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XML troop options?

PostPosted: Tue Jan 17, 2012 1:36 pm
by kizkiz
I have been trying to read around and find out exactly what you can do with troops when considering new maps, but cannot find a definitive list
I have:

Neutrals
Neutral resets
Decay to 1
Bombards
One way assaults
Assault any territ wihtin x distance (any limit on distance?)
Deployment amounts can vary
Shared bonus territs
Troops that cannot leave a territ once on it (ala kings court)
Teleports (troops can attack certain territs from one point)
Auto deploy

Anything i have missed?
I'll apologise now, as i'm sure this has been done to death, but just can't find it!

Re: XML troop options?

PostPosted: Tue Jan 17, 2012 7:53 pm
by Victor Sullivan

Re: XML troop options?

PostPosted: Wed Jan 18, 2012 6:36 am
by kizkiz
Ta
I did find that.
i guess nothing has changed since 2010 then?

Re: XML troop options?

PostPosted: Wed Jan 18, 2012 6:41 am
by natty dread
kizkiz wrote:Assault any territ wihtin x distance (any limit on distance?)


The XML doesn't know "distance". There's just a list of territories, with each of those territories containing a list of which other territories they can attack. One-way borders are defined simply by defining territory A to be able to attack territory B, but not defining territory B to be able to attack territory A.

In other words, you can define any territory to be able to attack any other territory, no matter where those territories are on the map.

kizkiz wrote:Troops that cannot leave a territ once on it (ala kings court)


Similarly, this is defined by simply allowing territory A to attack territory B, but not allowing territory B to attack any other territory.

Re: XML troop options?

PostPosted: Wed Jan 18, 2012 12:01 pm
by kizkiz
Thanks Natty, that makes sense
Seems i can't go with my first idea. Might have to wait a few years for an update to allow it. lol

Re: XML troop options?

PostPosted: Wed Jan 18, 2012 1:13 pm
by ender516
There is an XML Suggestions topic around here somewhere. If what you are considering isn't in there yet, you could add it.