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Re: Marooned [29/11][V11][Pg. 8]

PostPosted: Tue Jan 10, 2012 4:50 pm
by ManBungalow
I'll be able to update this in a few weeks.

Re: Marooned [29/11][V11][Pg. 8]

PostPosted: Tue Jan 10, 2012 4:53 pm
by isaiah40
ManBungalow wrote:Does anybody want to voice any concerns about me applying for supersize and scaling up the graphics?

Just do both small and large and apply for it, and thenobodies80 and I will review it.

Re: Marooned [29/11][V11][Pg. 8]

PostPosted: Sun Jan 29, 2012 9:51 am
by isaiah40
Before I move this to the Recycling Box, what is the status on this? It's been 2 months since an update, so I need to know what is going on with this please.

isaiah40

Re: Marooned [29/11][V11][Pg. 8]

PostPosted: Mon Jan 30, 2012 3:05 pm
by AndyDufresne
Sad to see this slow-down, this looks like a fun map.


--Andy

Re: Marooned [29/11][V11][Pg. 8]

PostPosted: Tue Jan 31, 2012 9:00 am
by Gillipig
AndyDufresne wrote:Sad to see this slow-down, this looks like a fun map.


--Andy

Me too, it was one of my favorites :(! It got a bit overly complicated and lost it's initial charm I think.

Re: Marooned [29/11][V11][Pg. 8]

PostPosted: Wed Feb 01, 2012 2:08 pm
by ManBungalow
I'm still working on this (should have more chance to do so in the next few weeks than I have recently). In fact, I was working on scaling it up to supersize the other day and dropped some of the regions off.

Will update formally soon.

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Sun Feb 05, 2012 3:05 pm
by ManBungalow
Update to V12: another overhaul (sigh)

Click image to enlarge.
image


Things have been greatly simplified. Essentially all the clutter from V11 has been removed, simply by drastically reducing the number of regions. At the moment, I am predominantly interested in getting the GAMEPLAY STAMP. The graphics, introduction, text and otherwise can be sorted out when the regions and bonuses are fixed in place.
By all means, leave comments regarding non-gameplay related matters (hell, they don't even have to relate to the map itself), but it probably won't change anything much until I get that damn stamp. I'm just saying.

Notice that each shelter is connected to exactly three food regions, and that there are 2 access regions between each shelter and food region.
The numbers on the image I just posted are proposed neutral values.
Oh, it almost goes without saying for me that the shelters make up the starting regions, and all the rest are neutral.

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Sun Feb 05, 2012 3:10 pm
by natty dread
Looks pretty cool. But maybe a bit on the constricted side? Could maybe use some more connections... seems to me there are a lot of chokepoints.

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Mon Feb 06, 2012 7:03 am
by Victor Sullivan
I agree with natty, choke-points are going to be a major issue. Hm... I have a suggestion. I wonder if you could make the closed-off regions formed by the paths into killer neutrals, which could assault and be assaulted by all adjacent path regions? You could make the killer neutral relatively substantial so the map isn't too open (perhaps 4 or 5 neutrals), but it would help to make the map a little more, hm, diverse, in terms of strategy and gameplay.

-Sully

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Mon Feb 06, 2012 8:53 am
by koontz1973
Having each region start exactly the same would be ideal but bad for some game types. It might be nice if you had some of the start closer/further to the food territs. You have 2 normal territs between the start and food. Why not have one at 2, one at 3 and one at 4 away. So a food region that is 4 away from one shelter would only be 2 away from another shelter. I would suggest you take the stating territs down to 8 with the simplified GP so you have more wiggle room with other types of territs.

What has happened about the escape territs. Will they come back or have you abandoned this idea. It would be a shame if they do not come back.

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Sun Feb 12, 2012 12:18 pm
by Gillipig
First off I'd like to say I'm glad you decided to pick this up again.
This new version is much easier gameplay wise. No fishing regions, no win condition, no beacon. Not sure I like that it's so simple in gameplay but it's at least a step away from the overly cluttered versions that were before.

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Tue Feb 21, 2012 3:54 pm
by NZHostel
yes please

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Wed Feb 22, 2012 4:04 pm
by ManBungalow
I'm not 100% on the regularity of the gameplay as it is, and it doesn't seem like anyone else is either, so I could try putting together a slightly different gameplay schematic. Then we could compare that to the existing version and see which will work out best. After that, I don't want to do any more 'overhauls'; and will get this finalised in terms of graphics when the gameplay is stable.

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Wed Feb 22, 2012 4:54 pm
by isaiah40
Sorry manbung, I will give this another look over within the next couple of days and get back with you on it.

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Sat Mar 10, 2012 8:40 pm
by DoomYoshi
At this point it is TOO simple. I agree that the victory conditions made sense to get rid of, but this seems a lot more boring. As a smaller, the current gameplay would be pretty frantic I think.

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Tue Mar 13, 2012 5:21 pm
by ManBungalow
For the record, things are happening with this map...slowly.

Re: Marooned [05/02][V12][Pg. 9]

PostPosted: Tue Mar 13, 2012 6:28 pm
by Victor Sullivan
Cool beans, ManB. Good to hear things are still chugging along! Just like DiM with that bottle of scotch. Easy, boy...

-Sully

Re: Marooned [05/02] - Gameplay poll

PostPosted: Fri Mar 16, 2012 3:21 pm
by ManBungalow
Update with new stuff. Go vote in the poll.

Re: Marooned [05/02] - Gameplay poll

PostPosted: Fri Mar 16, 2012 3:23 pm
by DiM
ManBungalow wrote:Update with new stuff. Go vote in the poll.



vote for what?

Image

Re: Marooned [05/02] - Gameplay poll

PostPosted: Fri Mar 16, 2012 3:30 pm
by ManBungalow
DiM wrote:
ManBungalow wrote:Update with new stuff. Go vote in the poll.



vote for what?

Image

CTRL + F5 and/or clear your cache? Both images work fine for me.

Re: Marooned [05/02] - Gameplay poll

PostPosted: Fri Mar 16, 2012 3:37 pm
by DiM
ManBungalow wrote:CTRL + F5 and/or clear your cache? Both images work fine for me.


i always do that when an image doesn't work. still nothing.
i even looked inside your pot and got the link for one of the images.
http://i495.photobucket.com/albums/rr317/ManBungalow/maroonedv04.png
put it in my address bad, hit enter and firefox tells he he can't find that address. :?

Re: Marooned [05/02] - Gameplay poll

PostPosted: Fri Mar 16, 2012 3:46 pm
by ManBungalow
Is this any better?:

A
Click image to enlarge.
image

Re: Marooned [05/02] - Gameplay poll

PostPosted: Fri Mar 16, 2012 3:49 pm
by DiM
ManBungalow wrote:Is this any better?:

A
Click image to enlarge.
image



yep i can see it.
do the other one too :)

Re: Marooned [05/02] - Gameplay poll

PostPosted: Fri Mar 16, 2012 3:51 pm
by ManBungalow
B
Click image to enlarge.
image

Re: Marooned [05/02] - Gameplay poll

PostPosted: Sun Mar 18, 2012 3:31 pm
by isaiah40
On the shelters, how many men do you plan on starting them with?