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MapStarter: Pi-School (Capture Pi)

PostPosted: Thu Jun 08, 2017 7:00 pm
by HitRed
Map Name: Pi-School (Capture Pi)
Mapmaker(s): HitRed for Concept/XML, EBConquer for Graphics
Number of Territories: 42
Goal: Capture Pi
Slogan: Invitingly Easy, Amazingly Hard...Can You Capture Pi?
Special Features: 48 unique ways to assault Pi. Random decay, random bonus, one-way attacks, dead ends and bombardment.
What Makes This Map Worthy of Being Made: Designed to be different. A conquest style thinking players map.
Popularity: Pi is always cool. International Pi Day is March 14th.

Image
Pi.V1.8 art

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Pi.V1.7 art

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Pi.V1.6 art

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Pi.V1.5 art

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Pi.V1.4 art

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Pi.V1.3 art

Pi is the ratio of a circle's circumference to its diameter, commonly approximated as 3.14159265

VICTORY CONDITION
Control all of the components of Pi 3.14159265 IN THE DISPLAY.

STARTING POSITIONS
There are 8 starting positions (Terms) at the top of the map. They one-way assault into the green buttons (numbers 00 thru 9 and ".") and (+-x÷).

GREEN BUTTONS
Green buttons can attack each other. Green buttons can also can one-way dead end attack its corresponding number IN THE DISPLAY. Examples: The 3 can attack the 3. The 1 can attack both of the 1's. The 4 can attack the 4. Etc. The green buttons and (+-x÷) also one-way attack the Yellow, Red, and White buttons.

YELLOW BUTTON BOMBARDS THE DISPLAY
ON/AC button would bombard all numbers 3,".",1,4,1,5,9,2,6,5 in Pi.

RED BUTTON ONE BOMBARDS THE TERMS
OFF button would bombard the starting positions. Circumference, Concentric, Radius, Circle, Diameter, Tangent, Curve and Arc

WHITE BUTTONS HAVE UNIQUE ONE WAY DEAD END ATTACKS INTO THE DISPLAY
EVEN one-way attacks the EVEN numbers. 4,2,6
ODD one-way attacks the ODD numbers. 3,1,1,5,9,5
PRIME one-way attacks the PRIME numbers. 3,5,2,5
COMPOSITE one-way attacks the COMPOSITE numbers. 4,9,6
UNITY (1 is UNITY in math) one-way attacks both 1s. 1,1
ALT-L (alternation numbers from the left) one-way attacks 3,1,1,9,6.
ALT-R (alternation numbers from the right) one-way attacks 5,2,5,4 and ".".
"=" button would one-way attack all of the numbers 3,".",1,4,1,5,9,2,6,5.

STARTING NEUTRALS
Green Buttons 0, 00, 7, 8,+,-,x,÷ start neutral 2
Green Buttons 2, 3, 4, 6, 9, start neutral 3
Green Buttons 1 and 5 start at neutral 4
Display numbers 3.14159265 will start neutral 3.

TRANSFORMING NEUTRALS
I want a game that changes midway though.
White buttons would start Neutral either 4, 6, 8, 10 or 12 and random (0,-1,- 2) per turn. So, they would 'open up' as time goes on.
The ON/AC button would start Neutral 15 and random (0,-1,- 2) per turn. Opening next
The = button would start Neutral 20 and random (0,-1,- 2) per turn. Opening later.
The OFF button (being the most powerful) would start 35 and random (0,-1,- 2) per turn. Opening last
They could be 'opened up' faster if they were attacked.

BONUS
Standard 1 troop per 3 terr. with 3 troop minimum.
Each mascot will auto deploy +2.
Each component of 3.14159265 IN THE DISPLAY would + 3 bonus.
Green buttons 0, 00, 7, 8,+,-,x,÷ random auto deploy +1,+2.

CREATIVE IDEA
A π Achievement Award Medal would be cool. As part of the rollout the medal would only be available to any winner in the first 314 days. After that no more would be given. Ever! Making them a status symbol.

ART IDEAS
Bright and cheerful. Green chalk board with white chalk game instructions. To the left is a calculator. Starting positions above calculator would be math terms.

Keyboard Art. Number buttons and +-x÷ would be green with white text. EVEN, ODD, PRIME, COMPOSITE, UNITY, ALT-R and ALT-L and "=" would be white with black text. ON/AC would be yellow with black text. OFF button would be red with white text.

Thanks for reading!

HitRed

Re: CAPTURE PI 3.14

PostPosted: Thu Jun 08, 2017 7:40 pm
by riskllama
interesting.

Re: Pi-School

PostPosted: Fri Jun 09, 2017 1:37 pm
by PunkRocker
nice one hitred

Re: Pi-School

PostPosted: Sun Jun 11, 2017 5:09 pm
by iancanton
i've moved this thread to map ideas, as there is neither an image nor a mapmaker yet.

u've linked to a page that has lots of calculators. it'll be helpful if u post a picture of the particular calculator that u have in mind, as many calculators have different layouts from each other.

ian. :)

Re: Pi-School

PostPosted: Sun Jun 11, 2017 5:52 pm
by riskllama
but, they've got a clever thread title... :-s
OP's been edited 24 times, too - this map IS happening.

Re: Pi-School

PostPosted: Sun Jun 11, 2017 10:01 pm
by Thorthoth
I'm thinking ''Pie School'', it will be sort-of a mash up between mathematics and a pastry-oriented culinary academy. The basic layout could be arranged as a ... wait for it... pie chart.

Re: Pi-School

PostPosted: Tue Jun 13, 2017 4:54 pm
by iancanton
if u're searching for an artist, then a first step might be to ask ur clanmates.

ian. :)

Re: Pi-School

PostPosted: Tue Jun 13, 2017 7:54 pm
by Symmetry
it might be a good idea to sketch a rough outline of how you think the map would look, scan it and post it here.

I've got to be honest though, although I like the basic inspiration, I think you'll have to make some big changes to make it a playable CC map.

Re: Pi-School

PostPosted: Tue Jun 13, 2017 10:08 pm
by Thorthoth
Big changes to make it playable by Sym. Yea, I bet...

Thanks for your terminal NON-player feedback... NEXT!

Re: Pi-School

PostPosted: Sun Jun 18, 2017 8:00 pm
by grifftron
iancanton wrote:i've moved this thread to map ideas, as there is neither an image nor a mapmaker yet.

u've linked to a page that has lots of calculators. it'll be helpful if u post a picture of the particular calculator that u have in mind, as many calculators have different layouts from each other.

ian. :)


He's got an image and a mapmaker. :)

Re: Pi-School

PostPosted: Tue Jun 20, 2017 3:00 am
by Thorthoth
Great map image, but gameplay remains a black box.

Mascots: 4 cats, 2 raptors, 1 canine, 1 equine.

Re: Pi-School

PostPosted: Tue Jun 20, 2017 3:03 am
by grifftron
Thorthoth wrote:I saw the image yesterday on GC, but where is it on the forum?


First post.

Re: Pi-School

PostPosted: Wed Jun 21, 2017 1:17 am
by Hooch
What about a Bull?
Go the Wildcats!

Re: Pi-School

PostPosted: Wed Jun 21, 2017 6:37 am
by HitRed
We might consider a bull in the future. I had already asked the artist to update the mascots. Thorthoth thought we had too many felines. The updated list is...

Eagles, Tigers, Bulldogs, Knights, Wildcats, Mustangs, Falcons and either (Vikings, Warriors or Chiefs). I'm using a most popular HS mascots list to appeal to the majority of CC players. Go Wildcats!

HitRed

Re: MapStarter: Pi-School

PostPosted: Thu Jun 22, 2017 1:02 am
by cpusurfer
This map looks interesting.

Re: MapStarter: Pi-School

PostPosted: Thu Jun 22, 2017 9:03 pm
by Dukasaur
I'm starting to think this has potential.

Re: MapStarter: Pi-School

PostPosted: Sun Jul 09, 2017 5:34 pm
by iancanton
pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)

Re: MapStarter: Pi-School

PostPosted: Tue Jul 11, 2017 6:11 pm
by subtleknifewield
Sure, I'll pledge 63 credits

Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 2:05 pm
by Ltrain
iancanton wrote:pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)


Why do we have to pay for the development of a site that we pay for?

Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 2:35 pm
by IcePack
Ltrain wrote:
iancanton wrote:pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)


Why do we have to pay for the development of a site that we pay for?


Its voluntary? It's to encourage map makers and if the community really is interested in a project can tally more than what the site used to offer map makers previously

Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 3:19 pm
by Seafoam
Looks good , have you thought of a type of pie within a pi calculater

Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 3:43 pm
by sbbonk
I give 161 credits

Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 3:57 pm
by PunkRocker
I would like to donate 100 credits to this map :) keep up the good work all!

Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 4:33 pm
by TDJ-D
50 credits to this map