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Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I]

PostPosted: Sun Oct 19, 2008 1:58 pm
by oaktown
Alright, I feel that we've looked this over pretty closely for a long time now. Some suggestions have been implemented, some have been dismissed with logical arguments. Like Wid's puzzle map, this can't go live without necessary changes to the site's XML options, yet I don't want to make it just sit and rot, so I've made a new 'provisional' gameplay stamp.

Image

Now send this over to the graphics department. :)

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I]

PostPosted: Sun Oct 19, 2008 6:58 pm
by Incandenza
Woo! Thanks oak.

gimil, do your worst. :D

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Mon Oct 20, 2008 10:02 am
by mibi
Ok I made a few requested changes. This should be enough to get it into the forge eh.

Click image to enlarge.
image

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Mon Oct 20, 2008 10:12 am
by Juan_Bottom
:lol:
Cealing cat!!!

Actually,... could the flags work if you painted them onto the bunkers? Also, why do they want this map to wait? No one has a problem with it anymore....

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Tue Oct 28, 2008 4:12 am
by Incandenza
Sooooooo graphically we're good then?

(personally, I think the ceiling cat bonus could be a bit higher because, after all, he is watching all of us masturbate, and I think the relative power of the bonus could reflect that)

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Tue Oct 28, 2008 5:46 pm
by superrufus99
just a minor question. I can recognize bunkers, trenches, foxholes, and machine guns but where are the mortars? Are they in the bunkers? Would you give me a map grid for one of them please?

Thanks.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Tue Oct 28, 2008 5:50 pm
by Incandenza
superrufus99 wrote:just a minor question. I can recognize bunkers, trenches, foxholes, and machine guns but where are the mortars? Are they in the bunkers? Would you give me a map grid for one of them please?

Thanks.


Thanks for the comment, the mortar, along with reinforcements and artillery, are the "orders" terits in the upper right of the map, where the red crosshair is. Orders can be accessed through each side's respective bunkers (i.e. German bunker attacks German mortar)

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Wed Oct 29, 2008 5:05 am
by yeti_c
Incandenza wrote:
superrufus99 wrote:just a minor question. I can recognize bunkers, trenches, foxholes, and machine guns but where are the mortars? Are they in the bunkers? Would you give me a map grid for one of them please?

Thanks.


Thanks for the comment, the mortar, along with reinforcements and artillery, are the "orders" terits in the upper right of the map, where the red crosshair is. Orders can be accessed through each side's respective bunkers (i.e. German bunker attacks German mortar)


I think you mean left?

C.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Wed Oct 29, 2008 11:48 am
by saaimen
So... It's possible that games get stuck? If someone has an Artillery region, he can keep bombarding the bunker so that noone can get him out of there... Right?
I'm also curious whether multiplayer games could be as good as 1v1's on this map... But hey, gameplay's passed ;) And the graphics look great! Keep up the good work :)

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Wed Oct 29, 2008 12:04 pm
by mibi
saaimen wrote:So... It's possible that games get stuck? If someone has an Artillery region, he can keep bombarding the bunker so that noone can get him out of there... Right?
I'm also curious whether multiplayer games could be as good as 1v1's on this map... But hey, gameplay's passed ;) And the graphics look great! Keep up the good work :)

Artillery can bombard any space except the bunker, so theoretically, you can kill your open everywhere until they have a last hold out in the bunker, in which case you will have to get across no mans land and ferret them out the old fashioned way.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Wed Oct 29, 2008 12:20 pm
by Incandenza
yeti_c wrote:
Incandenza wrote:
superrufus99 wrote:just a minor question. I can recognize bunkers, trenches, foxholes, and machine guns but where are the mortars? Are they in the bunkers? Would you give me a map grid for one of them please?

Thanks.


Thanks for the comment, the mortar, along with reinforcements and artillery, are the "orders" terits in the upper right of the map, where the red crosshair is. Orders can be accessed through each side's respective bunkers (i.e. German bunker attacks German mortar)


I think you mean left?

C.


Quiet, you.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Wed Oct 29, 2008 12:31 pm
by yeti_c
Incandenza wrote:Quiet, you.


And I quoted you - just to make sure people could see that you can't tell your right from your left - and then they can laugh at you - or even better - they could point and laugh!!

:lol: :lol:

C.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Wed Oct 29, 2008 4:58 pm
by Incandenza
You're a meanie mean face and I hate you.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Thu Oct 30, 2008 3:51 am
by yeti_c
Incandenza wrote:You're a meanie mean face and I hate you.


:o :o :( :(

C.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Fri Oct 31, 2008 9:14 am
by MrBenn
I think you too should kiss and make up...
"Make hay not war"
;-)

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Fri Oct 31, 2008 9:53 am
by yeti_c
But Inc is a big poopoo head?

C.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Fri Oct 31, 2008 12:58 pm
by Incandenza
And yeti smells!

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Sat Nov 01, 2008 5:48 pm
by MrBenn
[-X Back on topic ;)

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Sat Nov 01, 2008 7:54 pm
by mibi
MrBenn wrote:[-X Back on topic ;)


what else is there to do around here.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Mon Nov 03, 2008 5:19 am
by Incandenza
MrBenn wrote:[-X Back on topic ;)


Weeeeellllll..... do you have any graphic comments?

Or any comments about the general smelliness of yeti?

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Mon Nov 03, 2008 5:36 am
by saaimen
I sure don't :)
Maybe Benn doesn't like the tetris-shapes? Don't think Nintendo will threaten lack for that ;)

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Mon Nov 03, 2008 7:35 pm
by asl80
just a quick one ... maybe already mentioned, but it seems by way of the graphics that the machine guns can only be entered from behind, is this correct? i think it would be good if this was so in any case.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Tue Nov 04, 2008 12:03 am
by mibi
asl80 wrote:just a quick one ... maybe already mentioned, but it seems by way of the graphics that the machine guns can only be entered from behind, is this correct? i think it would be good if this was so in any case.


it is not the case, they can be 'entered' from behind or on top or even from the side.

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Tue Nov 04, 2008 1:53 am
by asl80
mibi wrote:
asl80 wrote:just a quick one ... maybe already mentioned, but it seems by way of the graphics that the machine guns can only be entered from behind, is this correct? i think it would be good if this was so in any case.


it is not the case, they can be 'entered' from behind or on top or even from the side.


ok, no worries, seems good i suppose.


Incandenza wrote:XML and related issues
Conditional XML would need to be implemented
Killer neutrals respawning to a different army count would need to be implemented
Territory names in the XML (and drop-downs, obviously) will follow a "Coordinate" "Evocative Description" format, i.e. "A-3 German Front", "B-7 German Bunker", "L-3 Allied Machine Gun", and so forth. Orders territories, having no coordinates, will simply be "Allied/German Mortar/Reinforcements/Artillery", as appropriate.


Any progress on the xml upgrades inc.?
what's "conditional xml"?
the last point on the territory names doesn't seem like a real problem, on account of other maps like waterloo, and upcoming ww2europe?

Re: Trench Warfare! V5 Legend goodness Pg 1/10 [I] [GP]

PostPosted: Tue Nov 04, 2008 1:56 am
by Incandenza
Conditional xml is basically what would be required to make the trench bonuses work properly.

And as far as xml upgrades, as always we await the kind intervention of the turtle.