Research & Conquer [24 Oct 2013] V37 pg 103

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Re: Research & Conquer

Postby natty dread on Fri Feb 10, 2012 3:40 am

koontz1973 wrote:The river is easy to do, select, shrink by 1 and darken, repeat.


Why would you ever make a simple thing that complicated... :-s

How about: shrink by X, feather by (X*2), darken selection.
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Re: Research & Conquer

Postby Gillipig on Fri Feb 10, 2012 4:39 am

Make it a lava river, give it that mordor feel :)!
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Re: Research & Conquer

Postby natty dread on Fri Feb 10, 2012 5:00 am

Ok, here's my suggestion for the land area texture. The colour may look better a bit less saturated, but otherwise I think something like this would work.

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Re: Research & Conquer

Postby koontz1973 on Fri Feb 10, 2012 5:38 am

natty dread wrote:
koontz1973 wrote:The river is easy to do, select, shrink by 1 and darken, repeat.


Why would you ever make a simple thing that complicated... :-s

How about: shrink by X, feather by (X*2), darken selection.

Because your way is good for a river that has an even width. This river does not. i bulges in places so naturally they would be darker still.

But a good idea for the land though. That should give it some nice natural features but remember to run the rivers around the hilly areas though.
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Re: Research & Conquer

Postby natty dread on Fri Feb 10, 2012 7:53 am

koontz1973 wrote:Because your way is good for a river that has an even width.


Bs. My way would be identical to the way you suggested. Think about it for a while...
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Re: Research & Conquer

Postby -=- Tanarri -=- on Sat Feb 11, 2012 4:05 pm

natty dread wrote:Ok, here's my suggestion for the land area texture. The colour may look better a bit less saturated, but otherwise I think something like this would work.


I think something like this image would work well for the land area to give it some texture. I tried a while back to find something similar but that's the best one I've seen yet.

I've been trying to keep up with the thread so that I can post my thoughts, but my time's been pretty limited lately. I'm still very much looking forward to seeing this map in play. I do like a number of the suggestions that have been made for graphical enhancements, including the clasps for pipes and some updates for the river.

I'm not sure if Oliver got the notes that I left before the vacation on the XML, but if not, someone should make sure that someone goes back a few pages and gets them, since I seem to recall there being a major point or two that I listed that should be fixed.

Keep up the great work TaCKtiX! :)
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Re: Research & Conquer

Postby natty dread on Sat Feb 11, 2012 4:08 pm

-=- Tanarri -=- wrote:I think something like this image would work well for the land area to give it some texture. I tried a while back to find something similar but that's the best one I've seen yet.


Well, thanks. :)
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Re: Research & Conquer

Postby TaCktiX on Tue Feb 14, 2012 7:44 pm

I've done a lot of thinking about this map and my ability to do the necessary improvements over the past several days. I can't do it. My drive to do anything in Photoshop or on this site is essentially negative at this point. I go to work every day and get paid to do that, and I enjoy it. I do not get paid anything to be on this site and I'm not enjoying it at this point. So I am terminating my involvement with Research & Conquer at this point.

However, I still want to see the map reach play one day for the simple fact that Oliver had a great idea and it's one that deserves to see the light of day. I have given Industrial Helix the link to all of my source PSDs. Whoever is willing to take it forward can contact him for them.

As for me, I'm done. Once my final game on CC is concluded, I will not be logging back in. I wish I could say it was fun, but the past year has been anything but.
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Re: Research & Conquer

Postby natty dread on Tue Feb 14, 2012 7:46 pm

Well, it's a shame to hear that. I hope you get your drive and passion for CC back some day...
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Re: Research & Conquer [Development Suspended]

Postby isaiah40 on Tue Feb 14, 2012 11:30 pm

I have now stolen these files, and I am now in charge!!! Muhahahahahahaha!!!! :twisted:
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Re: Research & Conquer [Development Suspended]

Postby isaiah40 on Wed Feb 15, 2012 3:14 am

Here is V17!

Changes:
- tweaked the pipes a little
- Added in bends and 'T' 's to the pipes

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Re: Research & Conquer [13 Feb 2012] V17 pg82

Postby natty dread on Wed Feb 15, 2012 3:51 am

You know, I think it might be better to start over with entirely new graphics... If Tacktix isn't working on this anymore.
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Re: Research & Conquer [13 Feb 2012] V17 pg82

Postby DiM on Wed Feb 15, 2012 8:25 am

natty dread wrote:You know, I think it might be better to start over with entirely new graphics... If Tacktix isn't working on this anymore.


i agree. you can keep the layout as it seems pretty well ironed out but i think starting over might actually be easier than fixing bits and pieces.
if you go for the fixing route in the end you might work more and achieve less.
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Re: Research & Conquer [13 Feb 2012] V17 pg82

Postby natty dread on Wed Feb 15, 2012 8:40 am

That, and also it's hard to take over the graphics someone else has made, if there's more than just minor changes to do - it easily ends up looking like a mish-mash of clashing styles...
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Re: Research & Conquer [13 Feb 2012] V17 pg82

Postby isaiah40 on Wed Feb 15, 2012 10:32 am

So what do others say? Start from scratch or continue with this one?? I'm okay with it either way.
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