jghost7 wrote:So, can Nord attack Wallonie to bombard Paris?
Mishalex wrote:Sorry, no Nord can't attack Wallonie, only Paris can.
Same for the other foreign claims
RjBeals wrote:you may want to clean up the borders also. It looks unfinished where the rivers meet the sea.
RedBaron0 wrote:I go back to this post from RJ:RjBeals wrote:you may want to clean up the borders also. It looks unfinished where the rivers meet the sea.
If you could make the outer edge of the map look as good as he did... you're really be set. On that note of the rivers though, I'm not too sure about the outline around the river, perhaps instead of black, a dark blue? Or even think of dropping the outline entirely?
The mountains do look worlds better, I'm still not in love with the unnaturally stretched look of the tallest mountains.... but will let it go as long as no one else is bothered by it.
I agree with the look of the coastline by the Pas de Calis, there is an unnatural sharp angle there, 2 actually, that could stand to be at least rounded out. And as I look at it a lot of the west and northern coastline have a angled or sharp edges that just don't look very good. Brittany isn't that bad, but Normandy and the rest of the coastline along the Bay of Biscay and the Med have these angled and sharp edges. I point at the minimap to make my point the coastlines there much much better. This may go back to my first comment on the coastlines. If I didn't know any better I'd say you have used a lot of vectoring to draw those outlines. No matter how you've drown them, you're best bet for making them look better, natural, is to zoom in, and draw them in by hand. You'll get that natural jitteryness of a coastline by doing so, and while I know it's tedious... its worth it.
Lancelot du Lac wrote:Normally, the graphics have already been validated there more than a month.
The problem is that now I have to do everything twice on the big and small map.
We can always find things again, again and again. Now it is my last updates.
Lancelot du Lac wrote:FRANCE 2.0 - Version 9.1 [11 October 2012] pg 13/13koontz1973 wrote:Rivers, they are massive in places. Some like the one between Gard and Bouche de rhone are nice. Can we get the others at a similar width?pamoa wrote:I would also add a thin dark grey line around the rivers
Last picture, is it ok for you ?
- standardize rivers
- add a black border on rivers
Lancelot du Lac wrote:Now I prefer to abandon the project rather than to hear that kind of thinking. I did this for fun
isaiah40 wrote:koontz has it correct, all critiques have to be addressed and given a good answer as to why you don't want something done or on the map. As koontz said, we mapmakers have had to redo things many times before it was accepted. Go and read through my Fractured America thread, and you will see how many times I redid the background for each bonus region.
As for the mountains, I agree with RjBeals on this, you can go and see his tutorial for hand drawn mountains. Go and read through it and experiment. If you have trouble I know the RjBeals would be more than happy to help you out.
For the rivers, after I have looked at them very hard, I believe that they would be better (and easily done) if they where the same as the rest of the water. Al you would have to do is select the river with the magic wand tool, then select the land area and hit the delete key. You would then hide the river layer, and you have the river the same as the rest of the water.
Lancelot du Lac wrote: I think doing the same thing with the Mediterranean.
Lancelot du Lac wrote:From my side I'm working on riveres and sea.
iAmCaffeine wrote:Probably too late to bring this up, but I'm definitely going to miss the current France map if this is going to be the replacement. Apart from the fact it brings completely different gameplay, it doesn't really offer much graphic-wise compared to the current map, if anything at all.
Also, am I the only person that dislikes maps full of many open bonuses?
Users browsing this forum: gw2486