### MapStarter: Pi-School (Capture Pi)

Posted:

**Thu Jun 08, 2017 7:00 pm**Map Name: Pi-School (Capture Pi)

Mapmaker(s): HitRed for Concept/XML, EBConquer for Graphics

Number of Territories: 42

Goal: Capture Pi

Slogan: Invitingly Easy, Amazingly Hard...Can You Capture Pi?

Special Features: 48 unique ways to assault Pi. Random decay, random bonus, one-way attacks, dead ends and bombardment.

What Makes This Map Worthy of Being Made: Designed to be different. A conquest style thinking players map.

Popularity: Pi is always cool. International Pi Day is March 14th.

Pi.V1.8 art

Pi.V1.7 art

Pi.V1.6 art

Pi.V1.5 art

Pi.V1.4 art

Pi.V1.3 art

Pi is the ratio of a circle's circumference to its diameter, commonly approximated as 3.14159265

VICTORY CONDITION

Control all of the components of Pi 3.14159265 IN THE DISPLAY.

STARTING POSITIONS

There are 8 starting positions (Terms) at the top of the map. They one-way assault into the green buttons (numbers 00 thru 9 and ".") and (+-x÷).

GREEN BUTTONS

Green buttons can attack each other. Green buttons can also can one-way dead end attack its corresponding number IN THE DISPLAY. Examples: The 3 can attack the 3. The 1 can attack both of the 1's. The 4 can attack the 4. Etc. The green buttons and (+-x÷) also one-way attack the Yellow, Red, and White buttons.

YELLOW BUTTON BOMBARDS THE DISPLAY

ON/AC button would bombard all numbers 3,".",1,4,1,5,9,2,6,5 in Pi.

RED BUTTON ONE BOMBARDS THE TERMS

OFF button would bombard the starting positions. Circumference, Concentric, Radius, Circle, Diameter, Tangent, Curve and Arc

WHITE BUTTONS HAVE UNIQUE ONE WAY DEAD END ATTACKS INTO THE DISPLAY

EVEN one-way attacks the EVEN numbers. 4,2,6

ODD one-way attacks the ODD numbers. 3,1,1,5,9,5

PRIME one-way attacks the PRIME numbers. 3,5,2,5

COMPOSITE one-way attacks the COMPOSITE numbers. 4,9,6

UNITY (1 is UNITY in math) one-way attacks both 1s. 1,1

ALT-L (alternation numbers from the left) one-way attacks 3,1,1,9,6.

ALT-R (alternation numbers from the right) one-way attacks 5,2,5,4 and ".".

"=" button would one-way attack all of the numbers 3,".",1,4,1,5,9,2,6,5.

STARTING NEUTRALS

Green Buttons 0, 00, 7, 8,+,-,x,÷ start neutral 2

Green Buttons 2, 3, 4, 6, 9, start neutral 3

Green Buttons 1 and 5 start at neutral 4

Display numbers 3.14159265 will start neutral 3.

TRANSFORMING NEUTRALS

I want a game that changes midway though.

White buttons would start Neutral either 4, 6, 8, 10 or 12 and random (0,-1,- 2) per turn. So, they would 'open up' as time goes on.

The ON/AC button would start Neutral 15 and random (0,-1,- 2) per turn. Opening next

The = button would start Neutral 20 and random (0,-1,- 2) per turn. Opening later.

The OFF button (being the most powerful) would start 35 and random (0,-1,- 2) per turn. Opening last

They could be 'opened up' faster if they were attacked.

BONUS

Standard 1 troop per 3 terr. with 3 troop minimum.

Each mascot will auto deploy +2.

Each component of 3.14159265 IN THE DISPLAY would + 3 bonus.

Green buttons 0, 00, 7, 8,+,-,x,÷ random auto deploy +1,+2.

CREATIVE IDEA

A π Achievement Award Medal would be cool. As part of the rollout the medal would only be available to any winner in the first 314 days. After that no more would be given. Ever! Making them a status symbol.

ART IDEAS

Bright and cheerful. Green chalk board with white chalk game instructions. To the left is a calculator. Starting positions above calculator would be math terms.

Keyboard Art. Number buttons and +-x÷ would be green with white text. EVEN, ODD, PRIME, COMPOSITE, UNITY, ALT-R and ALT-L and "=" would be white with black text. ON/AC would be yellow with black text. OFF button would be red with white text.

Thanks for reading!

HitRed

Mapmaker(s): HitRed for Concept/XML, EBConquer for Graphics

Number of Territories: 42

Goal: Capture Pi

Slogan: Invitingly Easy, Amazingly Hard...Can You Capture Pi?

Special Features: 48 unique ways to assault Pi. Random decay, random bonus, one-way attacks, dead ends and bombardment.

What Makes This Map Worthy of Being Made: Designed to be different. A conquest style thinking players map.

Popularity: Pi is always cool. International Pi Day is March 14th.

Pi.V1.8 art

Pi.V1.7 art

Pi.V1.6 art

Pi.V1.5 art

Pi.V1.4 art

Pi.V1.3 art

Pi is the ratio of a circle's circumference to its diameter, commonly approximated as 3.14159265

VICTORY CONDITION

Control all of the components of Pi 3.14159265 IN THE DISPLAY.

STARTING POSITIONS

There are 8 starting positions (Terms) at the top of the map. They one-way assault into the green buttons (numbers 00 thru 9 and ".") and (+-x÷).

GREEN BUTTONS

Green buttons can attack each other. Green buttons can also can one-way dead end attack its corresponding number IN THE DISPLAY. Examples: The 3 can attack the 3. The 1 can attack both of the 1's. The 4 can attack the 4. Etc. The green buttons and (+-x÷) also one-way attack the Yellow, Red, and White buttons.

YELLOW BUTTON BOMBARDS THE DISPLAY

ON/AC button would bombard all numbers 3,".",1,4,1,5,9,2,6,5 in Pi.

RED BUTTON ONE BOMBARDS THE TERMS

OFF button would bombard the starting positions. Circumference, Concentric, Radius, Circle, Diameter, Tangent, Curve and Arc

WHITE BUTTONS HAVE UNIQUE ONE WAY DEAD END ATTACKS INTO THE DISPLAY

EVEN one-way attacks the EVEN numbers. 4,2,6

ODD one-way attacks the ODD numbers. 3,1,1,5,9,5

PRIME one-way attacks the PRIME numbers. 3,5,2,5

COMPOSITE one-way attacks the COMPOSITE numbers. 4,9,6

UNITY (1 is UNITY in math) one-way attacks both 1s. 1,1

ALT-L (alternation numbers from the left) one-way attacks 3,1,1,9,6.

ALT-R (alternation numbers from the right) one-way attacks 5,2,5,4 and ".".

"=" button would one-way attack all of the numbers 3,".",1,4,1,5,9,2,6,5.

STARTING NEUTRALS

Green Buttons 0, 00, 7, 8,+,-,x,÷ start neutral 2

Green Buttons 2, 3, 4, 6, 9, start neutral 3

Green Buttons 1 and 5 start at neutral 4

Display numbers 3.14159265 will start neutral 3.

TRANSFORMING NEUTRALS

I want a game that changes midway though.

White buttons would start Neutral either 4, 6, 8, 10 or 12 and random (0,-1,- 2) per turn. So, they would 'open up' as time goes on.

The ON/AC button would start Neutral 15 and random (0,-1,- 2) per turn. Opening next

The = button would start Neutral 20 and random (0,-1,- 2) per turn. Opening later.

The OFF button (being the most powerful) would start 35 and random (0,-1,- 2) per turn. Opening last

They could be 'opened up' faster if they were attacked.

BONUS

Standard 1 troop per 3 terr. with 3 troop minimum.

Each mascot will auto deploy +2.

Each component of 3.14159265 IN THE DISPLAY would + 3 bonus.

Green buttons 0, 00, 7, 8,+,-,x,÷ random auto deploy +1,+2.

CREATIVE IDEA

A π Achievement Award Medal would be cool. As part of the rollout the medal would only be available to any winner in the first 314 days. After that no more would be given. Ever! Making them a status symbol.

ART IDEAS

Bright and cheerful. Green chalk board with white chalk game instructions. To the left is a calculator. Starting positions above calculator would be math terms.

Keyboard Art. Number buttons and +-x÷ would be green with white text. EVEN, ODD, PRIME, COMPOSITE, UNITY, ALT-R and ALT-L and "=" would be white with black text. ON/AC would be yellow with black text. OFF button would be red with white text.

Thanks for reading!

HitRed