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Re: RIP Foundry Avatars

PostPosted: Thu Jul 26, 2012 3:11 pm
by Nola_Lifer
Good sign?

AndyDufresne wrote:I've merged these topics together, because they stem from an isolated occurrence around 12:04 - 12:05 PM Central Time.

Lack was installing a massive behind the scenes update (more about which will come out soon), and it triggered a bug during this small time window where game engine did not award Bonus Zones / Continents to those who should have received such bonuses.

Unfortunately there isn't anything we can do about these isolated games in this ~1-2 minute window, my humblest apologies that your games were affected.


--Andy

Re: RIP Foundry Avatars

PostPosted: Thu Jul 26, 2012 4:31 pm
by blakebowling
Nola_Lifer wrote:Good sign?

AndyDufresne wrote:I've merged these topics together, because they stem from an isolated occurrence around 12:04 - 12:05 PM Central Time.

Lack was installing a massive behind the scenes update (more about which will come out soon), and it triggered a bug during this small time window where game engine did not award Bonus Zones / Continents to those who should have received such bonuses.

Unfortunately there isn't anything we can do about these isolated games in this ~1-2 minute window, my humblest apologies that your games were affected.


--Andy

:-^

Re: RIP Foundry Avatars

PostPosted: Thu Jul 26, 2012 4:47 pm
by IcePack
Ace Rimmer wrote:What's the over/under on how long it will take before thenobodies80 becomes bitter and disillusioned towards the site like the rest of us?


12 months

Re: RIP Foundry Avatars

PostPosted: Fri Jul 27, 2012 2:31 pm
by thenobodies80
Drum Roll.... 8-[

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Re: RIP Foundry Avatars

PostPosted: Fri Jul 27, 2012 2:44 pm
by IcePack
thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?

Re: RIP Foundry Avatars

PostPosted: Fri Jul 27, 2012 2:48 pm
by isaiah40
IcePack wrote:
thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?

You'll just have to wait and see! ;) :P O:)

Re: RIP Foundry Avatars

PostPosted: Fri Jul 27, 2012 2:58 pm
by IcePack
Oh goodie...

Re: RIP Foundry Avatars

PostPosted: Fri Jul 27, 2012 3:29 pm
by DiM
IcePack wrote:
thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?



could be. especially with all the hype being created around it.... ;)

Re: RIP Foundry Avatars

PostPosted: Fri Jul 27, 2012 5:09 pm
by zimmah
at least we got conditional borders (that's the best thing i believe. the overhaul is great, but doesn't add many new options, except overly complicated maps that would otherwise be too big to handle).