Just discovering this thread...
Shucks, the foundry died?
I'm still determined to get a medal for making a map.
I don't know if there will be any general discussion before decisions are made on the number of maps, etc., but I sure hope so. No idea what the general opinion is, but one of the things that most attracted me to this sight years ago was the number of maps. I don't see how you can have too many maps, as long as there is some quality control. If people don't like getting stuck with certain maps on random, then the issue is we need categories or filters. I think someone mentioned this, but it could be as simple as splitting everything into two categories: basic and advanced or whatever. I suppose you could even make the advanced category a subscription only feature... don't know pros & cons.
But personally I love having tons of maps and would hate to lose any of them. I think the random feature is pretty cool. It's an extra level of expertise to be able to play on any
of 200+ maps. At the same time, there's something for everyone, limitless possibilities of game types and map combinations.
I need to figure out whether the ability was ever developed to limit game types for certain maps - that's essential and I'll need to implement it with my map, Ziggurat, for best gameplay.