Mapmaker(s): HitRed for Concept/XML, EBConquer for Graphics

Number of Territories: 44

Number of Players: 2-8

Goal: Capture Pi

Slogan: Invitingly Easy, Amazingly Hard...Can You Capture Pi?

Special Features: 58 unique ways to assault Pi. Killer Neutrals, one-way attacks, dead ends and bombardment.

What Makes This Map Worthy of Being Made: Designed to be different. A conquest style thinking players map.

Popularity: Pi is always cool. International Pi Day is March 14th.

- Code: Select all
`http://indigo-post.com/cc/misc/pi/Pi-School_v22.xml`

Pi.V1.22 XML

Pi.V1.22 art Large Map

Pi.V1.22 art Small Map

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Pi.V1.21 XML

Pi.V1.15 art Large Map

Pi.V1.15 art Small Map

Pi.V1.20 XML

Pi.V1.19 XML

Pi.V1.18 XML

Pi.V1.14 art Small Map

Pi.V1.15 XML

Pi.V1.14 XML DO NOT USE

Pi.V1.13 XML

Pi.V1.13 art Large Map

Pi.V1.13 art Small Map

Pi.V1.12 art Large Map

Pi.V1.12 XML

Pi.V1.11 art Large Map

Pi.V1.10 art Large Map

Pi.V1.9 Large Map

Pi.V1.9 Small Map

Pi.V1.8 art

Pi.V1.7 art

Pi.V1.6 art

Pi.V1.5 art

Pi.V1.4 art

Pi.V1.3 art

Pi.V1.concept art

Pi is the ratio of a circle's circumference to its diameter, commonly approximated as 3.14159265

VICTORY CONDITION

Control all of the components of Pi 3.14159265 IN THE DISPLAY.

STARTING POSITIONS

There are 8 starting positions (Terms) at the top of the map. They one-way assault into the green buttons (numbers 00 thru 9 and ".") and (+-xĆ·).

GREEN BUTTONS

Green buttons can attack each other. Green buttons can also can one-way dead end attack its corresponding number IN THE DISPLAY. Examples: The 3 can attack the 3. The 1 can attack both of the 1's. The 4 can attack the 4. Etc. The green buttons and (+-xĆ·) also one-way attack the Yellow, Red, and White buttons.

YELLOW BUTTONS

ON/AC button bombard all numbers 3,".",1,4,1,5,9,2,6,5 in Pi.

"=" button one-way attack all of the numbers 3,".",1,4,1,5,9,2,6,5.

RED BUTTON BOMBARDS THE TERMS

OFF button would bombard the starting positions. Circumference, Concentric, Radius, Circle, Diameter, Tangent, Curve and Arc

WHITE BUTTONS HAVE UNIQUE ONE WAY DEAD END ATTACKS INTO THE DISPLAY

EVEN one-way attacks the EVEN numbers. 4,2,6

ODD one-way attacks the ODD numbers. 3,1,1,5,9,5

PRIME one-way attacks the PRIME numbers. 3,5,2,5

COMPOSITE one-way attacks the COMPOSITE numbers. 4,9,6

UNITY (1 is UNITY in math) one-way attacks both 1s. 1,1

ALT-L (alternation numbers from the left) one-way attacks 3,1,1,9,6.

ALT-R (alternation numbers from the right) one-way attacks 5,2,5,4 and ".".

STARTING NEUTRALS

Green Buttons 0, 00, ".", 7, 8,+,-,x,Ć· start neutral 2

Green Buttons 2, 3, 4, 6, 9, start neutral 3

Green Buttons 1 and 5 start at neutral 4

Display numbers 3.14159265 will start neutral 3.

KILLER NEUTRALS

White buttons would start Neutral 1

The ON/AC button and "=" would start 2

The OFF button (being the most powerful) would start 20

BONUS

Standard 1 troop per 3 terr. with 3 troop minimum.

Each TERM will auto deploy +1.

Each component of 3.14159265 IN THE DISPLAY would + 3 bonus.

Green buttons 0, 00, 7, 8,+,-,x,Ć· auto deploy +1.

CREATIVE IDEA

A Ļ Achievement Award Medal would be cool. As part of the rollout the medal would only be available to any winner in the first 314 days. After that no more would be given. Ever! Making them a status symbol.

ART IDEAS

Bright and cheerful. Green chalk board with white chalk game instructions. To the left is a calculator. Starting positions above calculator would be math terms.

Keyboard Art. Number buttons and +-xĆ· would be green with white text. EVEN, ODD, PRIME, COMPOSITE, UNITY, ALT-R and ALT-L would be white with black text. ON/AC and "=" would be yellow with black text. OFF button would be red with white text.

Thanks for reading!

HitRed