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Enhancing of existing maps?

PostPosted: Sun Dec 24, 2006 3:51 am
by KEYOGI
There's a thread discussing the enhanching of the classic map, but I feel there are other existing maps that require it more so. I think some of them don't meet the high standards of new maps that have to pass through Map Foundry.

Is it worthwhile older maps being reworked on?

Should they be open for discussion again?

If the original creators don't want to work on them, I'm sure others could with the permission of the original creators.

PostPosted: Sun Dec 24, 2006 4:35 am
by reverend_kyle

PostPosted: Sun Dec 24, 2006 6:49 am
by KEYOGI
Yes, but other maps I think need consideration are:

Ancient Greece - clear enough, but could be improved. Army shadows too dark.
Asia - bonuses could be adjusted. Legend/key could be improved.
Brazil - it hurts my eyes. If it looked nicer I would actually play it.
British Isles - see above.
Canada - territory colours vary too much.
Circus Maximus - very low resolution.
Europe - Legend/Key needs to be colour coordinated with map. Font colours aren't great, some attack routes aren't clear and borders need to be made more obvious.
Germany - could use a makeover.
Indochina - boring to look at, gameplay unappealing.
Ireland - very nice looking map, but it's not clear enough which continent is which.
Montreal - UGLY/low resolution.
North America - impassable borders could be improved and some army shadows could be moved around.
Space - attack routes between systems could be made clearer.
Tamriel - a visual overhaul would be nice, starting with the dark army shadows.
USA - love the map, but the army shadows are evil. Territory borders could be made clearer.
USApocalypse - Legend/Key isn't very clear.

PostPosted: Sun Dec 24, 2006 6:57 am
by Teya
I agree that a few maps need a workover.
The middle east map needs 1, but I dont like the current changes.
I definantly think most of the maps keyogi mentions need work.
Also, people need to stop using maps on the site as excuses for not changing things in the maps they are making. Qwert is guilty of this on many occasions.

PostPosted: Sun Dec 24, 2006 7:34 am
by Qwert
me guilty!
I show the others map is not perfect, and i think all map author must have same terms, no exeption.

PostPosted: Sun Dec 24, 2006 7:44 am
by Teya
Yes, You. Guilty!
Did you not read keyogi's post about which maps he thinks need some work?
You cant use the maps that are on the site as example because not all of them went through the map foundry! Therefore HAVE got problems. That is probably why the foundry was made.
Im sure most people could find at least 1 thing they dont like about most maps on the site..... As keyogi did.

I would personally play alot more maps if some had makeovers. Ugly maps just dont appeal to me. If they look crap, I dont even give it another thought. Dont even look at playability.

PostPosted: Sun Dec 24, 2006 8:17 am
by KEYOGI
qwert wrote:me guilty!
I show the others map is not perfect, and i think all map author must have same terms, no exeption.


This is my point. New maps are picked apart and analysed for months before getting anywhere near playable. I think some of the older maps need to go through that process, as they don't meet the current standards set for new maps.

I also think it's unfair that qwert is using old maps as examples for why his maps in development don't need to address concerns of members. If the older maps were subject more debate in the forum, this would either be acceptable or not an issue. It's not fair on qwert, and it's not fair on any new map maker.

PostPosted: Sun Dec 24, 2006 8:30 am
by Qwert
Im yous older maps for way to know have to work, and what need to develop in my maps becouse i dont have others examples.

PostPosted: Mon Dec 25, 2006 12:03 am
by reverend_kyle
KEYOGI wrote:
qwert wrote:me guilty!
I show the others map is not perfect, and i think all map author must have same terms, no exeption.


This is my point. New maps are picked apart and analysed for months before getting anywhere near playable. I think some of the older maps need to go through that process, as they don't meet the current standards set for new maps.


The theory is, that new maps will always be bettering old maps and we cant always adjust every new map.

PostPosted: Mon Dec 25, 2006 9:46 pm
by Kayla
keyogi, the only two that need improvements are europe and asia...
the only problems with europe is in the mediterranean you cant tell which countries touch which, and the only problem with asia is the legend.........

I think your looking through every map and trying to find a reason to dislike it... ive never noticed a lot of those... not all maps are going to be perfect so the two above i think should maybe be changed but its not a big deal... the legend in asia isn't a big deal, except for the ones lacking in geography, and geography is a required course so im sure ppl know which is which.... you spent too much time looking through all the maps trying to find problems with them... aren't u making a map now? australia? im sure thats you.... why dont you just worry about your map and make it "perfect" so you can feel good about yourself... if the superiors on conquerclub think a map has a true problem they will change it.... i know they are just suggestions, but if you had named a couple that would be different, instead you looked through almost every map and found a problem with it... oh and you never mentioned in the classic game that africas bonus needs to be raised to 4, and the world map is just blah.... all of this is based on opinion other than the top two.....

PostPosted: Mon Dec 25, 2006 10:04 pm
by cowshrptrn
The only map that REALLY needs improvement is the middle east. It looks like someone made it in ten minutes on paint, its shit even under those circumstances. I could make a better middle east map on paint in about 5 minutes. No offense to whoever made it, but that map needs a severe gameplay and graphics overhaul.

PostPosted: Tue Dec 26, 2006 2:57 am
by Teya
Kayla wrote:keyogi, the only two that need improvements are europe and asia...
the only problems with europe is in the mediterranean you cant tell which countries touch which


The colours in the europe key need to be fixed to actually match the continent colours. Mainly Mediterranea as the key colour is aqua & the continent colour is blue.

PostPosted: Tue Dec 26, 2006 3:45 am
by Qwert
europe map got a huge mistake, teritory croatia, its all former Yugoslavia and everybody know the bigest country of former yugoslavia its serbia, and mising 1 part of chehoslovakia.

PostPosted: Tue Dec 26, 2006 3:54 am
by reverend_kyle
qwert wrote:europe map got a huge mistake, teritory croatia, its all former Yugoslavia and everybody know the bigest country of former yugoslavia its serbia, and mising 1 part of chehoslovakia.


That is a good point, and very true, not just because you are from serbia influencing your opinion. I believe thats accurate...

PostPosted: Tue Dec 26, 2006 9:08 pm
by Kayla
well i cant see the country lines in mediterranean..... people worked hard on these maps and we shouldn't change them just because they arent 100% perfect... i can find a problem with almost every map if i look for it.. middle east isn't that big of a deal, its not as colorful but its still playable... small mistakes dont matter... ones that affect the game do... like the country bordrers in mediterranean in europe.... i cant see what touches what, and there are two countries in that map you can attack one from the other and it doesn't even touch, i can tell that part.

PostPosted: Wed Dec 27, 2006 8:00 am
by socralynnek
The Germany Map could use a renaming of territories and such, there are a lot of spelling mistakes and the geography is just plain wrong. But I like the playability...