nolefan5311 wrote:Sorry it's taken me so long to post Seamus, but I've had a busy week.
nolefan5311 wrote:Strictly speaking for the territorial bonuses, the only one I would recommend changing is increasing Central Wei to a +6, but this probably isn't going to matter. Bonuses like this one (ala Asia in Classic) are never held, so it's not going to matter much.
nolefan5311 wrote:One change I think needs to be made is to change the connection from Jianye to He Fei instead of Xu Chang. Currently it's a 6 region +3 bonus that can held by holding two territories (Lu-Ling and Xu Chang). The additional territory being able to attack in would justify the +3 a little more.
V.J. and I are going to mull it over a bit, but you know I hate bonuses that don't get used, so a +1 for each and then +4 for all 3 is good to me.nolefan5311 wrote:Changing that connection would also put the +4 for the Capital bonus more in line with what it should be. Another option for the Capitals is to just make them +1 for holding 1, and then awarding an additional troop for holding all of them at the same time. I'm not sure what your ideal vision for the map is Seamus but currently it appears games will revolve around the Cities and Capitals and this change would further encourage that.
I agree with you on this one, V.J. and I will come back with an update tomorrow and hopefully we can keep this one moving along at a nice pace.nolefan5311 wrote:As far as the +1 for every territory held within a Kingdom as long as you hold a Capital...not really a fan of that idea. As most people will probably only ever receive a +2 (prior to the endgame), so I don't think that change is a good idea. But, it's your map, and if that's the direction you decide to go, then godspeed.
Also, the more I mull over your capital bonus thoughts the more I like it. There is nothing more I dislike than bonuses that don't get used, so something like this is more appealing. Would the capitals still start 3n or maybe go to 4n because of the new importance?
koontz1973 wrote:Nice stamp by the way.
Seamus, some of your names in Chinese are wrong I believe. Can you double check these and correct if so, but it also might be nicer to add the full title either way. Might be nice to see capitals and cities go local as well. No need to name them in the legend as you also have the symbols.
蜀國 = Kingdom of Shu
王國衛 = Kingdom of Wei
吳國 = kingdom of Wu
首都 = Capitals
城市 = Cities
Mountain range between Wu and Shu could do with thickening up a bit. It looks way to straight and unnatural. I know the style of the map is not realistic, but try to give them some life.
Title is very plain. Try something like this one but you cannot use this one as it is not free to use.
Lastly for now, the sea route, boring. Any chance of seeing something done here? Maybe a couple of junks added going both ways would be a nice addition.
Seamus76 wrote:CURRENT UPDATE INFO - 2013-02-14:
Thanks everyone for the feedback. I'll try to work on the mountains and see if I can give them a little more life. Based on the mountains I currently have please let me know any thoughts or suggestions on helping them. Things I did do are:
- Worked on the title to make it more part of the paper, so that it wasn't floating above the piece.
- Completely redid the creases.
CURRENT MAP VERSION
v4.3 - Large (840x800)
Seamus76 wrote:Anyone have some thoughts on this last update?
RedBaron0 wrote:I kinda agree about the straight line nature of the main mountain range in the center. Adding some girth (additional mountains) to the range as a whole would likely fix this.
Oneyed wrote:why is one way attack from Tian shui to Yong? it is because geography reason or? I do not like it much.
the font of parts of kingdoms does sting my eyes.
Seamus76 wrote:The reason for the one way is to represent the constant, and failed, historical attempts of the south to invade the north. It also adds more gameplay strategy to holding Central Wei.
Seamus76 wrote:Which font/text exactly are you referring to? Let me know some examples.
Bei Ping, Central Wei, Riverland, Jing, Yang, Jiao, Southern Yi, Liang.
koontz1973 wrote:Seamus, your title text looks blurred. Make it sharp like the rest of the text but change the colour to a brown on burn mode. Change the brown as needed so it looks part of the map.Bei Ping, Central Wei, Riverland, Jing, Yang, Jiao, Southern Yi, Liang.
Agree with Oneyed over these mini map names. The font is out of place.
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