, +4 for berlin plus 7 german provinces and +2 for 5 entente provinces (central powers occupation bonus), but nothing for 4 ottoman provinces, giving a total of +8.

the next logical step is to conquer petrograd and aurora, to receive +2 for germany, +4 for berlin plus 7 german provinces, +2 for soviet russia, +2 for 4 french provinces (central powers occupation bonus) and +2 for 4 ottoman regions (entente powers occupation bonus), giving a total of +12.

the advantage of holding an entire state in both alliances is that all provinces count toward a bonus. to gain the biggest total bonus, u must hold an entire entente power with an entire central power, such as germany with soviet russia. if u hold two entire powers that are in the same alliance, such as germany with ottoman, then this is not as good because some provinces will gain no bonuses, am i right?

ian. :)

Re: The Great War - Update, Pg.8

PostPosted: Thu Oct 24, 2013 4:51 pm
by cairnswk
Oneyed, at quick glimpse...the longitude and latitiude lines are very strong...can you make them less obvious. i.e. 30% opacity

Re: The Great War - Update, Pg.8

PostPosted: Sun Nov 10, 2013 2:40 am
by koontz1973
[Moved]

It would appear that development of this map has stalled. The map is moved to the Recycling Box and put into Vacation status for the next 6 months. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

koontz

Re: [Vacation - Valid till May 2013] The Great War

PostPosted: Sun Nov 10, 2013 3:03 am
by cairnswk
ah Koontz...May 2014 :idea:

Re: [Abandoned] The Great War

PostPosted: Mon Sep 01, 2014 3:43 pm
by Oneyed
the new feature in xml "stages" kicked me to continue in work on this map. who does not know what "stages" are look here:

Re: [Abandoned] The Great War, updated with new feature

PostPosted: Tue Sep 02, 2014 1:30 pm
by Dukasaur
I love this map. I'm glad you're reviving it!

Re: [Abandoned] The Great War, updated 3.9.14

PostPosted: Tue Sep 02, 2014 6:58 pm
by Oneyed
Dukasaur wrote:I love this map. I'm glad you're reviving it!

Re: The Great War, updated 3.9.14

PostPosted: Wed Sep 03, 2014 7:32 am
by ConfederateSS
Hi,Oneyed..I hope you don't mind...me chiming in..I love this map also..I told you once about the rail system.I think you made it awesome.I like the idea of ship battles..But one thing..instead of Sinai..wouldn't the Port of Aqaba..be better.That was a major phase in the Desert war..As seen in the movie. Laurence of Arabia.Aqaba was important after The Ottomans built the Hejaz railway that connects the Port.To Damascus and Media.Also had Guns facing The RED SEA,like the British had at Girbraltar..Thank You Kindly ..for your work on it..I hope it all works out..ConfederateSS..out!!!!!!!!!!!!!

Re: The Great War, updated 3.9.14

PostPosted: Wed Sep 03, 2014 12:56 pm
by Oneyed
ConfederateSS wrote:Hi,Oneyed..I hope you don't mind...me chiming in..I love this map also..I told you once about the rail system.I think you made it awesome.


thanks. railway were very important as transfer of troops, guns and food to fronts.
ConfederateSS wrote:I like the idea of ship battles..


will think about this.
ConfederateSS wrote:But one thing..instead of Sinai..wouldn't the Port of Aqaba..be better.That was a major phase in the Desert war..As seen in the movie. Laurence of Arabia.Aqaba was important after The Ottomans built the Hejaz railway that connects the Port.To Damascus and Media.Also had Guns facing The RED SEA,like the British had at Girbraltar..


Sinai is land region. there is no space for town and there is also not red sea showed on the map. unfortunately I can not add much another things to map. I think that Palestinian campaign is showed here also that Syria and ottoman army are dashed regions.
ConfederateSS wrote:Thank You Kindly ..for your work on it..I hope it all works out..ConfederateSS..out!!!!!!!!!!!!!


I thank you for interest and favour :)

Oneyed

Re: [Abandoned] The Great War, updated 3.9.14

PostPosted: Thu Sep 04, 2014 5:53 pm
by iancanton
Oneyed wrote:Red Army will start with 999 neutral. after round 10 reverts to 1 neutral. also all Dashed regions reverts from players troops to 1 neutral.

the red army region is a neat solution! when we say reverts on a map legend, we are usually talking about killer neutrals (for example our sea regions). in this case, do u mean at start of round 11, shaded regions become 1 neutral? or do u want the shaded regions to become killer single neutrals? in round 11, if someone holds a central power, moscow and russia province, does he receive +1 for holding 2 regions of an opposite power?

Oneyed wrote:in previous versions there are ships and battles between them instead Sea in current version. my question is what is better?

i like the killer sea regions for clarity of gameplay, though the ships also work well for me and look better thematically.

germany, in particular, must have a much bigger bonus, maybe +8. it is in the middle of the map, so can be attacked by four major powers. in a multi-player game, germany will almost always be the least popular bonus because of this, while the ottoman empire and soviet union will be good places to hide while everyone else attacks each other.

add ireland to the british empire, to make this bonus more difficult to attain. this is necessary because the british empire is on the edge of the map and relatively isolated.

some provinces have two name labels, for example hanover saxony and prussia poland. what does this mean?

only a minority of province names, for example scotland and lithuania, make geographical sense. part of the reason is that, especially in western europe, the actual provinces are smaller than the divisions shown, most of which do not really have proper names. for this reason, i suggest that u remove all province boundaries, leaving only one province for each major power (except the british empire because of egypt), plus capital city and towns. if u do this, then u'll have to increase the number of towns, with movement being similar to the csfr map.

ian. :)

Re: [Abandoned] The Great War, updated 3.9.14

PostPosted: Thu Sep 04, 2014 6:31 pm
by Oneyed
iancanton wrote:the red army region is a neat solution!


yes, far better as Aurora :) . thanks.
iancanton wrote:when we say reverts on a map legend, we are usually talking about killer neutrals (for example our sea regions). in this case, do u mean at start of round 11, shaded regions become 1 neutral? or do u want the shaded regions to become killer single neutrals?


in round 11 they become from players troops to 1 neutral. player lost his troops and therefore bonus. but only in round 11, then player can take them back.
iancanton wrote:in round 11, if someone holds a central power, moscow and russia province, does he receive +1 for holding 2 regions of an opposite power?


yes. maybe you can say that Soviet Russia was not more opposite state, but round 11 does not mean that revolution starts - it ison player what will do. and it would be too complex and confusing when regions of Soviet Russia will be not opposite, I am afraid.
iancanton wrote:i like the killer sea regions for clarity of gameplay, though the ships also work well for me and look better thematically.


on map1 will be sea routes. on map2 ships.
iancanton wrote:germany, in particular, must have a much bigger bonus, maybe +8. it is in the middle of the map, so can be attacked by four major powers. in a multi-player game, germany will almost always be the least popular bonus because of this, while the ottoman empire and soviet union will be good places to hide while everyone else attacks each other.


these bonuses are very, very "work in progress". I am open to all notices :)
iancanton wrote:add ireland to the british empire, to make this bonus more difficult to attain. this is necessary because the british empire is on the edge of the map and relatively isolated.


could be.
iancanton wrote:some provinces have two name labels, for example hanover saxony and prussia poland. what does this mean?


this http://www.conquerclub.com/forum/viewtopic.php?t=59312. it is more open as each region will be separate with own borders, I think.
iancanton wrote:only a minority of province names, for example scotland and lithuania, make geographical sense. part of the reason is that, especially in western europe, the actual provinces are smaller than the divisions shown, most of which do not really have proper names.


well, it was me who several times fought for geographic/historic accuracy. and I allways lost because gameplay, because fun, becasue, because...
but in other hand when I call for accuracy I would be the first accurate :)
iancanton wrote:for this reason, i suggest that u remove all province boundaries, leaving only one province for each major power (except the british empire because of egypt), plus capital city and towns. if u do this, then u'll have to increase the number of towns, with movement being similar to the csfr map.

ian. :)


yes, we spoke about this. but after my last discusion with bigWham I made decision to make this map with stage.
the start of map1 will be year 1913, the states will be divided as now and there will be no armies on the map1. ofcourse borders will follow year 1913. after player gain entire state on map1 he can attack Capital2 on map2 from Capital1 on map1.
the map2 will be with armies, the states will have on/two regions, more towns. and ships instead sea. so who as the first come to map2 can as the first gain objective.
the question is what with troops on map1 once player come to map2? it is not possible (or almost impossible) to make them all neutral. I think that player who come to map2 would not play on map1. it is possible that regions of players state on map1 from which Capital1 he attacked Capital2 become neutral (maybe 100 so this state will be not playable more on map1)...

Oneyed