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Re: RIP Foundry Avatars

PostPosted: Fri Jul 27, 2012 2:48 pm
by isaiah40
IcePack wrote:
thenobodies80 wrote:Drum Roll.... 8-[

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Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?

You'll just have to wait and see! ;) :P O:)

Re: RIP Foundry Avatars

PostPosted: Fri Jul 27, 2012 2:58 pm
by IcePack
Oh goodie...

Re: RIP Foundry Avatars

PostPosted: Fri Jul 27, 2012 3:29 pm
by DiM
IcePack wrote:
thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?



could be. especially with all the hype being created around it.... ;)

Re: RIP Foundry Avatars

PostPosted: Fri Jul 27, 2012 5:09 pm
by zimmah
at least we got conditional borders (that's the best thing i believe. the overhaul is great, but doesn't add many new options, except overly complicated maps that would otherwise be too big to handle).