Page 1 of 3

Re: XML Update: Finally!! LOL

PostPosted: Fri Jul 27, 2012 9:11 pm
by greenoaks
conditional borders definitely would suit a Dungeons Of Draknor Level 2 map.

thanks for the update.

Re: XML Update: Finally!! LOL

PostPosted: Fri Jul 27, 2012 9:36 pm
by crazymilkshake5
greenoaks wrote:conditional borders definitely would suit a Dungeons Of Draknor Level 2 map.

thanks for the update.

once i saw this, me and my friend started working on a draft.

(yes, i already have permission to make a seccond one)

Re: XML Update: Finally!! LOL

PostPosted: Fri Jul 27, 2012 10:58 pm
by Gillipig
Nice update!! This was one of those things we really wanted. It should open up the creative process quite a bit.
Might be used sporadically on a "normal" map as well as more frequently in special maps. Could be an interesting feature in assassin style games as well as escalating. My old "math" map would benefit greatly from this update. Will be interesting to see what ingenuity people will conjure up. Thanks lack!
As for the future, sure we'd like more updates. And indeed the foundry needs more updates to continue this good trend, but let's not be so goal oriented that we don't stop to pay tribute to what without doubt is the best update CC has seen in years! =D> =D> Credit where credit is due :).

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 12:08 am
by natty dread
These updates do look pretty good, I have to say if I were still making maps here I'd be pretty excited about them. Good job all around.


Gillipig wrote:My old "math" map would benefit greatly from this update.


Sorry, but your "math" map won't benefit from anything except a trip behind the barn. Concentrate on something useful.

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 12:47 am
by degaston
Conditional borders might have fit well into my clue map, but if you still can't test a map until the graphics and game-play have been approved, then I'm not interested.

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 2:40 am
by Bruceswar
I am happy for these updates. Lets see them in action!

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 4:47 am
by QoH
I can't wait to see what Natty does with the conditional borders update. Should be spectacular. :D

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 5:57 am
by zimmah
crazymilkshake5 wrote:
greenoaks wrote:conditional borders definitely would suit a Dungeons Of Draknor Level 2 map.

thanks for the update.

once i saw this, me and my friend started working on a draft.

(yes, i already have permission to make a seccond one)


Of you need someone to do the xml, i'd love to do it.

Also i'd love draknor lvl 2

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 6:04 am
by natty dread
QoH wrote:I can't wait to see what Natty does with the conditional borders update. Should be spectacular. :D


I'm not going to do anything with it.

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 6:09 am
by pamoa
and now what about a map competition using a draft with all those great new features so we can quick see what we gained
oh btw thank you great divine lack

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 6:09 am
by QoH
natty dread wrote:
QoH wrote:I can't wait to see what Natty does with the conditional borders update. Should be spectacular. :D


I'm not going to do anything with it.

Well that's unfortunate.

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 6:34 am
by DiM
for some people this update was too little too late.
it would be interesting to count the number of mapmakers/foundry regulars and do something about that.
without bothering to count i'm thinking that the total is somewhere under 10-15 people. which is horrible because this means 2 things:
1. maps take a longer time to produce. less people = less feedback = longer time to get consistent updates.
2. any crap can get to beta as long as the map maker is persistent.

you need some significant changes not just conditional borders to get people interested in the foundry. and no, the map gallery won't be IT. the map gallery will be a novelty for about a month or so and then things will go back to normal.

lack successfully drove away a lot of mapmakers and it's time he did something to keep the ones he has and even bring some new ones. otherwise in a couple of years the only person in the foundry will be cairnswk. :lol:

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 7:22 am
by zimmah
pamoa wrote:and now what about a map competition using a draft with all those great new features so we can quick see what we gained
oh btw thank you great divine lack


that would suck. besides, most of the new xml is only really going to make a difference on complex maps.

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 7:44 am
by MrBenn
I think the sad thing is that these updates reflect almost exactly the requests and outcome of discussions I had with lackattack over 18 months ago. For me, right now, this is still too little, too late.

The code for conditional borders looks a bit off - predominantly because I don't think that it's explicity set that the name of territories and continents have to be different?

Secondly, there needs to be some clarification about how conditional borders and conditional bonuses work...
Imagine a French Revolution map, where there was a condition required to be able to attack the Bastille. Holding French Revoutionaries would be required to build up a bonus (imagine there's 7 key leaders, which are coded to give a bonus for holding 3 or more). The condition is coded that you need to hold the Revolutionary Leaders to attack the Bastille. Do you need to hold all 7 of them to open the attack option, or any three of them?

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 9:18 am
by thenobodies80
MrBenn wrote:The code for conditional borders looks a bit off - predominantly because I don't think that it's explicity set that the name of territories and continents have to be different?



I forgot to write this into the announcement:

  • You must then hold that territory/continent in order to activate the border.
  • If there is a territory and a continent that both match the condition's name, the territory will be used as the condition


MrBenn wrote:Secondly, there needs to be some clarification about how conditional borders and conditional bonuses work...
Imagine a French Revolution map, where there was a condition required to be able to attack the Bastille. Holding French Revoutionaries would be required to build up a bonus (imagine there's 7 key leaders, which are coded to give a bonus for holding 3 or more). The condition is coded that you need to hold the Revolutionary Leaders to attack the Bastille. Do you need to hold all 7 of them to open the attack option, or any three of them?


I did a similar question to lackattack, I'm waiting an answer since right now I don't know exactly how naming works with collections. I think I have the right answer but I prefer to ask and wait a reply from him. O:)
I'll reply asap. ;)

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 9:24 am
by greenoaks
DiM wrote:lack successfully drove away a lot of mapmakers and it's time he did something to keep the ones he has and even bring some new ones. otherwise in a couple of years the only person in the foundry will be cairnswk. :lol:


i don't have a problem with more australian maps

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 10:57 am
by Oneyed
at the first, I ask if anybody active in the site (blue guys, green guys, brown guys...) have any bonuses for time, energy spent here? they all are volunteers so I assume not. or at least get these people premium from CC?

the site needs also mapmakers who will do new, best maps and who will do maps with new XML updates. with current situation it is almost impossible to move any map forward in valid time. there are only 6 Carthographers. if I good understand their role they are here for comments on maps, for holdback graphics standards, for moving maps forward in Map Foundry, to be candid some of them are not much active. this is not blame, just constatation (everybody has real life and other thigs to do). but why is impossible to have more blue guys? I am not long time here, but I found some guys realy active in Foundry and helpfull (natty_dread, koontz, DiM, cairnswk, pamoa, Gilliping, Nola_Lifer - just some who become to my mind. sorry if I forgot anybody). why they can not be Carthographers? I agree with DiM - more people, more options, more help = shorter time to get updates.

conditional borders do not seem for me as any wonder. in XML Suggestions and Modifications II are more ideas for update and much of them are more important and interesting (look at spoiler).

show


Oneyed

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 11:09 am
by zimmah
oneeyed. almost everyone you mentioned does not even WANT to be a cartographer.

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 11:13 am
by Oneyed
zimmah wrote:oneeyed. almost everyone you mentioned does not even WANT to be a cartographer.


why? I forgot you, sorry :)

Oneyed

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 11:34 am
by DiM
greenoaks wrote:
DiM wrote:lack successfully drove away a lot of mapmakers and it's time he did something to keep the ones he has and even bring some new ones. otherwise in a couple of years the only person in the foundry will be cairnswk. :lol:


i don't have a problem with more australian maps


that wasn't even remotely the point i was trying to make. :roll:

it was more of a praise to cairnswk's resilience and an attempt to raise an alarm about how the foundry will become an empty place.


updates have been promised since 5 years ago and time after time the promises were broken.
it took a strike of the CAs and the map makers for lack to quickly compile the code and give us conditional borders.
some people's reaction is "praise the allmighty lack for giving us this update"
my reaction is "wow, for so many years we were taken for granted and treated like obedient morons"
lack just showed us that if he wants to, or if he's pressured to, then he can come up with updates in a reasonable amount of time. and the fact that he hasn't done it so far proves my previous point that we were taken for granted.
if now things go back to the way they were before the strike then you can kiss goodbye any update in the next couple of years.

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 2:09 pm
by MrBenn
The other thing that this updates demands is a change to the UI / Game selection options to avoid new/inexperienced players from inadvertently choosing/playing/being invited to more complicated games that deviate ever further from the game of risk that brought most of us here in the first place.

Somebody need to make inroads to map categorisation; I would gladly have headed that project up years ago if I were certain the results of my efforts were ever to have been implemented on the site.

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 2:12 pm
by cairnswk
Dim, i have to say that one should be grateful for all things small when they are given, instead of exepecting gigantic expressions of your idealism.

It is the small steps in life that create the journey, you should know that by now. :)

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 2:19 pm
by pamoa
cairnswk wrote:It is the small steps in life that create the journey
said the wise man who could have wrote the hitchhiker's guide to the CC foundry galaxy ;)

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 3:12 pm
by DiM
cairnswk wrote:Dim, i have to say that one should be grateful for all things small when they are given, instead of exepecting gigantic expressions of your idealism.

It is the small steps in life that create the journey, you should know that by now. :)


i've never been one to take small safe steps. i'm more a man of risky leaps. sometimes i fail, sometimes i win, but it's always exciting.

plus, i never said i'm not grateful for this update. it's a good update and i appreciate it but it's nowhere near what was promised all these years. and it would take several such updates for lack to catch up to everything that the foundry needs.

Re: XML Update: Finally!! LOL

PostPosted: Sat Jul 28, 2012 4:41 pm
by OliverFA
Great news! Good to see so many updates being implemented recently =D> =D> =D> =D>