MrBenn wrote:Secondly, there needs to be some clarification about how conditional borders and conditional bonuses work...
Imagine a French Revolution map, where there was a condition required to be able to attack the Bastille. Holding French Revoutionaries would be required to build up a bonus (imagine there's 7 key leaders, which are coded to give a bonus for holding 3 or more). The condition is coded that you need to hold the Revolutionary Leaders to attack the Bastille. Do you need to hold all 7 of them to open the attack option, or any three of them?
lackattack wrote:For conditional borders (or anything else like subcontinent references), a continent is considered "held" if you hold the continent-level required irrespective of the bonus levels.
So, if you want to set a specific number you need to code an additional/separated bonus with its own name and use it for the conditional border.
If you want i can post some code using your example.
ManBungalow wrote:Questions about conditional borders;
Is the conditional border activated immediately after the dependent region/continent is taken, or does one have to wait until their next turn to make an attack along the conditional route ?
My thinking is that the game log doesn't explicitly recognise a bonus as having been captured until it actually grants the bonus next turn.
If it does immediately take effect, then some creative people could have fun adding killer neutrals to the mix.
Similarly - if one is in a freestyle game and holds the trigger region at the start of a turn, and loses it during the turn but before making an attack, can you still attack through the conditional route ?
etc
Like losing conditions:
lackattack wrote:The conditional border is activated/disactivated immediately when you conquer or lose the condition.