DiM wrote:are triggers possible in the xml?
No.
DiM wrote:if it's not possible now is there a chance it might be in the future? or are the xml updates dead in the gutter?
Updates are slow in general, but XML updates have been promised, and lately we have been getting more of them than before. The next XML update should be one that allows collection bonuses to be coded in the XML, reducing the size of XML and allowing more complex bonus schemes for maps.
Also, lackattack is looking for a web developer for the site, which should allow for faster updates when he does.
DiM wrote:i mean there's only been a single update in 2.5 years so things don't look that good...
We've had more than a single update, but the other XML updates haven't been new features, rather they've been improvements in earlier features (such as allowing continent tags in objectives or allowing setting a maximum amount in the starting positions).
DiM wrote:edit// one quick question about the supersize maps. what conditions does a map have to meet in order to qualify for a supersize exception?
does it need lots and lots of terits or can it have few terits but lots of beautiful artwork on the side?
Generally, the gameplay of the map must require the supersize. I don't think they allow it on artwork alone.
DiM wrote:edit2// back to xml. random xml selection and random rules are possible?
for example a map might have several xml files and each time a game is initiated a random xml is chosen.
Nope, not possible.
DiM wrote:edit3// i keep remembering things.
12-16 player games. still a dream or it might actually come true at some point in the future?
Nothing official has been announced yet... they might be implemented in the future, but at what time, no one knows.