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Re: Map descriptions[moderated]

PostPosted: Tue Apr 10, 2012 1:23 pm
by Kabanellas
Map Name: (The) Third Crusade
Map Description A somewhat free interpretation of the Third Crusade, perpetrated by some European Kings to reconquer the Holy Land from Saladin.
Number of Territories: 82 (8 starting positions, 50 attributable regions, 23 neutral regions, 1 killer neutral)
Special Features: Mixed deployment with 8 starting positions and 50 randomly attributed regions. Map can be won by objectives.

Map Makers: Kabanellas (Art and Concept) / AndrewB (XML)

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Map Name: (The) Dawn of Ages
Map Description A map that is conceptually based on Tolkien’s Middle Earth matrix – without making any kind of reference, for royalty purposes, to his (own) creations.
Number of Territories: 52 (32 attributable regions, 19 neutral regions, 1 killer neutral)
Special Features: Bonus are made by pairing matching features.

Map Makers: Kabanellas (Art and Concept) / AndrewB (XML)

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Map Name: Napoleonic Europe (1812)
Map Description A recreation of Europe by the time of Napoleon, in 1812 precisely.
Number of Territories: 82 (53 attributable regions, 29 neutral regions)
Special Features: Capitals play a vital part in the gameplay. They will trigger the special battle bonuses and they will grant victory by objectives.

Map Makers: Kabanellas (Art and Concept) / Raskholnikov (Idea/Concept) / ender516 (XML)

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Map Name: Clandemonium
Map Description A Sci-fi clan war map, featuring 10 starting positions represented by 10 clans that can be reached by a central point (The Pinnacle).
Number of Territories: 173 (10 starting positions, 162 neutral regions, 1 neutral-killer)
Special Features: 10 starting positions that can be accessed by 1 killer-neutral region (The Pinnacle)

Map Makers: Blitzaholic (Concept) / Kabanellas (Art) / ManBungalow (XML)

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Map Name: (The) King's Court
Map Description A Medieval Era based map, with Noble Castles, Court Members and a King to rule them all.
Number of Territories: 161 (16 starting positions, 145 neutral regions)
Special Features: 16 starting positions represented by 8 Castles and 8 combined Nobles. 1 killer-neutral region (The King) gives access to all Castles. Most of the bonuses are in auto-deploy mode changing the usual CC/Risk bonus dynamics.

Map Makers: Kabanellas (Art and Concept) / chipv (XML)

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Map Name: Conquer Rome (The Fall of the Roman Empire)
Map Description A map that captures the problems and challenges faced by the Roman Empire in the late 3rd century and all throughout the 4th:
Civil wars, political internal divisions, Barbarian invasions, the decline of the centralized power on Rome and eventually its fall by the hands of the Ostrogoths.
Number of Territories: 119 (8 starting positions, 90 attributable regions, 21 neutral regions)
Special Features: Mixed deployment with 8 starting positions (Barbarian Tribes) and 90 randomly attributed regions. Barbarian Tribes can ONLY be accessed by the 2 Emperor seats that are on the top of the roman government hierarchy. Map can be won by objectives.

Map Makers: Kabanellas (Art/Concept/XML)

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Map Name: (The) King's Court 2
Map Description A sequel to King's Court with more Starting Positions, more Counsellors, more features and enhanced game-play dynamics.
Number of Territories: 335 (20 starting positions)
Special Features: 20 starting positions represented by 10 Castles and 10 combined Nobles. The King gives access to all Castles and can give negative and/or positive effects, depending on combinations. Most of the bonuses are in auto-deploy mode changing the usual CC/Risk bonus dynamics.

Map Makers: Kabanellas (Art/Concept/XML)

Re: Map descriptions[moderated]

PostPosted: Tue Apr 10, 2012 2:05 pm
by natty dread
Map name Nordic countries
Map description A map of the nordic countries, including Svalbard & Faroe islands.
Special features Autodeploys

Map name Lunar war
Map description A conquest map of the moon 50 years in the future, where various countries fight for it's resources.
Special features Starting positions, killer neutrals, victory condition, autodeploys, neutrals, collection bonuses

Map name Orient express 1883
Map description A map of the legendary railway, Orient express, at 1883.
Special features Autodeploys, victory condition

Map name Transsib 1914
Map description A map of the legendary Trans-siberian railway
Special features Autodeploys, victory condition, overlapping bonuses

Map name Antarctica
Map description A map of the antarctic continent with conquest gameplay, that simulates the harsh conditions in the Antarctic. Reach the South Pole and attack other players from it to eliminate them.
Special features Losing condition, autodeploys, decays, killer neutrals

Map name Three Kingdoms of Korea
Map description A map of Korea from the Three Kingdoms era, at around ~500 CE, with complex gameplay that attempts to simulate the political situation of the time.
Special features Collection bonuses

Map name Yugoslavia
Map description A map of the former country Socialist Federal Republic of Yugoslavia.
Special features Autodeploys

Map name London
Map description A simple and small map of greater London.
Special features None

Re: Map descriptions[moderated]

PostPosted: Tue Apr 10, 2012 2:43 pm
by isaiah40
DiM wrote:
thenobodies80 wrote:
DiM wrote:and the point is?


trust me DiM, there's a point.
If Mohammed will not go to the mountain, the mountain must come to Mohammed. ;)



it's not that i don't trust you tnb, it's just that if there's one thing CC doesn't lack, that's promises. we've had lots of things promised to come "in the next update", "at the christmas update", "in the next X months", things that eventually never came and there were always petty excuses like "not enough time", "maybe next time" or "we decided to not do it for god knows what reason". so yeah, maybe you know something we don't, maybe you were even promised something but don't tell me you still believe in santa ;)
so until i see his fat ass coming down the chimney i'll remain a skeptic.

I'm going to back tnb80 up because he does have a point, and I know that point. He can't finish his point if mapmakers don't help out and provide this basic information.

Re: Map descriptions[moderated]

PostPosted: Tue Apr 10, 2012 3:08 pm
by natty dread
What about mapmakers that are no longer on the site?

Re: Map descriptions[moderated]

PostPosted: Tue Apr 10, 2012 3:57 pm
by ISN2
Map name: Istanbul
Map Description: A standard play map of Istanbul city with highways feature. Theme of the map is based on someone who is about to fly to Istanbul and he has a map of the city showing districts and highways of it on his desk ...
There are many ways to move your troops around the map because of sea routes and highways ...
Territories: 39
Starting Territories: 35
Gameplay Features: Lots of connections to every territory

Re: Map descriptions[moderated]

PostPosted: Tue Apr 10, 2012 4:03 pm
by DiM
isaiah40 wrote:I'm going to back tnb80 up because he does have a point, and I know that point. He can't finish his point if mapmakers don't help out and provide this basic information.


if the point is to gather all this info then come up with a plan and a suggestion and present it to lack asking for map classifications and categorizations then all i can say is: "good luck but i'm not gonna waste my time for something doomed from the start"

Re: Map descriptions[moderated]

PostPosted: Tue Apr 10, 2012 5:06 pm
by lostatlimbo
Map name: Portland
Map description: Classic gameplay featuring the award winning rose gardens & breweries of Portland, Oregon. Map is well connected by Portland's vast light rail & bicycling network.
Special features: Killer neutrals, Troop Decay
Graphics & XML: lostatlimbo

Re: Map descriptions[moderated]

PostPosted: Tue Apr 10, 2012 5:24 pm
by thenobodies80
natty dread wrote:What about mapmakers that are no longer on the site?


We will see....some are already on this thread. The missing ones, i think we can write them together as soon i can easily understand what are the descriptions we miss.

DiM wrote:
isaiah40 wrote:I'm going to back tnb80 up because he does have a point, and I know that point. He can't finish his point if mapmakers don't help out and provide this basic information.


if the point is to gather all this info then come up with a plan and a suggestion and present it to lack asking for map classifications and categorizations then all i can say is: "good luck but i'm not gonna waste my time for something doomed from the start"


No,trust me that isn't the point. ;)
Btw if you had used all the time you spent to write the last posts, you'd already finished the map descriptions! :lol:

Nobodies

Re: Map descriptions[moderated]

PostPosted: Tue Apr 10, 2012 5:28 pm
by DiM
thenobodies80 wrote:
DiM wrote:
isaiah40 wrote:I'm going to back tnb80 up because he does have a point, and I know that point. He can't finish his point if mapmakers don't help out and provide this basic information.


if the point is to gather all this info then come up with a plan and a suggestion and present it to lack asking for map classifications and categorizations then all i can say is: "good luck but i'm not gonna waste my time for something doomed from the start"


No,trust me that isn't the point. ;)
Btw if you had used all the time you spent to write the last posts, you'd already finished the map descriptions! :lol:

Nobodies



not really, but even if that were true, it would still have been wasted time, whereas my posts had the purpose of expressing my thoughts.
so it's not about time per se, but rather about the way that time is spent.

Re: Map descriptions[moderated]

PostPosted: Fri Apr 13, 2012 12:02 am
by ender516
Has The Bison King described Thyseneal and Celtic 7 Nations yet? I see that Napoleonic Europe is covered.

Re: Map descriptions[moderated]

PostPosted: Fri Apr 13, 2012 10:36 am
by isaiah40
DiM wrote:
thenobodies80 wrote:
DiM wrote:
isaiah40 wrote:I'm going to back tnb80 up because he does have a point, and I know that point. He can't finish his point if mapmakers don't help out and provide this basic information.


if the point is to gather all this info then come up with a plan and a suggestion and present it to lack asking for map classifications and categorizations then all i can say is: "good luck but i'm not gonna waste my time for something doomed from the start"


No,trust me that isn't the point. ;)
Btw if you had used all the time you spent to write the last posts, you'd already finished the map descriptions! :lol:

Nobodies



not really, but even if that were true, it would still have been wasted time, whereas my posts had the purpose of expressing my thoughts.
so it's not about time per se, but rather about the way that time is spent.

Let's just say that something is in the works rights now. So please do the write ups for all your maps, so the thing tnb80 is working on can be done.

Re: Map descriptions[moderated]

PostPosted: Sat Apr 14, 2012 8:16 am
by thenobodies80
ender516 wrote:Has The Bison King described Thyseneal and Celtic 7 Nations yet?


No, he doesn't. If you want write them for him.... for me it's the same ;)

Re: Map descriptions for map info. project [moderated]

PostPosted: Tue Apr 17, 2012 6:46 pm
by DiM
Map name: Steamworks
Map Description: Mad Dr. DiM unleashed a devious device that tore England apart. It is up to you to harness steam, power up the engines and take over DiM's lab in the Isle of Oxford
Territories: 39
Starting Territories: 24
Gameplay Features: neutrals, victory condition, bombard, collection bonus, negative bonuses etc.

Map name: All Your Base Are Belong To Us
Map Description: All Your Base Are Belong To Us...they really do. Just watch me climb the tech tree and assault your ass.
Territories: 86
Starting Territories: 24
Gameplay Features: neutrals, bombard, one way attacks, ranged attacks, wining condition, losing condition, autodeploy etc.


Map name: Patch Wars
Map Description: remember when you were a kid and all you needed was a handful of colourful buttons and a vivid imagination to play on a quilt?
Territories: 68
Starting Territories: 58
Gameplay Features: neutrals, ranged attacks, wining condition, autodeploy etc.

Map name: Island of Doom
Map Description: a crashed airplane leaves you and the other players stranded on the island of doom. this map features all the clichés of B-rated horror movies. a deadly virus from a secret military base in a jungle on an island where ancient temples hold the key to a curse involving a volcano and some angry natives. and for the cliché list to be completed, i've also hidden an image of carmen electra half-naked somewhere on the map.
Territories: 72
Starting Territories: 52
Gameplay Features: neutrals, ranged attacks, wining condition, autodeploy, collection bonus, decay etc.

Re: Map descriptions[moderated]

PostPosted: Wed Apr 18, 2012 6:08 pm
by The Bison King
Map Name:Thyseneal
Map Description A medium sized standard map that takes place in the fictional realm of Thyseneal. An ancient and blood soaked land in which kingdoms and empires continually struggle for power, and seek to expand their borders.

With shield in hand, and sword to wield,
Conquer thy foe, subsume his field,
Let carnage fertilize the earth,
Let strength in battle prove one's worth
For in in the end but one takes all,
In the epic land, Thyseneal!

Territories: 52
Special Features: Cities are connected by roads. Roads produce an extra bonus when all the territories along their path are held.

Map Name:Celtic Nations
Map Description A small map with lots of choke points depicting the 7 celtic "nations". Until the 2nd century BC The Celts lived across the whole of central and western Europe. Around the reign of Julius Caesar the Romans began to push the Celts out of mainland Europe, until they were limited to the fringes of western Europe and the Islands of Great Britain and Ireland. Later in AD times the Normans invaded great Britain and pushed the Celts out of the heart of the Island. The only areas left with a Celtic cultural presence became known as the Celtic 7 Nations. Ireland, Scotland, Wales, The Isle of Man, Brittany, Cornwall, and Galicia.
Territories: 33
Special Features:The Celtic sea diminishes by one each turn
Stonehenge auto deploys +1

Map Name:California
Map Description A medium map with standard gameplay that depicts the golden state of California, the United States' 3rd largest and most populous state. The map breaks bonuses up by geographic and cultural lines. Los Angeles and the San Fransisco bay area are included as inset bonus regions.
Territories: 52
Special Features: Cities yield an extra bonus

Re: Map descriptions[moderated]

PostPosted: Wed Apr 18, 2012 6:09 pm
by The Bison King
thenobodies80 wrote:
ender516 wrote:Has The Bison King described Thyseneal and Celtic 7 Nations yet?


No, he doesn't. If you want write them for him.... for me it's the same ;)

Ruh Roh!!!!! good thing I just posted them!

Re: Map descriptions[moderated]

PostPosted: Wed Apr 18, 2012 11:11 pm
by ender516
The Bison King wrote:
thenobodies80 wrote:
ender516 wrote:Has The Bison King described Thyseneal and Celtic 7 Nations yet?


No, he doesn't. If you want write them for him.... for me it's the same ;)

Ruh Roh!!!!! good thing I just posted them!

Nice work, TBK! Have a Scooby Snack on me!

Re: Map descriptions for map info. project [moderated]

PostPosted: Thu Apr 19, 2012 7:50 am
by pamoa
at least you can put all the description you already have (2nd post !in this thread !!!)
pamoa wrote:
Map name: Holy Roman Empire 1648
Map Description: This map is based upon the boundaries set for mainland Europe following the Peace of Westphalia in 1648.
Territories: 42
Gameplay features: It is a doublelayer bonus map as in addition to the Empire "kreis" (circle) and Europe "regions" there is "areas of influence" representing the 5 main powers of the time. If you control all the 5 powers you are elected Emperor.

and here you have the description I gave in the Austerlitz map thread
Map name:Austerlitz
Map Description: In December 1804, an Anglo-Swedish agreement led to the creation of the Third Coalition against France.
By April 1805, Britain and Russia had signed a treaty of alliance. Austria joined the coalition a few months later.
On December 2, 1805 the French army defeated the Russo-Austrian army at Austerlitz near Brno in Moravia.
At about 9:00 a.m. Napoleon ordered the attack, adding "one sharp blow and the war is over".
The Battle of the Three Emperors, Napoleon's greatest victory, destroyed the Third Coalition.
Territories: 35
Gameplay features: Starting Neutrals, Long Range Attacks, Victory Conditions.

Re: Map descriptions[moderated]

PostPosted: Thu Apr 19, 2012 8:20 am
by thenobodies80
I'm using them...probably I missed some replies...sorry but with 200+ maps after a while you see words/numbers everywhere! lol

Re: Map descriptions[moderated]

PostPosted: Wed May 09, 2012 5:14 am
by koontz1973
A couple more you will need for when the time comes. ;)

Map Name:1982
Map Description:Based on the 1982 Falklands conflict between Argentina and Great Britain over the tiny Falkland islands in the south Atlantic.
They shall grow not old, as we that are left grow old, Age shall not weary them, nor the years condemn, At the going down of the sun and in the morning, We will remember them.
Territories:68 start - 17 Neutral = 85 territs total / 19 bonus regions
Gameplay features:Bombardments - Neutral starts - Long range attacks - Negative bonuses.

Map Name:Classic Cities:Jakarta
Map Description:The classic maps most defensible territory comes to life.
Territories:39 territories / 7 bonus regions.
Gameplay features:None