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XML Question - Starting Positions

PostPosted: Fri Mar 12, 2010 8:34 pm
by -=- Tanarri -=-
I am wondering if it's possible to set specific starting positions for players dependent on how many players are in the game? Like have the red player start in one spot and green in another if it's two players and have them start in different spots if it's four players?

Re: XML Question - Starting Positions

PostPosted: Fri Mar 12, 2010 10:45 pm
by ender516
It 's not currently possible, but might make a good enhancement. Check out XML Suggestions and Modifications II and see if your idea needs to be added.

Re: XML Question - Starting Positions

PostPosted: Fri Apr 02, 2010 6:03 pm
by cairnswk
Yeh...i have a question in relation to starting positions also....

if a game starts with manual placement, and the objective territories for a win are set as neutral starts, do players get to place on these objective territories?
I have seen comment in a Das Schloß game that this might be possible.

Re: XML Question - Starting Positions

PostPosted: Fri Apr 02, 2010 6:22 pm
by MrBenn
cairnswk wrote:Yeh...i have a question in relation to starting positions also....

if a game starts with manual placement, and the objective territories for a win are set as neutral starts, do players get to place on these objective territories?
I have seen comment in a Das Schloß game that this might be possible.

If the objective territories are within the starting position tag, then that will override the starting neutral, and will be given out. In the starting position you can specify the number of troops to deploy to each terr, and you will always be able to deploy more troops onto any territory you hold...

I'm not fully sure I understand the question, and am not fully sure my answer helps very much either :-/

Re: XML Question - Starting Positions

PostPosted: Fri Apr 02, 2010 6:31 pm
by thenobodies80
I think that cairnswk means deploy during the "only deployment turn" in a manual game on territories that start as neutrals (not starting positions) like Escape Flugzeuge in Das Schloß.
In this case,it isn't possible to deploy on a region you don't own or that isn't owned by a your teammate. Who said that? :?

Re: XML Question - Starting Positions

PostPosted: Fri Apr 02, 2010 6:33 pm
by natty dread
If a territory is both an objective and a starting position, then yes you can place troops on it on manual deployment. If you happen to drop that territory, that is.

Re: XML Question - Starting Positions

PostPosted: Fri Apr 02, 2010 6:34 pm
by cairnswk
MrBenn wrote:
cairnswk wrote:Yeh...i have a question in relation to starting positions also....

if a game starts with manual placement, and the objective territories for a win are set as neutral starts, do players get to place on these objective territories?
I have seen comment in a Das Schloß game that this might be possible.

If the objective territories are within the starting position tag, then that will override the starting neutral, and will be given out. In the starting position you can specify the number of troops to deploy to each terr, and you will always be able to deploy more troops onto any territory you hold...

I'm not fully sure I understand the question, and am not fully sure my answer helps very much either :-/


2010-02-08 22:40:09 - Hopscotcher: we're sort of cheating... ANYWAY.... the win conditions: Start your turn with those territories in the top right corner
2010-02-08 22:40:43 - Hopscotcher: Funkraum, Munitionsraum, etc...

This is a manual placement game, not automatic.

These objective to win territories are coded as neutrals.
Can they be overriden by manual placement?
That was the gist of my question, sorry your answer didn't help, i don't think :(

Re: XML Question - Starting Positions

PostPosted: Fri Apr 02, 2010 6:37 pm
by cairnswk
thenobodies80 wrote:I think that cairnswk means deploy during the "only deployment turn" in a manual game on territories that start as neutrals (not starting positions) like Escape Flugzeuge in Das Schloß.
In this case,it isn't possible to deploy on a region you don't own or that isn't owned by a your teammate. Who said that? :?


natty_dread wrote:If a territory is both an objective and a starting position, then yes you can place troops on it on manual deployment. If you happen to drop that territory, that is.


I've had quite a few laughs this morning at some of these round and round answers...sorry guys...must be something in the air. :lol: :lol:
Please check the post above.

Re: XML Question - Starting Positions

PostPosted: Fri Apr 02, 2010 6:42 pm
by natty dread
Well, if a territory starts as neutral, but is not a starting position, then manual placement won't override the neutrality. Neutrals still start as neutrals in manual, just like in automatic. Unless they're starting positions.

In fact, manual is just the same as automatic, just that all territories (except neutrals) start with 1, and the troops that would have been dropped on them, you get to distribute as you will.

Take feudal for example, where every player starts with 1 territory. If you play it manual, you drop 1 on the starting castle, and get the rest of the starting troops to freely manually distribute on that 1 territory... (meaning, you get to decide if you put them in all at once or one at a time :D )

Re: XML Question - Starting Positions

PostPosted: Fri Apr 02, 2010 6:45 pm
by cairnswk
natty_dread wrote:Well, if a territory starts as neutral, but is not a starting position, then manual placement won't override the neutrality. Neutrals still start as neutrals in manual, just like in automatic. Unless they're starting positions....


OK, thanks natty...Game 6198371 was the game where i saw that and it had me wondering if it was at all possible.