Conquer Club

Plasagna World

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Postby boberz on Sun Mar 18, 2007 4:16 pm

so the two most annoying/unadept people at map making took this seriously not only that qwert saw it as an honour to be on it. roflmao :lol: :lol: :lol: :lol: :lol: :lol: :D :D :) :)
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Postby Marvaddin on Sun Mar 18, 2007 6:16 pm

Great map!

Quench it! Soooo thirsty... :D
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Postby oaktown on Sun Mar 18, 2007 9:29 pm

qwert wrote:No these not good. Where its my map part of these multiple map :x

Qwert, I thought about including one of your projects, but they may actually be completed one day... you'll notice that I did put you in charge of army circles, since that is clearly your favorite part of the process. :)
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Postby Spockers on Sun Mar 18, 2007 10:06 pm

This is my new favourite map. Brilliant work.
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Postby Unit_2 on Sun Mar 18, 2007 10:45 pm

i know its a "GAG" map but if you work on it it world be a cool map to play.
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Postby I GOT SERVED on Sun Mar 18, 2007 10:48 pm

Dear. God. Yes.
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Re: Plasagna World

Postby EvilOtto on Mon Mar 19, 2007 2:23 am

oaktown wrote:I did this in about five minutes. I figured we needed something to lighten up the Foundry a bit.

So on the one hand: you forgot to include a bunch of "squares"! How could you forget the squares?

On the other hand: Conquer Club attracts a wide range of people, all ages and backgrounds. What one person considers their greatest work will seem amateurish to another. Ideally, we'd have a means to design and play a custom map without having to post it publicly... that way a bunch of kids could have fun drawing maps (with crayons or Microsoft Paint or whatever) and playing them with their friends without everyone else having to look at them or sort through them.

As the number of maps grows we need a better interface for managing them when searching for or starting a game. There could be categories (large, kids, political, 3-player, mash-ups, etc.), a "favorites" list, sorting options (by popularity, number of territories, etc.), and so on. We could have different criteria for what qualifies as a good map in each category.

On the 3rd hand: Russian Roulette was a great thought experiment to see how minimal a map could be; I wouldn't play it (much), but I'm glad it's in the foundry. The animal kingdom/zoo idea is a good idea; I bet someone makes a good map out of it some day. Someone will get "human body" right (it might be me). Rubiks Cube could lead to a good idea... eventually... when we have 3D maps... maybe.

On the fourth hand: hmmm... maybe I better not do the human body map.
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Re: Plasagna World

Postby Coleman on Mon Mar 19, 2007 2:36 am

EvilOtto wrote:
oaktown wrote:I did this in about five minutes. I figured we needed something to lighten up the Foundry a bit.

So on the one hand: you forgot to include a bunch of "squares"! How could you forget the squares?

On the other hand: Conquer Club attracts a wide range of people, all ages and backgrounds. What one person considers their greatest work will seem amateurish to another. Ideally, we'd have a means to design and play a custom map without having to post it publicly... that way a bunch of kids could have fun drawing maps (with crayons or Microsoft Paint or whatever) and playing them with their friends without everyone else having to look at them or sort through them.

As the number of maps grows we need a better interface for managing them when searching for or starting a game. There could be categories (large, kids, political, 3-player, mash-ups, etc.), a "favorites" list, sorting options (by popularity, number of territories, etc.), and so on. We could have different criteria for what qualifies as a good map in each category.

On the 3rd hand: Russian Roulette was a great thought experiment to see how minimal a map could be; I wouldn't play it (much), but I'm glad it's in the foundry. The animal kingdom/zoo idea is a good idea; I bet someone makes a good map out of it some day. Someone will get "human body" right (it might be me). Rubiks Cube could lead to a good idea... eventually... when we have 3D maps... maybe.

On the fourth hand: hmmm... maybe I better not do the human body map.


You have four hands. :o
Warning: You may be reading a really old topic.
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Postby antjo on Mon Mar 19, 2007 3:20 am

" a map should be inherent unique in gameplay, locartion and styel"
thats the only thing they ask in "how to make a map", by andy dufresne

so im sure this is a good map
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Postby Coleman on Mon Mar 19, 2007 3:21 am

You should add capitals and transporters that connect random territories for no apparent reason...
Warning: You may be reading a really old topic.
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Postby Jedimika on Mon Mar 19, 2007 3:43 am

It's pretty good. But can't you make it and animated .gif?
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Postby antjo on Tue Mar 20, 2007 3:15 am

maybe uranuttan west and uranguttan east
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Postby antjo on Tue Mar 20, 2007 4:11 am

damn my yestopic is locked
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Postby pepperonibread on Sat Mar 24, 2007 4:51 pm

sorry, but i hate it
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Postby mibi on Thu Apr 05, 2007 9:49 pm

hey this never made it onto the development atlas, what gives!?
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Postby DiM on Fri Apr 06, 2007 3:42 am

mibi wrote:hey this never made it onto the development atlas, what gives!?


it has already been quenched but it is only playable for mods. :P
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Postby Fircoal on Tue Apr 10, 2007 12:22 am

Wow, parts of my old map is in the picture.
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