[Official] Germany Revamp

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pepperonibread
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Re: [Official] Germany REVAMP - New Update July 3 Pgs. 1&9 [Gp]

Post by pepperonibread »

New update, got ed's color changes in this time:

Large:

Image

Large w/ Army #'s:

Image

Changes:
-Rearranged which continents have which colors so as to resemble the German flag: black at the top, red in the middle, and yellow at the bottom.
-Added a line under the word "Impassables".
-Edited borders/mountains so Leipzig connects to Magdeburg (this preserves the gameplay of the original map). This also gave a bit more room for the Leipzig army number.
-Put a few effects on the coat of arms and made the motto above it a bit more readable. I'm liking this a lot better now.

To-do:
-I'm not yet sure how much I like the new colors, though maybe I'm just not used to them yet. Comments on this would be appreciated, if there's no consensus I may put up a poll.
-Anything else?
Last edited by pepperonibread on Sat Jul 12, 2008 12:07 am, edited 2 times in total.
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bob3603
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Re: [Official] Germany REVAMP - New Update 7/9 Pg. 10 [Gp]

Post by bob3603 »

I like the colors better when you had them intermixed, I think it looks much better.
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edbeard
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Re: [Official] Germany REVAMP - New Update 7/9 Pg. 10 [Gp]

Post by edbeard »

I'd prefer the darker red on the left side so they all match up (or all the dark on the right side. don't matter)
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yeti_c
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Re: [Official] Germany REVAMP - New Update 7/9 Pg. 10 [Gp]

Post by yeti_c »

OOC - what does the motto mean?

C.
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MrBenn
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Re: [Official] Germany REVAMP - New Update 7/9 Pg. 10 [Gp]

Post by MrBenn »

The colours are really good; a nice homage to the flag which I'm sure will nevertheless be lost on most people ;-)

Your mountains are gorgeous... so nice that you could do with a couple more:
  • Add one to the left of the Freiburg/Karlsruhe border, or shift the left-most one up a few pixels
  • Add a small moutnain to the left of the Munster/Osnabruck range
  • Add another to the right of the Dresden/Berlin range
That should help to make it absolutely obvious that those regions don't border ;-)
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Mr. Squirrel
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Re: [Official] Germany REVAMP - New Update 7/9 Pg. 10 [Gp]

Post by Mr. Squirrel »

I always liked the original germany map, but this one is fantastic. This really blew me away when I saw it.

I tried to find something to comment about, but being unaware of German style/geography. I have nothing to nitpick. And even if I did know about germany, there is probably nothing I could find wrong with this map.
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ZeakCytho
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Re: [Official] Germany REVAMP - New Update 7/9 Pg. 10 [Gp]

Post by ZeakCytho »

I like the new continent color arrangement, but agree with Ed that putting all the bolder colors on one side may look better. On the other hand, it could make the map feel quite imbalanced - give it a try, and if it looks bad we'll tell you :)
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pepperonibread
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Re: [Official] Germany REVAMP - New Update 7/9 Pg. 10 [Gp]

Post by pepperonibread »

bob3603 wrote:I like the colors better when you had them intermixed, I think it looks much better.
Hmm, well I guess we'll see what others have to say, the new colors seem to be growing on me...
edbeard wrote:I'd prefer the darker red on the left side so they all match up (or all the dark on the right side. don't matter)
ZeakCytho wrote:I like the new continent color arrangement, but agree with Ed that putting all the bolder colors on one side may look better. On the other hand, it could make the map feel quite imbalanced - give it a try, and if it looks bad we'll tell you :)
I'll try this, though it may make the map feel imbalanced, like Zeak said. I actually arranged the colors how they are currently so they would balance out. I'll definitely see how it looks though.
yeti_c wrote: OOC - what does the motto mean?

C.
http://en.wikipedia.org/wiki/Germany
"Einigkeit und Recht und Freiheit"
"Unity and Justice and Freedom"
MrBenn wrote:The colours are really good; a nice homage to the flag which I'm sure will nevertheless be lost on most people ;-)

Your mountains are gorgeous... so nice that you could do with a couple more:

* Add one to the left of the Freiburg/Karlsruhe border, or shift the left-most one up a few pixels
* Add a small moutnain to the left of the Munster/Osnabruck range
* Add another to the right of the Dresden/Berlin range

That should help to make it absolutely obvious that those regions don't border ;-)
This all sounds good, expect to see it soon.
Mr. Squirrel wrote:I always liked the original germany map, but this one is fantastic. This really blew me away when I saw it.

I tried to find something to comment about, but being unaware of German style/geography. I have nothing to nitpick. And even if I did know about germany, there is probably nothing I could find wrong with this map.
Thanks, glad you like the map :D
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laci_mae
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Re: [Official] Germany REVAMP - New Update 7/9 Pg. 10 [Gp]

Post by laci_mae »

edbeard wrote:I'd prefer the darker red on the left side so they all match up (or all the dark on the right side. don't matter)
I actually think they'll look better as is, but giving us both options (as suggested above) would be optimal.

L
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iancanton
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Re: [Official] Germany REVAMP - New Update 7/9 Pg. 10 [Gp]

Post by iancanton »

the latest mix of colours is the most successful yet, with a nice equilibrium between top and bottom, left and right regarding saturated and paler territories.

the motto over the eagle is hard to read and i think it spoils the latter when put in that position.

kiel still looks like it's on an island with denmark rather than being part of the mainland. since the water between kiel and lübeck is a canal, how about making it look artificial? try drawing the canal straight (alternatively in two straight sections with a kink in the middle) and narrow with constant width, maybe with blue instead of black borders.

http://maps.nrcan.gc.ca/topo101/symbols_hydro_e.php

the ideal is to have kiel appear as part of the mainland, with the canal clearly impassable but not sticking out like a sore thumb.

ian. :)
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by gimil »

Everything looks pretty sharp pep im impressed with your work (as usual). But I dont much like the mountains, there style is a little more Cartoon like that this map demands.
What do you know about map making, bitch?
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ZeakCytho
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by ZeakCytho »

gimil wrote:Everything looks pretty sharp pep im impressed with your work (as usual). But I dont much like the mountains, there style is a little more Cartoon like that this map demands.
I don't really dislike the mountains as they are now, but I don't love them either. Experimenting with more styles could be good.
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pepperonibread
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Re: [Official] Germany REVAMP - New Update 7/9 Pg. 10 [Gp]

Post by pepperonibread »

iancanton wrote:the latest mix of colours is the most successful yet, with a nice equilibrium between top and bottom, left and right regarding saturated and paler territories.

the motto over the eagle is hard to read and i think it spoils the latter when put in that position.

kiel still looks like it's on an island with denmark rather than being part of the mainland. since the water between kiel and lübeck is a canal, how about making it look artificial? try drawing the canal straight (alternatively in two straight sections with a kink in the middle) and narrow with constant width, maybe with blue instead of black borders.

http://maps.nrcan.gc.ca/topo101/symbols_hydro_e.php

the ideal is to have kiel appear as part of the mainland, with the canal clearly impassable but not sticking out like a sore thumb.

ian. :)
I'd think making the canal straight might make it stick out more, as it would be different from all the other borders. I'll give it a try though. The rest of your comments sound good, I'll continue to experiment with that motto and coat of arms.
ZeakCytho wrote:
gimil wrote:Everything looks pretty sharp pep im impressed with your work (as usual). But I dont much like the mountains, there style is a little more Cartoon like that this map demands.
I don't really dislike the mountains as they are now, but I don't love them either. Experimenting with more styles could be good.
Ok, I'll try some filters and other stuff on them soon, I'd rather not change their basic look too much, but maybe I could tone down the cartoon aspect.

Sorry for the late response guys. I somehow managed to forget about my map yesterday... :D :roll:
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Re: [Official] Germany REVAMP - New Update July 3 Pgs. 1&9 [Gp]

Post by yeti_c »

Click image to enlarge.
image
If you want to make Kiel look less than an island...

Then remove the river/canal from the lower connections - and just have it running down to the right and then fizzling out (as it does already)

C.
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pepperonibread
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Re: [Official] Germany REVAMP - New Update July 3 Pgs. 1&9 [Gp]

Post by pepperonibread »

yeti_c wrote:
Click image to enlarge.
image
If you want to make Kiel look less than an island...

Then remove the river/canal from the lower connections - and just have it running down to the right and then fizzling out (as it does already)

C.
Wow, odd nobody thought of this... the current arrangement was used I believe because the nearly vertical part is a canal, while the rest is a river. This solution works fine though, I don't think anyone would object to erasing that part as it doesn't actually block any attacks.
Thanks yeti.
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by MrBenn »

gimil wrote:Everything looks pretty sharp pep im impressed with your work (as usual). But I dont much like the mountains, there style is a little more Cartoon like that this map demands.
Gimil just seems to have a thing about mountains at the moment ;-)
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by hulmey »

Why has the game play been changed for this map?? I thought revamps werent allowed to change gameplay :?
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by ZeakCytho »

hulmey wrote:Why has the game play been changed for this map?? I thought revamps werent allowed to change gameplay :?
It hasn't been.
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by pepperonibread »

ZeakCytho wrote:
hulmey wrote:Why has the game play been changed for this map?? I thought revamps werent allowed to change gameplay :?
It hasn't been.
Zeak's right, it hasn't been. The names and shapes of territories may have changed, but the underlying gameplay remains the same. Take the continent Preussen for example (Prussia in the old map). The territory Magdeburg (in the new map) borders two territories in the continent below it, one in the continent to its left, and two in its own continent. This arrangement directly corresponds to the territory Potsdam (in the old map). For other examples, look at Gottingen in the new map and Hemeln in the old map, or Wurzburg in the new map and Bamberg in the old map. Each territory in the new map directly corresponds to one other territory in the old map. One exception is in the Baden-Wurttemberg continent on the new map, I forgot to add a few mountains on the border between Ulm and Karlsruhe, which are necessary to keep the gameplay the same. This will be fixed in the next update.
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by ZeakCytho »

pepperonibread wrote:Zeak's right
\:D/

:mrgreen:

When do you think the next update will be ready?
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by Androidz »

I Dont think the background fits the cartoon style your going for but i like the Revamp alot.
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by pepperonibread »

ZeakCytho wrote:
pepperonibread wrote:Zeak's right
\:D/

:mrgreen:

When do you think the next update will be ready?
:D This weekend should be basically free, I'll see if I can get something up in a day or two.
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by pepperonibread »

Androidz wrote:I Dont think the background fits the cartoon style your going for but i like the Revamp alot.
Cartoon style? First gimil calls my mountains cartooney, now it's the whole map! j/k, but could you explain why the map is cartooney, or better yet, what I could do to make the background fit better?
Glad you like the revamp :)
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by Androidz »

pepperonibread wrote:
Androidz wrote:I Dont think the background fits the cartoon style your going for but i like the Revamp alot.
Cartoon style? First gimil calls my mountains cartooney, now it's the whole map! j/k, but could you explain why the map is cartooney, or better yet, what I could do to make the background fit better?
Glad you like the revamp :)
Well a interfering with dark and light colours will sharpen this backround. a bit more lightblue sea, and a darker Land background. Well fitt perfect to the cool and healthy cartoonish lands of germany:D and i agrea to gimli that the montains is a bit diffrent type of cartoony:D
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Re: [Official] Germany REVAMP - New Update 7/10 Pg. 10 [Gp]

Post by ZeakCytho »

Hmm...cartoonyness...I guess I see it. Not really, though. The map is bright and bold, which is a good thing. Lightening the sea is not something I would do, simply because I think doing so would make it seem more cartoony, not less. If anything, I would darken the sea, but really not by much. And I wouldn't darken the land, either, because I think it would make the whole map feel too dark if you did so.

On an unrelated note, it seems to me that the coast of the unplayable land around the Netherlands is not quite realistic. Could you make it follow the shape it actually does more closely?
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